pigeons

63 Decks, 106 Comments, 12 Reputation

here's my version. not a bargin deck, obviously. i've bought half the cards so far, so i can tell everyone how it plays soon http://www.mtgvault.com/pigeons/decks/thrumming-alongrevised/ the mana ramp potential is pretty insane. turn two moltensteels with the right starting draw haha


edit: pay no attention to that sideboard, by the way. was just sticking cards there so i didn't forget their names. i wouldn't really have them in a sideboard.

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Posted 31 January 2014 at 17:57 as a comment on Fire and Blood [Dragon Tribal]

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love the theme of this deck. shouldn't you find a replacement for dormant sliver, though? you wouldn't want to turn a big pile of your slivers into defenders, you'd basically lose unless you could remove it directly somehow. just seems like it'll work against you not for you.

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Posted 27 January 2014 at 02:26 as a comment on Sliver Overlord EDH

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think i should replace howling mine with rites of flourishing for more ramp? it's one more mana to cast and you need a green, and it benefits your opponents pretty heavily too, but the pro is you get the card draw PLUS the mana ramp. would love to work in a helm of awakening, too. probably drop a scrying sheets for it. but again..not sure i want to help out the other player too much, hah.

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Posted 26 January 2014 at 23:50 in reply to #431300 on Thrumming Along:Revised

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i just don't get why it's 3 X's if all 3 X values don't count. should be if you pay 3 to cast it, it puts 3 charge counters on it. it'd be crazy good if it worked like that. anyway, made the adjustment. seems pretty perfect to me, at least on paper. some of these starting sample hands are crazy. couple times i would have been able to drop a moltensteel dragon on turn 2, assuming i paid the life cost for the red/life cost. nasty stuff.

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Posted 26 January 2014 at 23:34 in reply to #431300 on Thrumming Along:Revised

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can you explain how this is a turn one win? i'm not seeing it for some reason. i figured you just mulligan until you get a hypergenesis into your hand to start the combo, but the errata for that card says you have to find an alternate way to cast it since it has no mana cost; ie you can't just put it directly on the board, you have to find a different way to cast it. so doesn't that kill the combo right there? or am i missing something obvious?

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Posted 26 January 2014 at 23:11 as a comment on Infinite Horizon

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wait...wtf...i just read this on the magic website: "If you choose 1 for the value of X, Astral Cornucopia will cost 3 Mana to cast and enter the battlefield with one charge counter. If you choose 2 for the value of X, it will cost 6 Mana to cast and enter the battlefield with two charge counters, and so on.
The last ability is a mana ability. It doesn't use the stack and can't be responded to." i...i don't understand why it would work like that. that makes it practically useless. ugh

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Posted 26 January 2014 at 22:44 in reply to #431300 on Thrumming Along:Revised

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added in 2 gruul guildgates too, because i was getting too many starting draws where i had a boreal druid and no green mana to cast it. can't have that, slows it down too much. the guildgate seems to have helped. with the astral cornucopias i don't think rite of flame matters much anymore. there's enough ramp as is.

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Posted 26 January 2014 at 22:11 in reply to #431300 on Thrumming Along:Revised

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oh man i didn't even think about doubling seasons...that's right, it'd double the amount of charge counters on it. WOW. alright i made some more tweaks, let me know what you think. the last card is left for astral cornucopia, because it's not in the database yet to add. i'd like to include two of them though, but i'm not sure what else to take out. like the spheres for more card draw though?

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Posted 26 January 2014 at 21:28 in reply to #431300 on Thrumming Along:Revised

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hey man have you seen this "astral cornucopia" card yet? looks like an AMAZING mana ramp card. think it'd be better than the shrine to nyx? i could drop the shrine and reforge the soul to fit 2 of them in.

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Posted 26 January 2014 at 18:52 in reply to #431300 on Thrumming Along:Revised

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not sure if you care about what format it would be legal in; if not, it's screaming for some doubling seasons. counter madness!


edit: errr, sorry, i meant primal vigor. got the cards confused.

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Posted 26 January 2014 at 01:13 as a comment on Wurm VS Hydra Standard

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yeah i thought it worked that way i was just double checking....scourge of kher is an awesome dragon. if you really wanted to go super fast with this deck though, you should just do four steel hellkites, 4 rimescale dragons and 4 moltensteel dragons. because then you can be drawing hellkites for either free or nearly free, even without the hibernation's end, and you could play the moltensteels for just some life. super fast dragon drops. and the rimescale stays so you can tap out all the blockers. but i like having more than just 3 dragon types haha

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Posted 25 January 2014 at 20:54 in reply to #431300 on Thrumming Along:Revised

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wait just to double check, how does cumulative upkeep work exactly? are you paying just 1 mana every turn, or 1 more mana every turn? so 2 mana on turn 2, 3 on turn 3 and etc?

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Posted 25 January 2014 at 20:47 in reply to #431300 on Thrumming Along:Revised

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you know, i'm taking the ruby medallion out. the cloud keys are better anyway cause they'll cover red and green cost, not just red. and that'll allow me to add back in another evolving wilds to bring it up to 4 again. i think it's better that way.

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Posted 25 January 2014 at 20:03 as a comment on Thrumming Along:Revised

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so here's a new version with those ideas. what do you think now? http://www.mtgvault.com/pigeons/decks/thrumming-alongrevised/

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Posted 25 January 2014 at 19:48 in reply to #431094 on Thrumming Along

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i agree with nightwing. i think you would lose the tokens and your turn would end.

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Posted 25 January 2014 at 19:00 in reply to #431012 on You alergic to cats?

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probably just drop the llanowar elves and 1 boreal druid to fit 2 of the hellkites in. i really might end up dropping the rite of flames and red sun's zenith...i really like the spells, but in looking at the draws, most of the times when i could ripple them i wouldn't end up drawing a 2nd one anyway. which makes it seem kind of wasted. i'm feeling like it makes more sense to focus on just the dragons. if i dropped all six of those cards i could put in a good deal of card draw to make the deck even faster. hmmm...


i could always keep the spells in a sideboard too, and use them if needed

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Posted 25 January 2014 at 18:47 in reply to #431094 on Thrumming Along

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crap i forgot about steel hellkite...it's probably worth trying to work that in. with all the colorless mana reduction you might even be able to get a free cast on that one...

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Posted 25 January 2014 at 18:34 in reply to #431094 on Thrumming Along

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course it would help if i could FIND that howling mine...just saw the stupid thing last night. trying to find one single card when you have boxes and boxes full is always fun, hah

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Posted 25 January 2014 at 17:01 in reply to #431094 on Thrumming Along

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there's sort of a bit with scrying sheets, but that's about it. it might need some card draw but i'm going to play test it first before i buy cards for that. i think i actually have an old ass howling mine lying around though, one of the ones with the brown border. so i could slap that in just to test it. probably drop the krosvan drover for it, right?

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Posted 25 January 2014 at 16:38 in reply to #431094 on Thrumming Along

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was thinking about a sol ring but i'm worried i'll get stuck with too much colorless mana and not enough red for the dragons. and i'm not sure what to drop to put it in.

btw, i just bought 16 of the cards in the deck, and i already have 2 more of them, so i'm on my way to having this deck :P ...picked up the thrumming stones, one flameblast(had the 2nd already), both rimescales, both utavara dragons, both moltensteel dragons, all 4 boreal elves, both dragonspeaker shamans and the korsan drover.

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Posted 25 January 2014 at 16:22 in reply to #431094 on Thrumming Along

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