Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

Atog is a gremlin now!?

Okay, so why is there no zero-cost artifact so you could go infinite? I mean, yeah, the opponnet will just pay 3 life to end this, but at least, this way, he is FORCED to pay life! There aren't many options in Standard but I would run Cathar's Shield over Stitcher's Graft because it protects your Atog instead of killing it. On the other hand, you have the feeling that you are missing something and that's flyers, so you might use Ornithopter. Yes, ist's not a gremlin, but I see Ornithopter more like a vehicle.

Another thing you are missing is a way to give the Intruder that all-important trample. Haunted Cloak?

And what's Magnifying Glass for?

Explosive Apparatus instead of of Shock!

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Posted 13 August 2017 at 21:43 as a comment on Use this Deck After Midnight

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Verdant Automaton is very clumsy as a kill card, it can be stopped my creature removal as well as a single 1/1 chump blocker (and it has summoning sickness) ... Why don't you run a Karvek's Torch or something similar to finish? Yes, it needs red mana, but I would run Mana Morphose in this anyway.

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Posted 12 August 2017 at 18:57 as a comment on Arbor Sprawl pauper

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That would be super strong if that was the correct wording, unfortunately it can only target creatures ... still worth a consideration, though. Wait, I am running white, I could run Reknit! See, that's why I like brainstorming sessions, I would have forgotten about Reknit :)

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Posted 10 August 2017 at 08:38 in reply to #604087 on The Enabler

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Akroan Horse, haha, yes that would work, especially with that Thunderstaff. (it also provides me with chump blockers). I need more like that! :)
About Seedbborn Muse, I only have a single Candelabra and not much else to untap since most cards working well tend to be instants and sorceries. The double-green is also a problem. Any potential green or red card should be splashable (only one coloured mana).

BTW:
1 copy = I am considering this card
4 copies = It's in there fore sure

But in the case of Candelabra and Maze, 1 is all I got.

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Posted 10 August 2017 at 05:57 in reply to #604087 on The Enabler

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If you are itching to help, Kazzong, you can brainstorm a bit for this
http://www.mtgvault.com/puschkin/decks/the-enabler/
Added a description.

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Posted 09 August 2017 at 07:01 in reply to #604048 on Deckhelp Alliance Reloaded

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Just because nobody is posting doesn't mean it's dead. I currently don't need help and/or decks aren't advanced enouogh yet for that step. Didn't post on your deck because it's mill ... ask WickedDarkman for that.

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Posted 08 August 2017 at 20:35 in reply to #604048 on Deckhelp Alliance Reloaded

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Well, it's from 2012. Meanwhile we have ASSAULT FORMATION.

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Posted 04 August 2017 at 09:53 in reply to #603885 on defender deck

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Generally speaking, if you are so concerned about removal and have the feeling that usually your guys don't survive for long ... why are you using so many mana guys then? I understand BoPs and Caryatid, but Knotvine Mystics? Also, why do you use guys like Cliffrunner Behemoth that need specific other guys in play to be any good?

My solution would be to use guys that have effects when they come into play or when they die, preferably both, like Thragtusk (which I would run instead of Behemoth). That way you got your value even if it gets killed right away. Or use guys that you can sac in response for an effect, stuff like Qasali Pridemage come to mind (would be my replacement for Naya Hushblade).

Mayael's Aria is also a potentially dead card since it only works if you are already in the lead with a strong guy and some others, but isn't that a situation your opponents are always preventing? Instead I would run something that keeps your stuff in play, like Asceticism.

About Realmrazer, he would work well with landfall. Just saying.

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Posted 02 August 2017 at 14:53 as a comment on Raze the Roof

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Read again. Faith's Reward brings back ALL permanents, no matter how they died.
Edit: Oh, you mean when you have to fetch in the turns before? Well, there was no deck so far, so I assumed you can pop them all in the turn you "go off".

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Posted 30 July 2017 at 17:08 in reply to #603605 on Splendid Mana

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Well, you need to be a bit creative here. For example, if you do this with fetchlands, you'll get back more lands than you had before. And Faith's Reward puts those lands into play untapped, so you get extra mana out of it. But yeah, as I said, Squandered Resources is a much better card and base for the deck than Mana Seism.

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Posted 27 July 2017 at 21:34 in reply to #603606 on Splendid Mana

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Yeah, what format are you aming for? Because Squandered Resources is much better than Mana Seism and Natural Balance the better card to combo with. Other cards to consider:
- Planar Birth: Limited to basic lands and symmetric but much cheaper than Splendid Reclamation, so depending on the deck structure this might be better. Or maybe in addition?
- Gitrog Monster for obvious reasons
- Faith's Reward is vastly superior to Splendid Resources (for the same mana albeit in a different colour) since it a) is an instant, b) works on any permanent type AND c) the stuff comes back untapped! Also, it's modern legal and costs about 50 cent ...

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Posted 27 July 2017 at 18:53 as a comment on Splendid Mana

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Well, first off, this is still a draft. And I play exclusively multiplayer (mostly 2 vs 2, Pentagram, Emperor). This either means I have teampartners that also benefit from Curse of the Forsaken or that there are other players that are now encouraged to attack the player I cursed. They might get a few life but the Forsakened player will eventually die from it.
But I am aware of the fact that I don't have enough creatures myself to make it worthwhile as lifegain for myself. The deck isn't finished yet and when fleshing it out, I'll try to solve this. Which is the actual fun part of deck tweaking for me. For example I am considering to add Artifact Mutation: I need removal, this handles artifacts and at the same time provides me with tokens to attack. Played EOT of my opponent and grabbing Curse of of the Forsaken during my upkeep via Curse of Misfortune would net me quite some life out of nowhere. Artifact Mutation would add a fourth colour, though.

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Posted 26 July 2017 at 22:31 in reply to #603540 on Curse you!

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I haven't checked all names. You replied here, so I can mark you as active ;)

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Posted 26 July 2017 at 22:00 in reply to #603523 on MTGVault: The Gathering

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"Even though I try to comment on other people's decks, I dont think anybody thinks "Oh, someone commented on my deck, maybe I should check out one of theirs. "
Well, within the Vault help they SHOULD think this! You aren't supposed to review random decks from outsiders. But to make sure, you could always add a line to your (initial) comments on other people's decks, like a signature, something like
"You got this review because you are a member of VaultHelp. Please consider to help out others, too". Something like that. I did that in the past sometimes, partially to increase activity, partially to weed out unresponsive members.

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Posted 26 July 2017 at 09:27 in reply to #603472 on MTGVault: The Gathering

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Well, this is a different place now, welcome :)

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Posted 26 July 2017 at 09:21 in reply to #603465 on Deckhelp Alliance Reloaded

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Well, this project failed, there wasn't any action for a long time and I had bother the members to post. Only the same half a dozen good souls kept on going. You can try again, of course. I'll try to support.

About your questions:
It is supposed to work like this: You drop your request for deckhelp here, at the same time you pick someone else to help. You can do so by checking out other requests, do a decksearch for the "VaultHelp" tag or browsing the member list. And when browsing the memberlist, the speciality info tells you what these guys are into, so you can pick someone who most likely has similar decks. Of course you could also use that info to directly call someone specifically for help.
Note, though, that this was inactive for about half a year, so focus on the new members. I'll update the list of active/new members.

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Posted 26 July 2017 at 08:25 in reply to #603472 on MTGVault: The Gathering

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Well, this project failed, there wasn't any action for a long time and I had bother the members to post. Only the same half a dozen good souls kept on going. You can try again, of course. I'll try to support.

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Posted 26 July 2017 at 08:19 in reply to #603471 on MTGVault: The Gathering

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Nah, why? She has deathtouch. And if nobody attacks me, that's fine, too.
It's just a bit problematic that she costs also 5, like the Curse of Misfortune.

No Rest for the Wicked would be a reanimation card that fits thematically, however, if I run with that, I probably DO need a sacrifice outlet ... which I have BTW, Lyzolda, albeit just a single one. Still searching for alternatives.

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Posted 25 July 2017 at 16:05 in reply to #603429 on Curse you!

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Oh sorry. I totally forgot about that ... bitch :) Now that I have more expensive curses, the first thing I should do is upping her to 4 copies.

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Posted 25 July 2017 at 15:43 in reply to #603429 on Curse you!

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Hi, remember VaultHelp? That little project that died because people were so goddamn lazy? You were one of the few worthwhile members, which is why I am now asking you to join the Deckhelp Alliance. It's basically the same thing, just in private, invitation only, so we don't have to deal with flukes. So please don't answer here and just follow this link:
http://www.mtgvault.com/puschkin/decks/deckhelp-alliance-reloaded/

It's actually the second coming of that project and outdates VaultHelp :)

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Posted 25 July 2017 at 15:33 as a comment on Rogues and Cipher

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