munsonthedestroyer

23 Decks, 95 Comments, 26 Reputation

Perhaps some aggressive mining in the sideboard for situations when you need to card draw? (Say, control matchups or things with mass removal?)

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Posted 12 October 2014 at 15:23 as a comment on modern zoo

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I think Monstrosity is very easy to understand, though takes some practice to master (much like anything you play at instant speed).

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Posted 23 August 2014 at 17:37 in reply to #496948 on Starter Budget: Aura

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I get that this is a beginner deck, but I feel like a Fleecemane Lion in place of Watchwolf is reasonable, given that Fleecemanes are about a buck now, and a very massive upgrade at that spot.

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Posted 22 August 2014 at 12:59 as a comment on Starter Budget: Aura

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I would say drop some of the non-soldier creatures, and add in Preeminent Captain. Azorius Arrester is a pretty solid 2CMC soldier in standard. Dawnbringer Charioteers, Fabled Hero, Paragon of New Dawns for SURE. Since you're so close to having this deck be standard, I feel like it's a somewhat obvious choice to move in that direction if it's something you care about.

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Posted 22 August 2014 at 12:56 as a comment on Heliod's Army

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I feel as though adding a sideboard to take out the Master of Predicaments past game 1 if you play it would be helpful, since i't not going to be terribly effective once your opponent plays against it. Keranos is great in this deck, especially if you decided to ramp into it on turn 3 with a generator servant. I also think you could use a touch more card draw. Steam Augury is pretty cool, though.

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Posted 22 August 2014 at 12:21 as a comment on Izzet Four or Greater? Nope

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I've been mulling it over. Ideally I think you'd be dropping a two-drop or two one-drops at that point since this deck has strong options at both spots. I wanted to have my spells be big, blowout sort of spells. The instant speed portion of it is incredibly tempting, though. May sideboard it.

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Posted 06 August 2014 at 03:41 in reply to #491530 on MOAR SOLIDERS

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Strongly agree that exile is more powerful than destroy. Why leave any chance it comes back when there's no downside to making sure it stays away forever?

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Posted 06 August 2014 at 03:14 in reply to #491025 on Budget Decks: "Hiiyah!"

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Yeah, I have been thinking about what to play instead at the 1 spot. I really like pitching them to Lotleth, and they're helpful on pretty much everything else to out-match the things on curve.

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Posted 03 August 2014 at 20:33 in reply to #490252 on New Junk Aesthetic

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Some suggestions:

- Sideboard Aegis of the Gods to mitigate mill/control sort of things.
- Add in Hopeful Eidolon in place of 100 handed one and Soul of Theros (lower mana curve will let you be more aggro, plus it adds more lifelink to the mix). Soul of Theros is so costly it's hilariously unplayable in mono white standard.
- Drop Triplicate Spirits for another Spear of Heliod
- Drop the Devouring Lights for Reprisals. Neither works on Stormbreath so it seems like an obvious upgrade, considering the weenie-leaning theme.
- Maybe think about Wall of Essence, since it's a great early game life gain creature

One thing I don't really understand, and am unsure how to solve given that I don't know if I get the angle here, but it seems like you have a bunch of one-ofs that could be cut in favor of making some not one-ofs. Like Dictate, I'd probably drop that for another Godsend. Elspeth also feels like an odd fit to me in this deck.

All in all, though, I think this is a great deck idea for rotation, and all it needs is a little more refining, focus and speed. Definitely on the right track!

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Posted 02 August 2014 at 15:07 as a comment on The Godsent

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Personally I'd value the haste much higher in this deck than the additional +1/+1 for creatures. Most of the creatures in this deck are made to be bodies to soak up damage while the combo assembles. Being able to haste creatures with your combo abilities or mana dorks to hit the curve are much more helpful.

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Posted 01 August 2014 at 04:11 in reply to #488157 on Infinite Deathtouch

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I'd definitely ditch a couple of the removal/utility cards in the sideboard for some Sylvan Caryatid on the chances you need to race faster or mana fix. Maybe 3 in SB?

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Posted 30 July 2014 at 04:10 as a comment on Apex Champion of the Fallen

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I would probably remove the torch fiends for big Ajani. Being able to rifle through your deck to get your pieces is super key in decks like this. Purphurous, Banishing Light, Ajani's Presence and Reprisal in the sideboard, maybe. Boros Charm is a useful option while it's still in standard.

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Posted 30 July 2014 at 03:25 as a comment on Infinite Deathtouch

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The longbow is a longtime favorite of mine--used to run it in a mono black discard deck. Hypnotic Specter and Vampire Nighthawk FTW.

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Posted 19 May 2014 at 13:13 in reply to #465952 on 1,2,3,4... oh 1 I guess.

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Yeah, I'm a huge fan of equipment, but they're pretty hard to swing in the 1CMC format, IMO.

Also, definitely just realized Forked Bolt is a sorcery, which makes it strictly NOT better than Shock, so I take back that suggestion. (Reading is hard sometimes.)

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Posted 19 May 2014 at 12:58 in reply to #465952 on 1,2,3,4... oh 1 I guess.

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Oh man, this deck is super fun looking. Definitely a new type of "only 1 drops" from what I'v seen so far! Some cards to ponder:

Forked Bolt - strictly better than Shock
Swan Song - Pretty decent 1 CMC counter
Artful Dodge - Avoid not getting damage through because of big-bodied blockers
Taste for Mayhem - Pump away!
Chained to the Rocks - Direct removal
Hyena Umbra - Pump and protection for your dudez
Swords to Plowshares/Path to Exile - Direct removal
Dragonmaster Outcast - Ability to provide big bodies in the event a game goes long
Soldier of the Pantheon - Solid 2/1 drop for 1CMC
Figure of Destiny - Gives you a body that could be much more than a weenie
Vexing Devil - Seconding this one. Fits in with the flavor and theme of this deck pretty well
Goblin Guide - Solid cheap creature, helps you know what's coming (save resources if need be)
Judge's Familiar - gives you some perhaps much-needed counter magic and a flying body
Serra Ascendent - Might not have enough lifegain here for it, but it could be a super large body with a little lifelink

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Posted 19 May 2014 at 03:41 as a comment on 1,2,3,4... oh 1 I guess.

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Yeah, I'm personally a fan of the pro-Blue and haste on the Mistcutter. Both die to doom blade pretty easy, at least Mistcutter stands a better chance of making something happen when you drop it.

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Posted 14 May 2014 at 23:02 in reply to #464699 on Civic Saber of Chromanticore

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It's hard to know without playing it, but this deck just feels a little heavy in the mana fixing and acceleration. Four courser, four Caryatid, three Chromatic Lantern is an insane amount of ramp to get to 5 mana. I say remove some of the fixing for more control-y elements or add in something to dump all that mana into when you have it. Maybe a couple Mistcutter Hydra, Aurelia's Fury, Clan Defiance (more), Nimbus Swimmer, Rakdos's Return, Savageborn Hydra, Sphinx's Revelation, etc.

Fantastic idea for a deck, and finally something that seems actually usable that features Chromanticore as a premier card!

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Posted 14 May 2014 at 21:44 as a comment on Civic Saber of Chromanticore

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When you have Athreos on board, you have one of three scenarios: "waste" removal on the High Priest, let him go unblocked when swinging, or kill it and set off the trigger. Unless it's exiled, Athreos will trigger. With a Xathrid Necromancer, this is a super annoying thing to deal with. If the High Priest only killed creatures it would be whatever, but it gets any nonland permanent, which is actually pretty helpful.

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Posted 14 May 2014 at 13:01 in reply to #462644 on Orzhov Humans

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In general I feel like it's a relatively inconsequential change for most times you'll play this deck, and from strictly a flavor perspective it feels better to have the boss be really powerful, not a utility card. Again, though, great work on these two dueling decks. They look like a ton of fun to play!

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Posted 14 May 2014 at 00:16 in reply to #463632 on Budget Duel: Rivaling Allies

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Sort of disagreed on the high priest, since it's "nonland permanent" not just creature. The only tricky part is how to deal damage to it when your opponent has no creatures on deck.

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Posted 13 May 2014 at 17:54 in reply to #462657 on Orzhov Humans

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