nickbooth

79 Decks, 465 Comments, 62 Reputation

Acorn cannon is better. if u have doubling season out, u can hit one of ur squirrels, kill it, but then put 2 in its place.

1
Posted 22 August 2011 at 03:02 as a comment on Squirrel Tokens

Permalink

yeah i no (dragonspeaker shaman isnt a dragon but still a staple, same with dragonmaster outcast, and neither r dragons) but the dragonlords are just sort of more power and dragons carry that anyway.

0
Posted 19 August 2011 at 16:13 in reply to #193315 on Heart of the Dragon

Permalink

A really annoying combo? Platinum Angel and Abyssal Prosecutor. No one can win, and no one can lose!

0
Posted 18 August 2011 at 01:37 as a comment on TROLOLOL

Permalink

Eldrazi Spawn+Doubling Season= much more spawns

0
Posted 17 August 2011 at 22:24 as a comment on Standard Eldrazi's Last hope

Permalink

keep the moltensteels cuz u can pump 'em with no mana. But i question the dragonlords as he is technically not a dragon.

0
Posted 17 August 2011 at 22:20 as a comment on Heart of the Dragon

Permalink

Ok, i see 3 problems.

1) Ditch the 4 random goblins. i assume they're there cuz of auntie's hovel, but ditch them and Auntie's Hovel. Put in 2 Swamps and 2 Mountains for the Hovels cuz running all non-basic is risky as there is a lot of non-basic land kill.

2) What's with buried alive? Ok, maybe to take advantage of bladewing's ability, but not really. Assume something is going to die, or sac something using Sarkhan's ability, and bring that back. Ditch them, and also Soul Exchange as u have no thrulls so there is no real benefit.

3) U NEED MORE DRAGONS. 4 is not good. at all. If u do the cuts i have suggested, u have 12 more open slots.

+2 Dragonspeaker Shaman cuz he is aboslutely necessary everytime.
+4 Dragon Whelps. Semi-cheap dragon card that u can kill to bring back with Bladewing if u know he's coming.
+2 Crucible of Fire cuz they pump already strong creatures
+4 Moltensteel Dragon cuz u can pump 'em high with no mana.

If u really want the goblins, don't add in the Whelps, but add in 2 Voracious Dragons to at least make some use of them and 1 more of both.

Srry about the really long comment :( Good deck all around tho

0
Posted 16 August 2011 at 22:37 as a comment on Dragon / Sarkhan the Mad Deck

Permalink

y sundial? nothing in ur deck would benefit from it. definately some more artifact/card search to find topor orb. 2 isn't enough. without it ur screwed.

0
Posted 15 August 2011 at 21:30 as a comment on They Might be Giants

Permalink

maybe some eye of urgin to lower the cost. and possibly some eldrazi temple.

0
Posted 12 August 2011 at 03:59 as a comment on 0 costing deck

Permalink

one small problem: u can't play spawning bed turn 2 with island+contested war zone. u need 2 blue mana, not 1 blue and 1 colorless. edit ur descrition to play island first turn, and contested war zone turn 3 or later.

other than that pretty cool. nice combo.

0
Posted 12 August 2011 at 03:54 as a comment on Spawned on the Bed

Permalink

Its mostly a blah deck after i found draco and Alara. but thx :)

0
Posted 09 August 2011 at 00:33 as a comment on All Color Ramp

Permalink

huh good catch i just put in as many fetch lands as possible to really spam bloodghast. Oops :D

I'll add most of those as they slipped my mind. but blood tribute is slightly expensive.

0
Posted 09 August 2011 at 00:27 as a comment on Vampires!

Permalink

Yeah protection is more important to me than removal. We can kill each other's creatures til a standstill.

0
Posted 28 July 2011 at 00:46 in reply to #184579 on Unstoppable Infection

Permalink

Ok, now, M12 has released some really good zombie cards, its time to revamp this deck.

Skinrender will probably find a place, as will Mindcrank.

0
Posted 27 July 2011 at 01:05 as a comment on Ain't No Rest for the Wicked

Permalink

Proliferate is good, but i don't want to really dig into it. i prefer spending mana on creatures that give counters over and over again rather that an instant that only gives once.

But tezzeret's Gambit is really good, cuz it's basically a draw card with proliferate thrown in for good measure, so i'll thrown in 4 gambits.

0
Posted 27 July 2011 at 00:25 in reply to #185532 on Unstoppable Infection

Permalink

ok, steel sabotage is for artifact decks so i can counter a spell for only U. and partly cuz i couldnt think of something better.

Marrow shards is against aggro decks (Goblin, Battlecry, etc.)

No i haven't played Corrupted Resolve on decks, but if ur experience says its a bad card, then i'll consider replacing it.

Honesty, Surgical Extraction was only used cuz a lot of people liked it and i needed another sb card.

0
Posted 27 July 2011 at 00:12 in reply to #185515 on Unstoppable Infection

Permalink

correct rattyz :)

0
Posted 26 July 2011 at 23:49 in reply to #185194 on Unstoppable Infection

Permalink

distortion strike is a wonderful card but unfotunately it is out of standard. but blighted agent + livewire lash + 2 mutagenic growth = mass slaughter :)

This combo can b accelerated w/ sol rock (turn one: play land, play sol rock, tap sol rock, play livewire lash), but is sol rock standard?

0
Posted 26 July 2011 at 23:48 in reply to #185099 on Unstoppable Infection

Permalink

when i made this deck, i wasn't sure if drowned catacombs would b reprinted, but now i am going to but it in for darkslick shores.

And i included Thrummingbird at first, but without infect, opponents won't have any qualms abt blocking him.

0
Posted 26 July 2011 at 23:34 in reply to #184883 on Unstoppable Infection

Permalink

Hmmm Lashwrithes mite pay off, but if i only get one swamp it really isnt worth it but maybe 2 for 2 lashes.

0
Posted 26 July 2011 at 23:16 in reply to #184506 on Unstoppable Infection

Permalink

Ok, I haven't logged on in a while so i'll address everyone's suggestions on thier comments.

1) Thx for making this front page!
2) Credit where credit is due: this wouldn't b front page without the new advertising page. Thx Tim.

0
Posted 26 July 2011 at 23:06 as a comment on Unstoppable Infection

Permalink

261-280 of 436 items