hey nice deck! this is one of the best decks i have seen on mtgvault
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so are you going to modify your deck?
cool deck, looks neat, but i don't think that ajani's mantra really has a place, for one thing, your opponent will be dealing more damage each turn, for example, your opponent if they summon only 1 creature a turn that's another creature that can attack and ajani's mantra only gives you 1 life a turn, that will in absolutely no way protect you against your opponent. now, your creatures are obviously fairly expensive, i do believe that some mana ramp will do you very well, the best colorless mana ramp cards are wayfarer's bauble and mindstone, if you add these, you will more than likely be able to play your archons 1-2 turns early which could rewrite the fate of your game, the archons obviously have a CMC so you should play 24 lands. Thirdly, deathrender does not seem needed in this deck, in the offchance that your opponent does kill one of your archons, your deck is not based on bringing back creatures from your graveyard, it is based on summoning archons which you should primarily focus on by adding the mana ramp cards that i have suggested. the only thing keeping you from making this deck modern legal is swords to plowshares, if you simply switched those out in exchange for 4 path to exiles, it will be modern-legal. also, you should get rid of light from within, now i know that it will make your archons extremely powerful, but it will do nothing if you cant play the archons before its too late, also, the archons are powerful enough themselves as it is.
NICE DECK MAN! looks very cool
ur land base is awful, your lands will always come into play tapped, which is terrible for you.
I like the idea of this deck and would like to help. So, first of all, What we need to start out with is a mana base, i don't think that there are many high CMC cards out there that belong in this deck, so i was hoping on keeping the CMC fairly low, now, i think that we should base the cards on artifacts, cards such as sphere of the sun's in order to have the right mana and play karona faster, next, some other artfact mana ramp cards are darksteel ingot, if you dont need it to be tournament legal, you could always use chrome mox or sol ring. for the land base, reflecting pool and vesuva are not bad, also, the urza-tron lands could be good, if you want to include 4 expedition maps. Eon hub is a wonderful card, i think that since this (should be) an artifact heavy deck you should include some artifact tutor's (im not sure if there are any other than tinker)
where are your lands?
u know what dude, it really pisses me off when i see noob players posting pre made decks on mtg vault, yes i know that this is the koth of the hammer deck from venser vs. koth duel decks. if we wanted to see a decklist we would just go to magicthegathering.com or wizards of the coast ok? MTgvault is for people to post decvks that they have made themselves and get help fom other people on how to improve the deck, not noob premade decks
oh! dude, there is a truly amazing creature card with defender that u must add! it is called Rage Nimbus, a very good defender, take out 4 wall of tanglecord for the rage nimbus
i like the deck, looks really cool, but i would have 4 carven caryatid because its card drwa, very important, i would take out the red suns zenith and instead add in 2 slagstorm because you can essentially kill all of your opponents creatures. I would also use only 20 lands because there is some good mana ramp in this deck, i would strongly suggest adding another leyline of vitality in order to have a playset, that way, you will be much more likely to draw it in your opening hand and therefore be able to cast it for free.
i would suggest, insteadof avacyn's pilgram, 4 birds of paradise, also, 4 evolving wild, 8 forests and 3 of every other type of land.
looks like a good deck, but u dont have anywhere near enough lands, for a 60 card deck, u need atleast 20 lands, unless of course, its a w/r or red burn/ aggro variation
lightning bolts and burn for sideboard.
hey, maybe you could use korlash heir to blackblade, cabal coffers or dark ritual?
you might only want to run n18 or 19 lands because this deck has a very low mana curve ( dont get me wrong, thats good for decks like this, also, u should definetly run flagstones of trokair instead of your plains
sry dude, butthe max amount of jwar isle refuge you can have is 4
what are the aether tradewinds and peel from realities for?
nice, looks like a good deck
cards you need for any b/r burn deck, terminate, shock, incinerate, burst lightning, lightning bolt, seal of fire, 4 of each
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