i understand that, but the thing is, cards like spark elemental, ball lightning and chandra's pheonix are not all that expensive, secondly, if we trim the amount of burn spells, then u will be able to manage the cost of all of the cards in your deck more effectively, also, the zombies in your deck have no place in a burn deck, they are just way to high of a CMC.
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arc trail may be better than forked bolt
thank you very much for taking my advice, i am glad that u have because the honest truth is that with any multicolor deck, the land base is the most important part, without the correct lands you might as well concede, next, for a burn deck, the mana curve is very high and burn decks are meant to be very fast and strong early game, with that in mind, your creatures are very over-costed for this deck, there are many 1,2 and 3 mana drop creatures that will give u great advantage and the upperhand early game, to name a few are goblin guide, spark elemental ball lightning, chandra's pheonix, grim lavamancer and vexing devil, all of these cards have the most potential and place in a burn deck than any other card, these will help you get the most umph early game, they are very powerful and give you great advantage, look them up and you will see, next, the creatures that you have right now are not needed and will never ever be needed in any real burn deck whatsoever, if u need high CMC cards that have a high toughness and power to block, then you must not be p;laying you're burn deck right because you should be focused on spending all of you're resources (mana) on burning you're opponent or getting rid of pesky creatures, furthermore, the game should not last long enough for you to have to resort to abnormally large creatures.
primeval titan
how does it work?
other than shock, i would use burst lightning, much better.
oh by the way, i love the double landfall ability when u have a fetchland.
yes, the helix is able to return the chandra's phoenix to play because it is a red spell, it is also a white spell and is affected by spells and abilities that affect either. anyways a beautiful deck, it looks terrific.
the thing is, two dual lands are not effective in any way to be perfectly honest, the reason is that in the beggining, with your first draws, there is always the possibility of having either all mountains or all swamps, this can screw up your early game if say u have 3 lightning bolts and only 3 swamps, no mountains! the way to remedy this is by having more dual lands that can be played on turn two and set up your mana base perfectly regardless of whether there are mountains in your hand or swamps, i would have 4 dragonskull summits and 4 graven cairns.
i really like this deck, but 1st, the number 1 riority are dual lands, they can be tapped for either red or black mana and are extremely useful, the best dual lands or Graven cairns, Dragonskull summit, blood crypt and backcleave cliffs would be best in your deck, i rly want to hjelp you out in this deck because it looks rly good, so please reply
hey, nice deck, i love red green, its my favorite dual color base for any deck, i was wondering if any of u could look at my R/G stompy aggro deck and give any suggestions, they are greatly appreciated!!! http://www.mtgvault.com/Profile.aspx?UserID=83978
ya, the best artifact decks for affinity or just getting artifacts out as quickly as possible are thye affinity decks with artifact lands, 4 of each such as ancient den and seat of the synod, vault of whispers great furnace tree of tales and darksteel citadel, then u should probably keep the 4 ornithopters memnites and put in 4 welding jar, that is super-affinity
DUDE! this is such a cool and fun and powerful looking deck, but, you will only be able to start playing creatures on turn 3 and attack turn 4 because of the lands coming in to play tapped part, i would suggest any color lands such as reflecting pool, rupture spire, a very effective way of doing this is having 4 prismatic omen and more forests, or you can do more forests, 4 birds of paradise, abundant growths, to be honest, every color land base early on is kinda hard, get rid of naya charm, the way i see it, its useless to have only 1 copy of a card in a deck, there is always a very low chance of drawing it, plus it is not effective in aggro decks, which i assume is what u where going 4, second take out oblivion ring, i think that the path to exile removal spell will be better in this deck as it seems to be a fast deck, sideboard oblivion ring. i would definitely take out violent outburst because this deck should work better with simply hardcasting creatures instead of cascading into them, a card that you must put in are 4 birds of paradise, take out all shard come into play taplands and put in 10 forests, other than that, 4 ancient ziggurat 4 city of brass and 4 shimmering grotto (or rupture spire) and you're good
WAY WAY too many lands, way too many lands
oh no dude, im sorry, i ment mikaeus the unhallowed! my bad:)
u still dont have enough phyrexian mana spells
y only 1 ball lightning, u should have 4 undying evil or a mikeaus the lunarch, that way u will always have undying
add gitaxian probe, mental misstep, gut shot, there are not nearly enough phyrexian mana spells, i would add noxious revival i would also add another mirrorworks ( a very good card) a spined thopter, porcelain legionaire and other phyrexian mana cards
no rancor?
allthough i do agre with u, i must say, that this is by far, the most poerful dekc i have ever seen, how many tournaments have you won with this deck? blazing shaol, belcher and affinity dont stand a chance!
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