Perhaps some aggressive mining in the sideboard for situations when you need to card draw? (Say, control matchups or things with mass removal?)
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I think Monstrosity is very easy to understand, though takes some practice to master (much like anything you play at instant speed).
I get that this is a beginner deck, but I feel like a Fleecemane Lion in place of Watchwolf is reasonable, given that Fleecemanes are about a buck now, and a very massive upgrade at that spot.
I would say drop some of the non-soldier creatures, and add in Preeminent Captain. Azorius Arrester is a pretty solid 2CMC soldier in standard. Dawnbringer Charioteers, Fabled Hero, Paragon of New Dawns for SURE. Since you're so close to having this deck be standard, I feel like it's a somewhat obvious choice to move in that direction if it's something you care about.
I feel as though adding a sideboard to take out the Master of Predicaments past game 1 if you play it would be helpful, since i't not going to be terribly effective once your opponent plays against it. Keranos is great in this deck, especially if you decided to ramp into it on turn 3 with a generator servant. I also think you could use a touch more card draw. Steam Augury is pretty cool, though.
I've been mulling it over. Ideally I think you'd be dropping a two-drop or two one-drops at that point since this deck has strong options at both spots. I wanted to have my spells be big, blowout sort of spells. The instant speed portion of it is incredibly tempting, though. May sideboard it.
Strongly agree that exile is more powerful than destroy. Why leave any chance it comes back when there's no downside to making sure it stays away forever?
Yeah, I have been thinking about what to play instead at the 1 spot. I really like pitching them to Lotleth, and they're helpful on pretty much everything else to out-match the things on curve.
Some suggestions:- Sideboard Aegis of the Gods to mitigate mill/control sort of things.- Add in Hopeful Eidolon in place of 100 handed one and Soul of Theros (lower mana curve will let you be more aggro, plus it adds more lifelink to the mix). Soul of Theros is so costly it's hilariously unplayable in mono white standard.- Drop Triplicate Spirits for another Spear of Heliod- Drop the Devouring Lights for Reprisals. Neither works on Stormbreath so it seems like an obvious upgrade, considering the weenie-leaning theme.- Maybe think about Wall of Essence, since it's a great early game life gain creatureOne thing I don't really understand, and am unsure how to solve given that I don't know if I get the angle here, but it seems like you have a bunch of one-ofs that could be cut in favor of making some not one-ofs. Like Dictate, I'd probably drop that for another Godsend. Elspeth also feels like an odd fit to me in this deck.All in all, though, I think this is a great deck idea for rotation, and all it needs is a little more refining, focus and speed. Definitely on the right track!
Personally I'd value the haste much higher in this deck than the additional +1/+1 for creatures. Most of the creatures in this deck are made to be bodies to soak up damage while the combo assembles. Being able to haste creatures with your combo abilities or mana dorks to hit the curve are much more helpful.
I'd definitely ditch a couple of the removal/utility cards in the sideboard for some Sylvan Caryatid on the chances you need to race faster or mana fix. Maybe 3 in SB?
I would probably remove the torch fiends for big Ajani. Being able to rifle through your deck to get your pieces is super key in decks like this. Purphurous, Banishing Light, Ajani's Presence and Reprisal in the sideboard, maybe. Boros Charm is a useful option while it's still in standard.
The longbow is a longtime favorite of mine--used to run it in a mono black discard deck. Hypnotic Specter and Vampire Nighthawk FTW.
Yeah, I'm a huge fan of equipment, but they're pretty hard to swing in the 1CMC format, IMO.Also, definitely just realized Forked Bolt is a sorcery, which makes it strictly NOT better than Shock, so I take back that suggestion. (Reading is hard sometimes.)
Oh man, this deck is super fun looking. Definitely a new type of "only 1 drops" from what I'v seen so far! Some cards to ponder:Forked Bolt - strictly better than ShockSwan Song - Pretty decent 1 CMC counterArtful Dodge - Avoid not getting damage through because of big-bodied blockersTaste for Mayhem - Pump away!Chained to the Rocks - Direct removalHyena Umbra - Pump and protection for your dudezSwords to Plowshares/Path to Exile - Direct removalDragonmaster Outcast - Ability to provide big bodies in the event a game goes longSoldier of the Pantheon - Solid 2/1 drop for 1CMCFigure of Destiny - Gives you a body that could be much more than a weenieVexing Devil - Seconding this one. Fits in with the flavor and theme of this deck pretty wellGoblin Guide - Solid cheap creature, helps you know what's coming (save resources if need be)Judge's Familiar - gives you some perhaps much-needed counter magic and a flying bodySerra Ascendent - Might not have enough lifegain here for it, but it could be a super large body with a little lifelink
Yeah, I'm personally a fan of the pro-Blue and haste on the Mistcutter. Both die to doom blade pretty easy, at least Mistcutter stands a better chance of making something happen when you drop it.
It's hard to know without playing it, but this deck just feels a little heavy in the mana fixing and acceleration. Four courser, four Caryatid, three Chromatic Lantern is an insane amount of ramp to get to 5 mana. I say remove some of the fixing for more control-y elements or add in something to dump all that mana into when you have it. Maybe a couple Mistcutter Hydra, Aurelia's Fury, Clan Defiance (more), Nimbus Swimmer, Rakdos's Return, Savageborn Hydra, Sphinx's Revelation, etc.Fantastic idea for a deck, and finally something that seems actually usable that features Chromanticore as a premier card!
When you have Athreos on board, you have one of three scenarios: "waste" removal on the High Priest, let him go unblocked when swinging, or kill it and set off the trigger. Unless it's exiled, Athreos will trigger. With a Xathrid Necromancer, this is a super annoying thing to deal with. If the High Priest only killed creatures it would be whatever, but it gets any nonland permanent, which is actually pretty helpful.
In general I feel like it's a relatively inconsequential change for most times you'll play this deck, and from strictly a flavor perspective it feels better to have the boss be really powerful, not a utility card. Again, though, great work on these two dueling decks. They look like a ton of fun to play!
Sort of disagreed on the high priest, since it's "nonland permanent" not just creature. The only tricky part is how to deal damage to it when your opponent has no creatures on deck.
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