Muktol

235 Decks, 1,767 Comments, 724 Reputation

Ups, "Sanity Grinding" is opponent only. Sorry, thought it was target player :)

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Posted 17 September 2013 at 09:25 in reply to #397238 on Draw/Self-Mill (with a twist?)

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Depending on your average mana costs you could try to reduce the number of lands to 20 or even 18.

Some suggestions from my own modern goblin ceck (http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/)
Furystoke Giant (Finisher), Mogg War Marshal (Comes with a little friend, great to use with ETB effects), Siege-Gang Commander (Can convert goblins into damage), Spikeshot Elder (Cheaper than "Lightning Crafter" but buffed equal potent. can be used multiple times), Warren Instigator (Doublestrike, if unblocked allows you to play 2 goblins for free), Quest for the Goblin Lord (Pumps all your goblins)

I hope I was able to help
Greetings
Muktol

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Posted 16 September 2013 at 20:28 as a comment on Modern Goblins

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I use 12 spot- removal spells for myself, and sideboarded are 4 mass- removals. But my vampires rely heavy on damaging the opponent to get stronger...they are red vampires and want to drink blood ;)
You could also try "Gatekeeper of Malakir" a cc3 (3 black) removal on 2 legs.

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Posted 16 September 2013 at 20:20 in reply to #397235 on Children of the Night

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I personaly like decks that can switch between mill and self mill ;)

I would try to remove "Alchemist's Apprentice" and "Civilized Scholar" as the advantage you get from those cards is to small. One chumpblock that draws you a card for cc2 and a 0/1 for cc3 that draws you one card/turn.
Remove "Cerulean Wisps" (cc1 for 1 card is Ok, but there are better spells), "Dampen Thought" (Not enough arcane spells for that), "Divination" (To expensive to play)

With the free slots I would fill up "Dream Twist", "Inaction Injunction" (Depens on your opponens, perhaps 2 more into your sideboard) and "Thought Scour"

Some more suggestions from my mono-U mill deck (http://www.mtgvault.com/muktol/decks/monou-mill/) and my U/B control deck (http://www.mtgvault.com/muktol/decks/bu-control-discard/)
Draw/Discard:
Rushing-Tide Zubera...if it dies and got more than 3 (Blocking a 4/x) )damage, you can draw 3 cards
Visions of Beyond...cc1, Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead
Careful Consideration...cc4 draw 4 discard 4 or 2 (Depens if it is your turn or your opponents turn)
Compulsive Research...cc3, draw 3, discard 2 or 1 (2 cards or 1 land)

Mill:
Hedron Crab...cc1 0/2 defender that mills with landfall (3/land)
Sanity Grinding...cc3, really good in decks with high U-costs in it's cards

Defender
Kaijin of the Vanishing Touch...bounces back your opponents creatures so that he has to cast them again.

I hope I was able to help you
Greetings
Muktol

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Posted 16 September 2013 at 12:58 as a comment on Draw/Self-Mill (with a twist?)

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Your deck lacks some of the best and aggresive vampires there are. Furthermore I would remove some of the one-offs and put some other cards into your sideboard

Decide if either "Blood Seeker", "Blood Artist" or "Falkenrath Noble"... you can use one of the other in your sideboard. remove the rest
"Bloodflow Connoisseur"...remove. Cc3 for a 1/1 and you even have to sacrifice creatures to make him stronger.
"Child of Night"...remove and fill up the ranks of "Vampire Nighthawk" and "Vampire Nocturnus"
"Chosen of Markov"...remove. 4/4 seems impressive, but without any avoidance there are better creatures
"Sengir Vampire"...remove. Too expensive and you allready have enough finisher
"Vampire Interloper"...remove. There are better vampires
"Cower in Fear"...sideboard. Against mass
"Grasp of Darkness"...good card, if enough creatures die, you can think of using "Tragic Slip"
"Murder"...remove. Too expensive
"Public Execution" seems very expensive to me. The Question is, do you want to save 6 mana and so nothing in your turn if your opponent can very ofteh play arround this card?
"Trumpet Blast"...if you want to keep it, change to "Vampiric Fury". Costs 1 mana less to play, and they even get first strike
"Barter in Blood"...remove. This also hit's you and there are better spells for that if you want to
I would either focus on point removal or on discard to control my opponent, but don't try to mix it. Also BB-maana could be a problem in early games.

SOme suggestions from my own B-R Vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)
Bloodghast (cc2, that comes again (if died) with landfall), Bloodline Keeper (cc4, produces tokens, if enough vampires are on the field -> flip -> +2/+2 for all your vampires), Pulse Tracker (cc1, does the same job as "Vampire Lacerator" but without the drawback in life), Stromkirk Captain (1+/1+ and first strike for all your vampires), Stromkirk Noble (cc1, 1/1, unblockable by humans), Rakish Heir (Does the same as "Curse of Stalked Prey" but in creature form: +1/+1 marker for every creature that does damage on your opponent)
Go for the Throat, Lightning Bolt, Terminate, Dreadbore (Good, cheap, removals)

If you want to use duallands I would recomend these:
Blackcleave Cliffs, Dragonskull Summit, Graven Cairns
Most of the time you want to overrun your opponent so "Cathedral of War" should not be that usefull. Like "Stensia Bloodhall" it just gives colorless mana. The Bloodhall would be really good if you wouln't have to tap it.

I hope I was able to help you
Greetings
Muktol

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Posted 16 September 2013 at 12:32 as a comment on Children of the Night

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I would remove "Markov Blademaster", he is to expensive and comes to late. Furthermore "Doom Blade" could be exchanged against something with less target restrictions.
"Exquisite Blood" and "Sanguine Bond" may seem like good cards, but will come not earlier than turn 6+, thats if you start with 3 lands and don't draw anything other than lands. Combined with "Diabolic Tutor" that means that you have to sit still for 4 turns after you hit 4 lands and just defend.

Some suggestions from my own B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)
Bloodghast, Vampire Nocturnus, Curse of Stalked Prey, Lightning Bolt, Terminate, Dreadbore, Sign in Blood

Greetings
Muktol

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Posted 16 September 2013 at 12:06 as a comment on Red and Black Vamps

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As long as you draw enough creatures it's OK. If you start to get to many artifacts and to few creatures, it should be changed.
Those details depend heavy on your liking and can only be discovered by playing :)

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Posted 14 September 2013 at 22:11 in reply to #396707 on Armed Kor-eatures

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I would play cheaper equipment

Some suggestions from my own kor-equipment deck (http://www.mtgvault.com/muktol/decks/monow-kor-equipment/)
Basilisk Collar (cc1+ cc2-> deathtouch+lifelink), Bone Saw (cc0+ cc1 -> +1/+0), Cranial Plating (cc2+ cc1 -> +X/+0 where X is the number of Arttifacts you control), Swiftfoot Boots (cc2+ cc1 -> hexproofe and haste. Helps to keep your beaters alive)

Kor Skyfisher (cc2, 2/3, flying), Ornithopter (cc0, 0/2 flying, artifact), Puresteel Paladin (cc2, 2/2, Metalcraft: 3+ artifacts -> Equipcosts = cc0)
Darksteel Citadel (artifact land)

Greetings
Muktol

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Posted 13 September 2013 at 11:00 as a comment on Armed Kor-eatures

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What about "Careful Consideration", Compulsive Research" or "Wistful Thinking"
I know they have no Flashback but they give you cardadvantage and let you decide which cards to drop and which to hold.

Greetings
Muktol

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Posted 13 September 2013 at 10:52 as a comment on U/G Mill Yourself

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Some suggestions from my own burn deck (http://www.mtgvault.com/muktol/decks/monor-burn/)

Creatures that are more like burnspells: Ball Lightning, Hellspark Elemental, Spark Elemental, Vexing Devil
Other spells: Seal of Fire, Magma Jet, Searing Blaze, Shard Volley

Greetings
muktol

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Posted 12 September 2013 at 10:38 as a comment on Burn, Burn, Burn

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I would remove some cards:
Boggart Harbinger (To expensive, and the card is not even in your hand but on top of your library), Frogtosser Banneret (You don't have that many expensive goblins), Goblin Sky Raider (The deck should put enough pressure on your opponent that flyers won't be a problem, if not -> Sideboard), Bloodmark Mentor (See under suggestions "Legion Loyalist"), Sign in Blood (See under suggestions "Infiltration Lens")

Furthermore I would try to make a 4/2/2 split bewteen Goblin Chieftain/ Goblin King/ Mad Auntie. Try also to raise "Krenko, Mob Boss" to 2 or 3, since he gets shot faster than you can say Lighntning Bolt

Some suggestions from my own monoR goblin deck (http://www.mtgvault.com/mutol/decks/monor-tribal-goblins/)
Infiltration Lens (Tough choice blocking that goblin, killing it and giving you 2 cards or taking the damage. Re-usable since it is a equipment)
Goblin Wardriver (Battlecry), Legion Loyalist (Battailion -> First strike and trample), Mogg War Marshal (Comes with a little friend, very good to charge "Quest for the Goblin Lord"), Warren Instigator (Doublestrike, enables you to play 2 goblins for free if unblocked), Furystoke Giant (Finisher)
If you want a tutor other than "Boggart Harbinger" try "Diabolic Tutor". One Black mana more and you get the creature on your hand.

Hope I could give you some ideas
Greetings
Muktol

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Posted 12 September 2013 at 09:08 as a comment on Goblins!

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@Jswag: Try it with constructive criticism. Or would you be happy if someone looked over a idea of yours and only said "This sucks"

When Teros comes out, the whole Innistrad Block and M13 will be rotated out, so many of your cards won't be T2 legal
Or is this deck planes as Modern deck?

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Posted 12 September 2013 at 08:45 as a comment on Mono Red Burn

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Some suggestions from my own B/R Vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)

With this manabase you will get problems playing double-red or double-black spells like e.g. "Gatekeeper of Malakir" (Tripple-black in that special case). Two possible way: either you remove all of those cards or you use more duallands: "Blackcleave Cliffs", "Dragonskull Summit", "Graven Cairns"

I would remove "Erdwal Ripper" and "Markov Blademaster". Both sound like great cards, but both come too late and need massive support to be usefull. I played the Blademaster myself and most of the time he was on the field he had to stay defensive, because my opponent hat at least a 2/2 blocker that simply would have killed him.

Try to raise the number of "Rakish Heir" and "Stromkirk Captain" to 4. An alternative to "Rakish Heir" could be "Curse of Stalked Prey" which comes earlier and is harder to remove, but you loose a blocker.

With acces to red and black I would change your removal spells to something like "Go for the Throat", "Lightning Bolt", "Terminate", "Dreadbore". I would also change from "Morbid Plunder" to something that gives me card-advantage like "Sign in Blood" or any other black or red draw spell.

Further suggestions:
Vampiric Fury, Blade of the Bloodchief, Bloodghast, Bloodline Keeper

Greetings
Muktol

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Posted 12 September 2013 at 08:10 as a comment on Vamps power up

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What about "Searing Blaze" instead of "Pillar of Flame"? With Landdrop you deal 2x3dmg for 2 mana.

Greetings
Muktol

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Posted 12 September 2013 at 07:34 in reply to #396033 on Hastaculur Burns

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Some suggestions from my own burn-deck (http://www.mtgvault.com/muktol/decks/monor-burn/)
14 Lands seems VERY few to me, I would try to raise it to 16-18
I would remove "Chandra's Phoenix" for something like "Spark Elemental" or "Hellspark Elemental". Also "Koth of the Hammer" could be removed because you want to finish you opponent until turn 4+
"Flame Slash" only does damage to creatures, try "Lava Spike" or "Rift Bolt" instead.
With some more creatures "Infernal Plunge" could also be used. Attack with your creatures, sac one in your second mainphase and play burn spells.

Greetings
Muktol

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Posted 11 September 2013 at 11:05 as a comment on It Only Takes 1

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Some suggestions from my own infect deck (http://www.mtgvault.com/muktol/decks/monog-infect/)

I would change some numbers here if you want to play it as a aggro deck
Lower the number of "Contagion Clasp" to 3 but raise "Rancor" to 4. Also lower the number of "Phyrexian Hydra" to 3, you just need that one as finisher.

Further suggestions:
Spinebiter (Finisher), Evolution Charm (Great flexibility), Groundswell (cc1 buff with landfall -> +4/+4), Mutagenic Growth (cc0 buff +2/+2), Invigorate (best buff available to an non-modern infect deck), Might of Old Krosa (cc1 +4/+4 buff), Wild Might (cc2 possible +5/+5 buff)

Greetings
Muktol

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Posted 11 September 2013 at 10:24 as a comment on Infect

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@ TheBear: Burn spells deal no combat damage, and most fog effects (~90%) just prevent those.

I use creatures like "Stromkirk Noble" and "Mogg Fanatic" to built up some pressure on my opponent.
The creatures that leave the game EOT are more like burnspells for me.
Personally I woudn't add a second color to a deck for just 1 card (I searched the database if teher are other good black "burn" spells but found none), but this is just what I think ;)
Some time ago I saw a RDW with a black spash that utilized "Undying Evil", but it used more creatures from what I remember.

Greetings
Muktol

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Posted 11 September 2013 at 10:07 in reply to #396045 on Red (-Black) Deck Wins

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Some suggestions from my own burn deck (http://www.mtgvault.com/muktol/decks/monor-burn/)
(And this deck is burn and not RDW in my opinion)

Put "Flames of the Blood Hand" and "Skullcrack" into your sideboard. You don't encounter lifegain decks every game.

I would remove "Searing Spear" and "Shock", because they don't have a good mana/damage ratio.

Further suggestions
Ball Lightning (cc3, 6/1 trample for 1 turn)
Hellspark Elemental (cc2 3/1 trample for one turn, with unearth ability)
Magma Jet (cc2, 2 dmg, scry2)
Searing Blaze (If you have to remove a creature and still want to do some damage)
Shard Volley (cc1, 3dmg, finisher)
Sign in Blood (cc2, carddraw)
Stromkirk Noble (cc1 1/1 that becomes stronger when attacking)

Greetings
Muktol

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Posted 10 September 2013 at 19:44 as a comment on Red (-Black) Deck Wins

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Try to reduce the numbers of different cards, and raise the count of the rest to 3 or 4
If you need help with deckbuilding, here is a little guide: http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/

Greeting
Muktol

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Posted 10 September 2013 at 19:31 as a comment on Mono Black

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Some suggestions from my own (modern) B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)

This deck seems to have evolved from a standard-vampire deck. To get a good modern deck I do some changes
Remove "Blood Bairn" (You normally don't have any useful creature to sacrifice), "Vampire Warlord" (You normally don't have any useful creature to sacrifice), "Child of Night" (There are better vampires), "Liturgy of Blood" (There are other, cheaper, removals)
I would also lower the number of "Corrupt" to 3 because you only need it late in the game. You could up the number of "Diabolic Tutor" to 4 if you want to use it to get your key-cards. Or try to raise the number of "Vampire Nocturnus" to 3 or even 4 (he isn't legendary)

Some further suggestions:
Bloodghast (cc2, 2/1, comes again from the graveyard with landfall), Vampire Nighthawk (cc3 2/3 Flying, lifelink), Gatekeeper of Malakir (cc3 removal on two legs), Vampire Lacerator (cc1 2/2 with a drawback), Kalastria Highborn (converts dead vampires into damage), Go for the Throat (cc2 removal), Tragic Slip (potent cc1 removal if something died this turn), Sign in Blood (Carddraw)


Greetings
Muktol

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Posted 10 September 2013 at 19:24 as a comment on Mono Black Vampire

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