That sounds like a nice idea.First thought was to remove the "Sakura-Tribe Elder" and replace it with "Gyre Sage". I will try a 2-2 split for testing. Without the ramp, I could also change to some of the duallands to stabilize the manabase. The advantage of the ramp plan however is, that you draw less lands in later rounds. Second thought was to switch to "Experiment One" but at the moment I am unsure which creature I should take out for this. Only thing that concerns me is that most of the evolve creatures won't go for more than 3/3 in most games. "Flayer of the Hatebound" is the only creature that would be able to push them further.
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No, the Artifacts are only here to get some carddraw (and ramp through "Mycosynth Wellspring"). If you really need one of them, you can recycle a "Undying"-creature with the "Trading Post".
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