I'd say add a little more burn, maybe a couple skull cracks, so you can actually do some damage., maybe displacing a couple lands since you curve out low and have no real acceleration to need 24 lands.
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Disagree--everything in this deck is super low cost, you can definitely afford to mulligan on the reg once or twice to make sure you get a couple lands. With a deck that curves out ultra low like this they're definitely not super necessary, especially being mono-white.
The thing that makes the Marshal so valuable is that it hits players, so even if they somehow find a way to counter/avoid the Act there's not all that much they can do to stop the Marshal's damage since it's an activated ability.
Goblins are so mean when you have a Skirk Fire Marshal. Makes Krenko a whole lot better. Looks like a great deck to me!
I'd suggest condensing your counterspell cards into being Cancel, Render Silent, Force Spike, Mana Leak, Overrule or Mana Drain. If you're not playing standard you might as well up your counterspell game a bunch! I'd also just drop a few of the non-Ally creatures, they're just going to slow down the mill. Maybe sub out two Lone Missionaries for two more Ondu Clerics. I'd also look out for Kabira Evangel--gives your allies color protection when you drop one.
Gotta get some Breaking // Entering in there!
Seconded. Also, you desperately need some control stuff in here. Counterspells and murder cards. Psychic Strike is a good one that can counter and accelerate.
Illusionist's Bracers seems like waste in this deck, since you really only have two creatures that can make use of it. Since Extort is a triggered ability, it won't fall under the conditions that makes Illusionist's Bracers useful. You could also use a but more creature control, I think--adding some Murders or Ultimate Price. With the mana curve of this deck so far, another Crypt Ghast or two would probably also be super useful. Gift of Orzhova is also a great card if you're playing orzhov.
You don't need to cast both sides of breaking//entering--you can cast just the left. It's basically a more common version of Glimpse that's not quite as good (but still really good). Alternatively, the classic mind sculpt is always easy to come across. Of course, this advice is just to help you get this deck together if you haven't yet acquired all these cards.
Dang, Painter's Servant and Grindstone is a really nuts combo. If you're looking for some alternates to some great cards in there, Mind Grind and Breaking // Entering might work in place of Mind Funeral and Glimpse, respectively.
I was pretty puzzled about this one until I saw the creatures you had in here. I've never played against a deck like this, it's sort of hard to imagine how that works out.
This is a super interesting idea. I'm curious if there's anything you found troublesome in a play test scenario. I can't imagine too many decks being able to stand up to this one.
Cards you might want to look at for this deck:-- Replace Murmuring Phantasm with Clinging Anemones-- Experiment One-- Fathom Mage-- Shambleshark-- Nimbus Swimmer-- And obviously the ol' Master Biomancer
I feel like this deck could really use a couple Gempalm Incinerators, or maybe a couple Quest For The Goblin Lord. If you're looking for a larger goblin, Goblin Goon might be worth a look. A 6/6 for 3R could be worse since you're most likely going to have more creatures than your opponent.
[card]Leveler[/card] + [card]Beacon of Immortality[/card] = awesome
I feel like you should take out a couple of the charms in favor of some burn spells, like Lightning Bolt.
I feel like you need more mana to support this deck, but otherwise it seems pretty solid!
No Duress or Hymn to Tourach in your main deck?
One card to think about: Hymn to Touach. Also, Mind Sludge is really expensive. I'd rather get cheaper things, since Mind Sludge is a waste past 5 or 6. Sub those for the Hymns. Also, try some Needle Specters instead of Guul Draz Specters. I love the ritualists, though. Also, no Dark Rituals?
No Cliffrunner Behemoth? Retaliator Griffin? Mycoid Shepherd? Definitely have ti have those Jungle Shrines at least. Especially in a three-color deck with a funky mana curve.
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