I like this deck and it works as you describe it in at the top but it doesn't work with Heartless Summoning in here. It actually will make the entire deck stop working when it is in play. -1/-1 counters and -1/-1 effects are not the same thing. Both Curse of Death's Hold and Heartless summoning will kill this deck. Think of it this way, an effect that gives -1/-1 basically diminishes the creatures default power and toughness. It does not give it a -1/-1 counter. So effectively you will have a 0/0 creature with a +1/+1 counter on it keeping it alive. The combo you want to do still works though. You have Mikaeus, The Unhallowed + Blood Artist + 2x Fume Spitter in play. You sac 1 fume spitter and put a -1/-1 counter on Mikaeus. 1st spitter dies and comes back with undying as a 1/1 with a +1/+1 on it. You sac the second spitter to put a -1/-1 counter on the 1st spitter making it a 1/1 again and the 2nd spitter comes back with undying as a 1/1 with a +1/+1 counter on it. You then sac the 1st spitter again to put a -1/-1 counter on the 2nd spitter and then you just keep going until Blood Artist has killed them off. No additional -1/-1 effect or counter is necessary. Good luck with the deck!
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I like the deck. I have a few suggestions for you. I think you are making a mistake by going with Human Soldiers only. If you are going for soldiers then you really need to be running Preeminent Captain that is the best soldier card I know of. Drop him turn 3 and then cheat out a captain of the watch to bring the pain. If you aren't as focused on soldiers then there are a few other great non soldier humans. Mother of Runes is one of the best 1 cost creatures in the game and is amazing in every way. Weathered Wayfarer is nice mana acceleration. Student of Warfare can get really tough and is a good mana dump. Grand Abolisher is nice control and makes your attacks a lot more successful. If its in your budget Karakas is amazing. Mangara of Corondor is a human and if you pair him with Karakas he does amazing things, basically you can exile any permanent you want and return your own Mangara to your hand before he himself is exiled. Here is a human deck I put together a while back that is very similar to your deck if you are interested. http://www.mtgvault.com/ViewDeck.aspx?DeckID=241633 Good luck with the deck!
looks like a fun deck. You should cut out some of the clutter. Mostly cards like Dash Hopes and Perplex. Memnarch seems out of place. Here is a deck I put together real quick with your budget in mind if you are intersted, it shares similarities with your build. http://www.mtgvault.com/ViewDeck.aspx?DeckID=344847 Good luck with the deck!
You may prefer Goblin Tinkerer to Tuktuk then. He fits in a smaller curve. What I like about Tuktuk is that he destroys an artifact and deals a little damage. You will most likely be cheating him out anyway. Also what I love about him is that with Kiki-Jiki, Mirror Breaker in play you can tear apart affinity and put a big hurt on any stone blade type decks. Goblin Settler is also awesome with Kiki-Jiki but he is expensive. Stingscourger is a card that should be in the sideboard most of the time but you will run into match ups where he is needed. Dredge and Reanimator come to mine. Let Stringscourger die to echo to remove bridge from below from your opponents graveyard. Reanimator hates having fatties in hand most of the time. Goblin Chieftain is hands down better than Warchief. I would never say run more than 1 but speaking from experience he has been needed many times just to bump my creatures up enough to push lethal damage through. As for Aether vial, I totally understand your worry. I felt the same until I actually played with it for a while. It really is nuts. It may stall you turn 1 but it makes you majorly quicker for the rest of the game. Its especially nice with ringleader to help you play what you just drew for free without swinging. I can't stress how good putting creatures out on your opponents turn is also. It isn't a cheap card so what I would do is just make some proxies and try to play with it for several games. That way you can decide if it fits your play style or not. Having said that, every legacy goblin deck for many years have ran it since it was printed because its just that good. I rarely keep an opening hand that doesn't have a Lackey or a vial in it. Again good luck and have fun stomping others with these nasty goblins. :-)
You have a great start here. The only core card that you are missing is AEther Vial. I know you have lots of ways to cheat out creatures but vial is the king of cheat and on top creatures put out with vial can't be countered and you can put them into play at instant speed. Trust me, AEther Vial is insane with goblins and makes them much quicker. Other than that a few cards to consider are: 1 Tuktuk Scrapper incase you need to blast a artifact. 1Goblin Warchief incase you need haste or just need to boost your goblins. 1 Stingscourger for bouncing problem creatures I also like Tarfire instead of lightning bolt because I can matron or ringleader for it and that has saved me the game more than once. Good luck with the deck!
Nice deck. Consider Thought Scour or Vision charm instead of Tome Scour. Also I think Glimpse the Unthinkable could use more than 2. Good luck with the deck!
Took me a long time to look at this deck but better late than never. Nice looking vampire deck. You should try adding a dark depth of 2 for the added surprise/threat. I will have to look at Blade of the Bloodchief again, always thought that it read slightly different. Seems really good with bloodghast and and viscera seer out. Cavern of souls seems like it would go well with vampires. Innocent Blood is great but I think you may be a little better off with some discard like Thoughtsieze, Cabal Therapy or Inquisition of Kozilek.
Hi there. You are well on your way to having powerful mill deck. Mill is a very hard deck to build if you expect it to be competitive. Its biggest weakness is that I doesn't have any way to effect the board so creatures can easily over run you before you mill them out. I have a lot of experience and have tried many different builds. I have plenty of suggestions I am going to put out there for you to consider. 1st off it is a mistake to run any walls. I am not even a huge fan of running Guard Gomazoa, but he is miles better than walls. The problem is that they are your only defense, and they are still weak to creature removal and they can only block 1 creature at a time. What I would do is take out 4 walls and most of your Gomazoa and put in 4 Propaganda and 4 Ensnaring bridge. They are the same mana cost and they stop many more creatures. Propaganda stops swarms of smaller creatures and Ensnaring bridge ensures they can pay mana and swing at you with anything that is over a 3-4 power creature. Also since they are a enchantment and artifact they are way harder for your opponent to deal with. 2 Propagandas will shut down almost any aggro deck where 2 walls or guards only stops 2 creatures per turn. I also don't think I would worry with Jace Beleren and maybe consider Jace, Memory Adept instead. He is essentially a better Nemesis of Reason. If you run Ensnaring bridge you may need to take out Nemesis of reason, not that he isn't good, just you aren't really wanting to swing at your opponent.. I also feel that Dralnu, Lich Lord is a potential disaster waiting to happen. You will already have a bad match up against burn and this guy could simply loose you the game if they start direct damaging him and making you sac all your stuff. Circu, Dimir Lobotomist is a much better option. You need to either mainboard or sideboard some type card that can get permanents off the table. I recommend Echoing truth. The reason for this is that if someone plays a turn 1 or later Leyline of Sanctity, then you have no way to win the game because you can target your opponent to mill. Hedron crab is awesome, especially with fetch lands. Blue black fetch lands are expensive but you can always through in terramorphic expanse or something like that. Thats 6 cards milled just for playing a fetch land. They tend to be better than the Dimir Aqueduct approach. The best for recurring land fall though is to use Oboro, Palace in the Clouds and undiscovered paradise. They make sure you are milling with Hedron without casting a single card so that gives you major card advantage. I am not a fan of Tome scour. Thought scour mills at instant speed and doesn't give you card disadvantage. Also I have been liked Vision Charm because it mills at instant speed and gives you some other minor disruptions options. Lastly If you can find some room for a few Surgical Extraction or Extirpate do so. They are great back up if your opponent has something that resuffles their library like emurkal. They also give you a better match up against combo decks and just generally can really damage your opponets deck if you exile a key card. Hope that helps and that you terrorize your play group with a beast of a mill deck. Good luck with the deck!
Thanks for taking a look at my deck. Browbeat is a card that I have had a checkered past with. Its one of those cards that is good most of the time but is unreliable. At the end of the day I have never won the game by drawing a browbeat. Even worse if I draw into another browbeat then I still don't have a kill card. If my opponent is at 5 they are going to let me draw and if I don't draw a threat then I am a turn behind. Also if they have plenty of life and I am out of cards they will take the damage and ill still be out of gas. Also I am running a fair amount of creatures in this build and that gives me the repeated damage I need so I can still do something with my turn even without burn cards in had. By all means though browbeat isn't a bad card, its just not as consistent. Vexing devil also has this problem and I haven't got to play test it fully but I think that It will work out fine since it is only a 1 cost investment. I have actually gotten better results running magma jet to keep from drawing lands and to keep the pressure on when I am top decking. Thanks for pointing out crash, a "free" artifact destruction could be nice. Its cheap so I will give it a test one day. In any match up other than affinity I could see it being better because I rarely destroy more than 1 artifact with shatter spree. You are also right about doing 2 pyros and 2 red blasts, no down side and give slightly better protection. Thanks for the input!
Cut back on the amount of miracles, you don't want any of those in your opening hand because they will be a almost completely unplayable card. Also I recommend Magma Jet if you are trying to set up your miracles. Although Pyrokinesis is a nice way to solve that problem. Also Chain lightning is too good not to get a 4 spot. Chains much better than lava spike. I would rather run lava spike instead of koth too personally. Makes a turn 3 or 4 burn much more possible than Koth.
Its great to see another new fierce burn deck by you again. This looks like a pretty great deck. I have continued to play with different builds of my burn deck and my play group has fully accelerated into pretty high level legacy now. Most everyone has all the duals they need and it is insane how many different high level decks are represented right now. I have not played with devil or wrath but I was very excited when I saw them. I am unsure about wrath but with a few magma jets it really great. Devil seems amazing and seems like a 3-4 of in any burn/rdw style deck. I look forward to getting them soon. Let me know how those cards are playing for you. I don't think Kiln or Ball lightning are needed in this deck. I have had great success with Hellspark Elemental and Goblin Guide. Guide is just such an amazing 1 drop. He can occasionally speed your opponents land up but he also lets you see what your opponent is going to draw the next. I haven't played with Chaos Warp yet, how has it been for you? It seems great but there is always that chance that something else bad will be put into play. Looks like they went down in price some, I will pick up some soon. This is what my current build is going to be once I get some Vexing Devils. http://www.mtgvault.com/ViewDeck.aspx?DeckID=335052 Dual lands have become so common in my play group that Price of Progress has really been burning up the players in my meta. Not sure about yours but if nonbasics are common in your group it is a great card.
I like this deck alot. I have been looking at a ton of rock/explorer/bg control decks and have been experimenting on my own. I think you should try out Recurring Nightmare, its a great way to take advantage of those creatures your dredging and is good with Garruk's token generation. It also works well with kitchen finks. Additionally Kitchen Fink is the answer for burn and I think you should run 1 mainboard and 1 sideboard to put in against mono red. Inquisition of Kozilek could be a better sideboard against red instead of duress and a few less Thougthsieze. You will want to take out your Veteran Explorer most likely and maybe gain some mana acceleration from their goblin guide. Feeding them mana is a mistake for sure. For delver you could try Leyline of the Void in place of surgical extraction and Extirpate. It does more to suppress delver and a few other decks and is generally a good card since you can also cast a 4 mana enchantment fairly easily. Good luck with the deck!
Looks good. You have to many dark rituals in there. I recommend something like Ensnaring Bridge or Propaganda to help ensure no damage is making it through.
I like this deck. I just wanted to mention that Urborg only effects lands in play so unfortunately you can not use it to fetchland for a wasteland.
Hi there. Nice looking mill deck. I have some suggestions you can consider that you may like. Propaganda is a much better defense than guard gomazoa. Guard will stop 1 creature per turn where Propaganda keeps your opponent from attacking with more than 1 or 2 creatures per turn and isn't as venerable as a creature. Also if you drop a second propaganda your opponent is stalled out for a very long time. Giving you time to mill. Since you are running mono blue Back to basics would fit well with this strategy also. Try Brainstorm instead of visions of beyond because it triggers Jace's Erasure 3 times, isn't conditional and can win you the game. Example, your opponent only has 2 cards left in their library, cast brainstorm on them and they will loose right away for being unable to draw 3. Hedron Crab is a great miller and becomes super powerful with fetch lands because you get to trigger landfall twice. Misty Rainforest and Scalding Tarn or Terramorphic Expanse on the cheap. Also lands that go perfect with Hedron crabs are Oboro, Palace in the Clouds and Undiscovered Paradise because they guarantee that you can play a land each turn. You should run more Archive Trap and take out Traumatize. Trust me on this Traumatize seems great at first but it can not win you the game and for a 5 mana investment you could be doing a possible game winning archive trap for 13 or increasing confusion flashback for 8. If your opponent is down to their last 13 cards Traumatize will only mill 6. Archive trap has the added benefit of being cast for free in many cases. I also suggest Vision Charm over Tome Scour. Its an instant and it adds some limited disruption for the deck. Lastly since you are very low on aggro you could take out the Trepanation blades and put in something like Echoing Truth or counterspell to give you ways to disrupt your opponent. Good luck with the deck!
Yes I agree about berserk but I was trying to keep it under $250 for now. But I decided to get 2 berserk instead of the dual. How do you like this build? I think the miracle seems neat and is probably worth a 2 or 3 of since i'm running brainstrom.
No problem, I love mill decks but its extremely difficult to make one that is actually competitive. Its fundamental flaw is that there are many cards to prevent you from milling such as reshuffling the graveyard and Mill has no interaction with the opponent. It basically plays like burn but its slower and you can't kill trouble some creatures on the battlefield which makes it hard to last long enough to mill your opponents. Vapor Snag is a great way to get larger creatures off the table but doesn't do much vs small creatures that can easily beat you down in a few turns. I still recommend something to slow all your opponents creatures down like Propaganda or Ensnaring bridge. Hope the deck runs well for you!
It works pretty well with 4 Nocturnus. This deck is still on the slow side unfortunatley but is still very capable.
I like it. I suggest running Propaganda to help prevent your opponent from breaking through with any creatures that manage to stick around. I also like Vision Charm instead of Tome Scour because its instant and it has other abilities you can use to mess up your opponent. Good luck with the deck!
Nice deck and interesting build.Only card that I question in this build is cabal therapy. I feel like you may be better off with Thoughtsieze or Hymn to Tourach or Gerrard's Verdict. If you can find room for a Volrath's Stronghold can be very nice. Since you are running enlightened tutor try taking out a Pernicious Deed and put in an Eternal Wittiness or Terravore or Mother of Runes or Scavenging Ooze. Good luck with the deck!
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