planBfan

74 Decks, 136 Comments, 17 Reputation

I'm on board with Anarch after going to the local shop and messing around. It flows much smoother for ramp. Often Questing Beast was doing work and not even getting to Ilharg or Cactuar. An early Ilharg attacking with Cactuar on turn 4 was wildly fun.

I'm attracted to Surrak for the coverage protection and draw in one card without being terrible on stats either. Especially as it's cheaper than the others. It may be worth swapping with the Fables just to see. Fables has so much value as a 2-1 removal requirement and mana boost. Surrak feels extremely threatening to leave around, however. Thanks for the suggestions.

0
Posted 26 October 2025 at 00:50 in reply to #651754 on Gruul Aggro Surprise

Permalink

I'd be especially amenable to Anarch of Bolas if I can find a different source of card draw to replace Rade, if you have any synergistic suggestions.

0
Posted 25 October 2025 at 03:44 in reply to #651754 on Gruul Aggro Surprise

Permalink

I really wanted Domri for the creature draw and pressure from the ult (not anticipating getting the ult often, but would benefit from it obviously). Frenzied Baloth and Rhythm of the Wild protect from counter spells. I felt like the deck needed more ways to accelerate into threats alongside the ramp from the elves. Outside of surveil lands and Fable there's not much to deck thin or card draw. I'll definitely consider your suggestion in my play testing.

0
Posted 25 October 2025 at 01:21 in reply to #651754 on Gruul Aggro Surprise

Permalink

Thanks for the feedback! Gonna test around with these ideas.

0
Posted 17 August 2025 at 05:00 in reply to #651679 on Red Deck Burns

Permalink

Sunbaked Canyon seems like an excellent idea and fits nicely with that I'm trying to do! Great add, thank you.

I see what you're are saying for Incinerator, and yes a top deck draw on that with no other cards in hard is tough to get moving. I was really liking its versatility in being easy to cast something big to go over the top and its ability to help control the board. I think I like Bedlam Reveler more than Hearth Elemental, especially with the card draw. Running out of gas is always a concern for burn decks. I feel comfortable swapping out the Incinerators for Revelers and testing that out.

I was also thinking about adding a 4th blood moon to ensure I hit it on the curve against decks like Eldrazi Ramp. Any thoughts on substitutions for a 4th blood moon and the 19th mana? My initial thoughts are to drop a couple Boltwaves/Lava Spikes.

0
Posted 16 August 2025 at 16:10 in reply to #651679 on Red Deck Burns

Permalink

Wow I hadn't thought of Ob Nixilis... great sideboard cards (especially against fetch lands). I plan on reducing the overall creature removal and leaning on Banishing Light, Hero's Downfall, Despise, and Thoughtseize to get rid of pesky walkers. I have a feeling that will be enough. Only one way to find out! I'm not completely sure if Rabblemaster is where I want to be, however Ob Nixilis could very well be what I want. I'll have to see how the first few FNM's go. Thanks for the input!

1
Posted 25 September 2014 at 01:51 in reply to #506178 on No-Creature Control

Permalink

Thanks for the feedback! I have it set this way to see what works and what doesn't. I'm planning on seeing a lot of Jund walkers, big creatures, and some quick small creatures (Rabblemaster) the next few weeks. I will probably remove some of the creature-only removal, or possibly the Banishing Lights to the sideboard in favor of more threats. 4 winning threats in the main and 2 more in the sideboard seems good enough for control with this much removal. I'm hesitant to use a creature as a winner unless it has some serious evasion. Planeswalkers give me much more utility as a threat/board clearer imo.

0
Posted 20 September 2014 at 22:06 in reply to #504882 on No-Creature Control

Permalink

Yuuuuuuup!

0
Posted 17 September 2014 at 06:27 in reply to #503731 on Abzan Monsters

Permalink

Correct sir! I didn't have time to write down placeholders for cards like end hostilities and murderous cut.

0
Posted 15 September 2014 at 21:19 in reply to #503114 on Esper Deck Wins

Permalink

I'm using Sarkhan, Dragonspeaker and Elspeth, Sun's Champion as my win conditions. Also Lilliana Vess is good in match ups where you want a specific answer. Check it out...

http://www.mtgvault.com/planbfan/decks/nocreature-control/


Also keep in mind that your deck is legal for about one more week.

0
Posted 15 September 2014 at 05:59 in reply to #503020 on Dega/Mardu Midrange!!

Permalink

I am Groot!

0
Posted 09 September 2014 at 05:47 as a comment on B/G Midrange

Permalink

I am Groot?

0
Posted 09 September 2014 at 05:47 as a comment on B/R Midrange

Permalink

I am Groot.

0
Posted 09 September 2014 at 05:46 as a comment on BUG Midrange

Permalink

Clan Defiance! Oh how I wish I thought of this sooner. I've been having some troubles with a few match ups, and that card can totally go over the top and win a few games! Thanks for the inspiration. Here's my Gruul-Devotion if you want to take a gander...

http://www.mtgvault.com/planbfan/decks/monogruul-devotion/

0
Posted 18 August 2014 at 03:27 as a comment on Green Red Devotion

Permalink

I prefer Blood over Bones... the scry is great, but that 1 extra mana can be really costly, especially if you're searching for a 2 drop removal spell / creature. I think you're right, Pack Rat isn't natural in this deck, however this type of deck tends to have a lot of dead cards in certain match ups, which works really well for Pack Rat. I think my opponent never had less than 3 cards sitting in his hand the whole time... with a creature like Pack Rat he could have done a lot more. Chandra, on the other hand, she's amazing! Being able to stop my opponents from blocking while simultaneously bringing the game in a little closer each turn... excellent. Plus being able to have virtual card advantage with her 0 ability is quite useful in a deck without a lot of scry.

Ultimately I think this deck is nifty, just not great... probably why we don't see it too often in tournament play.

1
Posted 15 August 2014 at 04:41 in reply to #494095 on Fire and death

Permalink

Ahhh sneaky combo! I didn't see it at first. It's a good mana dump, however I would still try to focus down the deck to a few synergies. I personally prefer having more consistent draws.

0
Posted 15 August 2014 at 04:33 in reply to #494600 on Ephara, Mother of Dragons

Permalink

No offense, but your deck isn't very good at all. Too high of a mana curve and some dead draws when you can't push through.

0
Posted 15 August 2014 at 04:31 in reply to #494801 on Mono Red Goblins!

Permalink

I would drop the Crucible to 1. Drawing 1 is great, having 2 isn't as fun. Consider reducing the variety of your cards to smooth out your draws. In this type of deck I would want to be consistently drawing cards like Ethereal Armor, Madcap Skills, Eidolon of Countless Battles, and cards like Mogis's Warhound instead of Triton Fortune Hunter.

Here's a heroic trigger deck I made. Tons of fun with combat tricks.
http://www.mtgvault.com/planbfan/decks/standard-heroic-humans/

0
Posted 14 August 2014 at 08:24 as a comment on Ephara, Mother of Dragons

Permalink

Made some changes, including dropping the Phoenix, thanks for the suggestion.

0
Posted 14 August 2014 at 08:08 in reply to #494095 on Fire and death

Permalink

Updated with Worldspine Wurm. I found in my matches that control was the toughest. Answering 1 for 1 threats against this deck wasn't a problem at all (Mono Black, Jund, etc.) however board sweepers are tough sometimes. It's quick to reload, but without haste can just fizzle out against multiple sweeping answers. Having cards like Wurm & Doom Engine give me some benefit for those sweepers.

0
Posted 05 August 2014 at 06:25 as a comment on The Green Monty

Permalink

1-20 of 125 items

1 2 3 4 5 6 7 Last