Mursh

531 Decks, 573 Comments, 114 Reputation

Looks pretty nice. Only thing I suggest is to get your mana base a little better with dual lands. You could probably use a few 1 mana spells. Brainstorm goes well with Jace's Erasure.

Glimpse the Unthinkable and Mind Funeral are good choices.

In a dual color deck that doesn't win with damage I would take out Countersquall and 1 Negate and put in Rune Snag.

Propaganda is also a good way to slow down incoming damage.
I could see Rhystic Study being fun in multiplayer with Jace's Erasure in play.

Good luck with the deck!

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Posted 31 January 2012 at 21:34 as a comment on Casual Mill

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Looking really good so far.

Some cards to consider are:

Tolaria West. It can search for Inkmoth Nexus and if you need to even search for Summoner's Pact.
Also if you decide to replace mystical tutor look at Muddle the Mixture that can search or counter.
I like Not of this world in here but you could also think about Misdirection. Especially with reaper and progen both being also a blue card.
I also really like the idea of running Invigorate to give you another big buffer if shoal doesn't work out.

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Posted 29 January 2012 at 19:04 as a comment on Blazing Infect

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No problem, glad to help. I had just recently looked at some Junk Depths legacy decks so it was really fresh on my mind. This deck looks much nicer. With Berserk and dark depths this will be a costly deck. You could play rancor instead of berserk and maybe drop down to 2 or 3 instead of 4 and then put in your 4th duress or a Maelstrom pulse or 2 or even crop rotation. That would still save you like $180 unless you already have the berserk.

But this build looks really nice to me and really showcases dark depth well. Have fun!

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Posted 29 January 2012 at 14:14 as a comment on Dark Depths

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Looks pretty good for a casual deck.

However I feel like you have missed a lot of the 'best" slivers. For the most part the big cost slivers are overkill and just part of the "Win more" approach. Since slivers play like mini lords you should focus on just the abilities you really need the most instead of just getting lots of slivers with tons of abilities. I think the best slivers per mana cost are Crystalline Sliver, Hibernation Sliver, Muscle Sliver, Winged Sliver and Sinew Sliver. They are 2 cost and give great abilities. Crystalline gives protection, muscle and sinew pump, winged gives cheap evasion and Hibernation give you a way to save your most important slivers from board wipes or targeted removal.

Also its not really a casual card but Æther Vial is insane with slivers because it fixes all the mana color problems. Also if they are all the relative same cost you can leave 2 counters on it and basically cheat out any sliver you need to and not worry about it being countered.

I also recommend you add some of your own removal spells, draw spells and disruption spells.

Here is a link to my legacy build if you are interested, it runs very well and is feared in my play group.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=273225

Good luck with the deck!

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Posted 27 January 2012 at 20:33 as a comment on Sliver Tribe

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Hi there Winters.

I have some advice for this deck. I think you are falling into the combo trap. You are so focused on winning with dark depth that it has become almost your only playable card. Also the combo itself is very vulnerable to both land and creature removal. (board wipes and remove from the game effects or just unsummon) If Marit Lage isn't out by turn 4 or is removed you will loose very quickly to most decks.

Not to worry because you can make this into a good deck but you need to be able to interact with your opponent more and give this deck a few more tricks.

I think you should load up on cards like Thoughtseize, Duress, and Inquisition of Kozilek. That way you can see what your opponent has and make him get rid of cards that are vital to him or that can threaten your own combo.

Packing your own threat removal and board control is a good idea too. Since you are running green/black Pernicious Deed is one of the best board wipe effects in the game. Maelstrom Pulse, Diabolic Edict, Smother, Innocent Blood and Go for the Throat are all good choices too.

I think Living Wish is a great card for this kind of deck, you can simply sideboard a Dark Depths and a Vampire hexmage to search for when you need them. Not only is it a super cheap search card but having a few combo pieces that are out of the game even protects you from surgical extraction type effects. It also lets you sideboard all kind of useful creatures and lands with powerful effects. Such as Phyrexian Metamorph, Bojuka Bog, Shriekmaw, Wasteland or ghost quarter, Yixlid Jailer, Faerie Macabre, Spike Feeder, Bone Shredder, Dosan the Falling Leaf, Spellskite, Viridian Shaman, Phyrexian Revoker, Entomber Exarch ... ect.

Run 1 or 2 Urborg, Tomb of Yawgmoth. That way you can tap Dark Depths for black mana and it will help mana fix your forests into dual lands. Verdant Catacombs is a good idea too.

Draw helps a lot for combo decks to help you search. Dark Confidant is the supreme draw card. You could also run things like Sensei's Divining Top or even Phyrexian Arena or Wall of Blossoms (some draw and some protection).

Lastly cards like Life from the Loam, Crucible of Worlds, Grim Discovery or Eternal Witness can help you recover combo pieces.

Hope some of that info helps and good luck with the deck!

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Posted 27 January 2012 at 03:23 as a comment on Dark Depths

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Looking at the comments i see that you had Ebony Owl Netsuke in your original deck. I actually think it was a mistake to take it out and personally i would put 2 or 3 in and take out Stormtide Leviathan and possibly a Rhystic Study. That way you have another win condition that isn't just beat and your fabricate can search for more win conditions. Echoling truth is probably a necessary sideboard also.

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Posted 25 January 2012 at 03:06 as a comment on Mono Blue Lockdown

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Hi there again Majician.

Just figured I would share my latest exploits with melira and see what you thought about it. I wanted to find ways to either speed up the deck, make it more reliable or give it a way to win that doesn't directly involve the combo. I haven't bought the cards I need yet because I am not sure which build to play. I tried to make a hybrid deck with G/B ExplorerZenith and Nic Fit. Here is what I came up with.

1st is only a slight shift from my original deck with G/B Explorer elements.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=283841

2nd is G/B Explorer with Melira combo elements added in.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=283690

3rd is Nic Fit birthing pod with Melira combo elements added in.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=283161

Either way Cabal Therapy, Phyrexian Tower, Eternal Witness and Diabolic Intent seem like good cards to consider.

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Posted 24 January 2012 at 04:17 as a comment on Dark Persistence

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Looks nice. Again I must recommend Inkwell Leviathan particularly since he is an artifact you can search for it instead of just drawing into it or recover from your graveyard. I would think that if you have your opponent locked down enough to cast a 7 or 8 mana cost creature that Stormtide Leviathan's extra lock down seems redundant. I worry more about them managing to use a creature kill or countering your stormtide and then you will be left without a win condition because your only two creatures are in your graveyard.

I would run 4 brainstorm and 2 ponder personally.

2 other ideals popped into my mind, not sure they are good but ill say them anyway.
Hovermyr can be a flying pinger that doesn't need to tap.
Tolaria West can transmute for Tormod's Crypt

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Posted 21 January 2012 at 02:57 as a comment on Mono Blue Lockdown

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Thanks alot Morgoth424 I appreciate the input. I am still really new to Legacy and am still learning. I hope to try my hand and some sanctioned tourneys at some point in the future.

I haven't got to play with my deck much because i've been really busy lately but I am starting to miss the Cabal Therapy and need to pick up some next chance i get. Also still need the thoughtsieze. The disruption is needed a lot more than the fatties.
My deck still seems to work pretty well without it but I know it will be stronger with it. Also a lot of the people I play with don't have top tier decks so its kinda hard to gauge how it would do in a real tourny setting.

I am still confused by Urborg. Wouldn't it get turned into a mountain with blood moon in play? Blood moon only affects nonbasic lands so your swamps are safe already. Looks like you are actually helping your opponent by fixing their mana if they run multiple colors that include black. Maybe I am missing something, could you go into more detail?

In my build the Phyrexian Obliterator has been very helpful because it gives me a chance to make them sac leyline and gives more targets to draw hate and gives me a better chance at getting either an oblilterator or painters servant to stick. However I can see that if I have more hand disruption he might not be necessary, reanimating creatures from their graveyard isn't something I had though much about.

Thanks again for the comments you have helped me a lot.

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Posted 20 January 2012 at 22:53 as a comment on Painter's Animator

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Hi there BeastofBod.

This deck is shaping up pretty nicely. I have some suggestions for you to consider.

In this decks current state I feel like you aren't making very good use of black. Planar Void is great for your strategy but if its the only black card your using I don't think its worth it. I would either make this deck mono blue or I would add in a lot more black.
If you go mono blue then put in Relic of Progenitus which is a great graveyard killer or can get rid of single cards.
This deck is also screaming for Web of Inertia.
Mental Note can also be very good instead of either preordain or ponder since it helps get cards into your graveyard for Mist of Stagnation.
I would also like to suggest Inkwell Leviathan as a win condition, the shroud really helps make sure he sticks around.
You could also throw in Academy Ruins as back up to return Wayfarer's Bauble, Tormod's Crypt, Orb of Dreams or even inkwell Leviathan or Relic of Progenitus. (it is a little expensive however.)
Its also expensive but if you leave this mono blue I think you need a second win condition, preferably from Jace. Either Adept or Mindsculptor.
Other considerations for mana fixing or win condition if you keep black could be Creeping tar pit.
I am also a big fan of Riptide Shapeshifter to help sneak out a big creature, with it you can consider an eldrazi like Kozilek, Ulamog, Emrakul, or on the cheap side It That Betrays.

Lastly if you would rather add more black that opens up the door for Gravestorm and you can look up Gravestorm lockdown/control for more ideals there, here is an example.
http://magic.tcgplayer.com/db/deck.asp?deck_id=628325

Hope some of those suggestions help and good luck with the deck!

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Posted 19 January 2012 at 19:33 as a comment on Cheap Lockdown

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Looks pretty nice. The only card that I think you are missing that is a must have is Crystalline Sliver. Protecting your important slivers is a must. If your opponent destroys a sliver that is pumping or giving some other ability that you really need it could really screw you over.

You may also like Reflecting Pool instead of 2 of your Gemstone Mines. The great thing about them is that if City of brass or Ancient Ziggurat are in play, you can get 1 of any color mana from it with no drawl backs.

Personally I would rather use brainstorm than impulse.

Harmonic Sliver is a must have for at least your sideboard incase you go up against some troublesome artifacts or enchantments.

Also even though I really like glimpse how has it been working out for you in this deck? I without a big mana ramp I don't see you being able to draw more that 1 or 2 cards with it. I could see Heart Sliver working well with it and Gemhide sliver because you could use the slivers you just played to tap for more mana and then draw and play more slivers.

I personally went with a Æther Vial and Standstill package for my deck. Vial works really well with the slivers because they are almost all 2 mana cost and it gets around the multi-color problem.

Here is a link if you are interested and good luck with your deck!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=273225

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Posted 18 January 2012 at 16:17 as a comment on Aggro Slivers

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Ha, me and Majician always comment on Melira/persist decks.
I agree that you would be better off without colossal might. I personally think you don't really need 8-9 cards to give trample since if you are pulling your combo off right it should win and shouldn't need to swing multiple times. Rancor is also a good choice.

Since you are running red in this version Goblin Bombardment is a better choice than Blasting Station.
Also Scarland Thrinax is a solid card.

My biggest worry with this deck is that it pretty much requires Melira, Sylvok Outcast to operate and you are only running 2 with no way to search for her. You gotta get a way to get her into play or you will mostly just be playing cards that aren't very effective on their own.
I suggest you use some of the following.
Green Sun Zenith
Birthing Pod
Fauna Shaman
Chord of Calling
Worldly Tutor
Summoner's Pact
Or if you play casual Demonic Tutor

If you are interested in my current build take a look at it below. Its been a really great deck build so far but I still need to do some work with it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=189723

Good luck with the deck!

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Posted 13 January 2012 at 17:18 as a comment on Infinite Persist

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Yeah that's the old 0 turn flash deck. Most of those cards are banned in Modern and Flash is banned in Legacy because it is a ridiculously broken card.

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Posted 12 January 2012 at 21:43 in reply to #226906 on 1st Turn Kill

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Hi there Tal,

Saw a comment you made on another mill deck that was almost exactly what I was going to say before I read you comment. Then I decided to look for your mill deck and found this.

I really like this build of mill. I have been trying to make a competitive mill deck for quite some time. Its not that hard if you use a combo but its very hard using pure cards meant for mill. You have done an excellent job so far and I really like the Web of Inertia interaction. I have a few suggestions for you to consider.
1st off I have found Tome Scour to be lacking and much prefer Vision Charm. Its instant speed and it can be used for minor disruption of lands or artifacts or even save your own artifacts.
2nd As much as I love Recoil for its power and efficiency you may consider a few Clutch of the Undercity. What I love about it is that you can transmute for Leyline of the void, Helm of Obedience, Circu or it can bounce a permanent and deal damage.
3rd I really love the Web of Inertia interaction with bog and Leyline but I think 4 is too risky. It can be complete lock down or you could be fueling their graveyard with cards to exile with all the mill. So 1-2 Propaganda couldn't hurt.
Good luck with the deck!
Below are my two favorite builds if you interested.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=199824
http://www.mtgvault.com/ViewDeck.aspx?DeckID=184155

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Posted 11 January 2012 at 05:29 as a comment on Legacy - Mill WIP

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I agree with the 2 extra glimpses, its probably the best mill card. Unfortunately it wont work with isochron because its a sorcery.

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Posted 10 January 2012 at 06:33 in reply to #164555 on best mill deck in the game

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Its banned in Modern but is Legacy legal.

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Posted 06 January 2012 at 18:34 in reply to #226486 on 1st Turn Kill

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Very potent deck. My play group have vowed to stick with legacy or I would love to run this. Thanks for the Wurmcoil Ideal, I will have to try it out soon. Also I fixed up that blue/white control version you commented on if you are interested. http://www.mtgvault.com/ViewDeck.aspx?DeckID=275812

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Posted 06 January 2012 at 12:33 as a comment on Painter's Grind

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Thanks for the suggestions. Wurmcoil Engine is a very interesting ideal that I hadn't considered before. I will have to play around with a new build. Thanks!

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Posted 06 January 2012 at 12:12 in reply to #226358 on Painter/Grind: Turn 1 win (Legacy)

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Looks nice. How about 4 Vault of Whispers to help with Mox opal.

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Posted 06 January 2012 at 08:23 as a comment on 1st Turn Kill

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haha I was working with this build really late one night, didn't even notice. Its been fixed.

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Posted 05 January 2012 at 22:45 in reply to #226341 on U/W Painter 2.0

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