think i should replace the ichorclaw myr with a sabertooth cobra, or leave the cobra in the sideboard to mess with blue decks?(keeps reducing the mana they have for spells unless they take a poison counter)
Permalink
makes sense. i was misunderstanding how poison counters worked, too. i thought if you got a swing on a player, it just did one poison counter per attacking creature. i didn't realize it was an amount of poison counters equal to the power of the creature. so now i understand more why you want buffs and bigger creatures. i still think the deck i put together can work though, because there's plenty of ways to get poison counters on other players without having to actually damage them.
hey it's all about the group. as long as they're fine with it, it's no problem. i was just asking more than trying to be critical. wasn't sure.
tell me what you think of my version: http://www.mtgvault.com/pigeons/decks/revised-infection/i thought you should focus entirely on poison counters and pushing through the defenses with intimidate and flying creatures, and presenting a couple creatures where attacking/killing them negatively affects the opponent anyway to give them a bad choice. so for this reason i dropped all the buffing cards and added a couple more creatures with nasty abilities. also rejiggered the numbers of the creatures a bit, and added another interesting non-basic land. hope you like my attempt :)
oh and what about ichor rats? you'd get a poison counter too, but that shouldn't matter unless you're playing another infect deck
have you considered some core prowlers? proliferates when it dies, so you can put another poison counter on your opponent every time one dies. somewhat pricey at 4 mana, but good for the later game.
aren't cards like Mayael's Aria against the spirit of commander decks? i thought instant win type cards fell under "and other similar cards" from the banned list.
this deck is awesome. never seen elephant graveyard before, that has to be one of the most unique and coolest lands in the game. the problem is it's 96 bucks a card, hah..
oh and furance whelps. forgot about that guy. he's your early game dragon that you buff with crucibles of fire.
something like this, but without the weeny goblins if you wanted to go full dragon: http://www.wizards.com/magic/digital/duelsoftheplaneswalkers.aspx?x=mtg/digital/d12/decks#sarkhan
if you're going for a dragon deck, keep the flameblast dragon, voracious dragon and the kilnmouth dragon and add in some volcanic dragons, crucible of fires, dragonmaster outcast and hellkite chargers. also keep the dragonspeaker shaman. then you'd be well on your way to a good dragon deck.
or better yet, just take out 2 storybrooks and add 2 merrows. probably don't need four.
take out 2 rootwater thiefs and 2 storybrook baneret and add in 4 merrow commerce, maybe?
hey rules question if anyone can help me out... on rootwater thief and similar cards, when it says "search that players library for a card", does this mean i can just look through his entire library and choose a card to discard, or do i have to DECLARE a card first, then search his library for it, and if there isn't one in there, the ability does nothing?
eh, mana curve is too high
why do you have the bloodstained mire and polluted delta when you have no basic lands? i mean i know underground sea and badlands COUNT as lands, but doesn't it have to be an ACTUAL swamp or mountain card, not a card that counts as one of those? i mean i don't know, i'm just curious
hmmm...interesting card. what should i replace for that, though? maybe 2 of the llanowar elves?
true...should work well then. i'm a fan of artifact decks myself. made up this one as an attempt to optimize the machinations deck from planeswalkers 2012 http://www.mtgvault.com/ViewDeck.aspx?DeckID=311395 i'm still playing around with it though.
looks interesting but you lost me at no basic lands. is that viable? with only 16 non-basic, will you draw the non-basic often enough?
81-99 of 99 items