Looks more then an EDH deck to me.Less cardchoices but those more often. Otherwise it's very difficult to see the purpose of a deck.
Permalink
http://www.mtgvault.com/muktol/decks/rb-tribal-vampire-2/Worked well for me, if you need some ideas :)
I would lower the number, but increase the quantity of your spells
I would lower the number of different cards but up the quantity of rest to 3 or 4. Read the description: http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/
I would remove "Falkenrath Exterminator" and "Markov Blademaster". Both are to expensive and do too little without propper support (e.g. "Blade of the Bloodchief" for the "Falkenrath Exterminator"). Furthermore I would take "Quag Vampires" out because you normally don't have the mana to kick him. Decide if you want to use either "Rakish Heir" or "Curse of stalked Prey". The curse is harde to get rid of, the creature can serve as additional blocker. I would use some more point removals like "Go for the Throat, "Lightning Bolt", "Terminate", "Dreadbore" or "Doom Blade", so you make sure your vampires can drink your opponents blood ;) My own R/B vampire deck http://www.mtgvault.com/muktol/decks/rb-tribal-vampire-2/ Greetings Muktol
Some suggestions (although some pythos said something different, I'll try to tell you why I would do the changes): Remove "Dragon's Claw" (You want to have an agressive deck, and you normally shoudn't need the life. Also life-generation is somewhat slow here), "Kitesail" and "Strata Scythe" (You normally win by mass with such a goblin deck, and not with a single creature. There are other ways to buff your creatures). With all those artifacts removed from the deck I would also take "Kuldotha Rebirth" out, because the chance is very high that you don't have any expendable artifacts out. Up the number of "Krenko, Mob Boss" to 3. With just 2 of him you have a high chance of not drawing when you need him. I also wood remove "Teetering Peaks". Its a great buff but it costs you speed as it only comes in tapped Suggestions for replacement: You need more mana. 15 Lands seems insufficient. 20 would be good, if you feel thats to much try it with 18. But I would play with no less that 18. Quest for the Goblin Lord (Buffs all your creatures, enchantment and though hard to get rid of), Infiltration Lens (Carddraw), Aether Vial (Playing creatures without mana-costs) Bloodmark Mentor (First strike for all your red creatures), Goblin Chieftain (+1/+1 and haste for all your goblins), Mogg War Marshal (Replaces himself with a token, very good in combination with "Quest for the goblin Lord", Spikeshot Elder (Converts extra mana into damage, good when buffed), Warren Instigator (playing goblins without mana-costs) Greetings Muktol
I would remove "Lone Missionary" and "White Knight" (Perhaps sideboard against black). I also would change from Ajani& Gideon to "Elspeth Tirel". You seem to use "Armored Ascension" as finisher, hence I would lower its number to 3 Some creature suggestions: Soul Warden (Lifegain/ creature), Suture Priest (Lifegain/ creature), Martyr of Sands (Lifegain/ card), Ranger of Eos (Tutor for 3 cc1), Felidar Sovereign (Alternative winoption). Perimeter Captain (Lifegain/ block), Rhox Faithmender (Double lifegain), Serra Avatar (Finisher) Greetings Muktol
Read the description: http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/ Short Version: Remove some cards but use the rest more often. Greetings Muktol
Why do you use "Elixir of Immortality"?Some changes I would do (To get a pure burndeck)Remove the following: Pyromancer's Gauntlet (If you can cast it, you want to have finished your opponent allready), Leyline of Punishment (Sideboard, a spell that you don't need against every normal deck), Incinerate (Sideboard, when you have a regeneration creature you have to remove), Skullcrack (Sideboard, same as with "Leyline of Punishment"), Shock (Bad damage/ mana ratio), Searing Spear (bad damage/ mana ratio)Questionable spells: Reverberate (Only good if you have spells that cost more than cc3, otherwise it's lost mana), Chandra, the Firebrand (Comes to late, and the only good ability is her '-2'. And you get that one cheaper with "Reverberate"), Valakut, the Molten Pinnacle (Only good in longer games. Otherwise its a Mountain that comes in tapped and prohibits you from playing a spell with it's mana this turn)Some suggestions:Creatures: Vexing Devil, Ball Lightning Hellspark Elemental, Spark ElementalOther Spells: Seal of Fire, Magma Jet, Searing Blaze, Shard Volley, Lava Spike, Rift Bolt, Wheel of FateGreetingsMuktol
I would remove "Knight of Meadowgrain" and thus "Rustic Clachan". If you want to push your creatures use "Honor of the Pure " or "Mikaeus, the Lunarch". I would also remove "Windbrisk Heights" because you simply don't have any expensive cards you want to play with it. If you want some special lands think of e.g "Emeria, the Sky Ruin" (For longer games) Up the number of "Tectonic Edge" to 3 or 4, most decks those days are at least two-colored and use many non-standard lands. Some suggestions (from my own Kor-Equipment Deck): Accorder's Shield (Keeps your creatures alive), Basilisk Collar (Deathtouch and lifelink), Cranial Plating (Equipment= Artifacts= more dmg), Darksteel Citadel (Artifact-counter for "Cranial Plating"), Armament Master Greetings Muktol
If you want to go against enemy creatures I would prefer "Forked Bolt" or "Searing Blaze"
Is there a plan? Why don't you play some less cardchoices but those more often? Oh and by the way: There are 5 "Siege-Gang Commander" in your deck :)
I would try tu up the number of Krenkos to 2 or 3, because without tutors it will be hard to get him on your hand. Furthermore I would remove "Mogg Alarm" an replace it either with some creatures or a cc2 goblin summoning from the last editions (e.g. "Krenko's Command") On the other hand, as you allready are within teh vintage legality, you could use some more of those goblins, like "Goblin Matron" or "Goblin Lackey", to gain speed. But on vintage cards I can't help you ;) My own Goblin Deck: http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/ Greetings Muktol
I would remove "Shock" (Bad dmg/mana ratio), "Elemental Appeal" (To expensive, winmore) and "Flame Slash" (Creature only) Some suggestions Magma Jet (Scry2, cc2, 2dmg), Searing Blaze (cc2, 2dmg, Landfall 6 dmg), Shard Volley (cc1, 3dmg), Rift Bolt (cc1 Suspend 1, 3dmg) Vexing ShusherSorcery (Sideboard, against control), Wheel of Fate (Sideboard, long matches) Greetings Muktol
Some suggestions: "Mentor of the Meek" down to 3, you normaly don't want two of them in your hand or on the battlefield, same thing with "Riders of Gavony", down to 3 (I removed them completly in my human deck because in modern I don't get so see that many tribal decks) I would try to remove "Nearheath Pilgrim" and "Syndic of Tithes" and to replace them with some more aggro based creatures. Some more cardchoices: Creatures: Hero of Bladehold (Battlecry and 2 tokens/attack), Silverblade Paladin (Soulbound -> Doublestrike), Student of Warfare (Great for using spare mana), Sublime Archangel (Finisher in my deck), Thalia, Guardian of Thraben (First strike and slows your enemy)Enchantments: Bonds of Faith (Control OR buff), Call to Serve (Flying, in combination with "Silverblade Paladin" often a matchwiner) Instants: Brave the Elements (Protection or buff), Path to Exile (Fast creature removal) Greetings Muktol
I would remove "Sorin, Lord of Innistrad" and "Markov Blademaster". The removal of the B/W Sorin will give you a much more stable and easier manabase. Though he is a great card, the Blademaster is to expensive and comes to late. Also I would fill up my spellist with some removals, e.g. "Go for the Throat", "Lightning Bolt", "Terminate", "Dreadbore", Doom Blade". Vampires are really good if they can drink blood from your enemy, but to achive this, you must remove his defenders. Further suggestions: Bloodghast (Comes back with every landdrop of yours), Bloodline Keeper (Lord and token-producer), Falkenrath Aristocrat (Flying finisher), Vampire Lacerator (Cheap vampire, the drawback in life is normaly not that big problem) My own R/B Vampire Deck: http://www.mtgvault.com/muktol/decks/rb-tribal-vampire-2/ Greetings Muktol
Like Hawkes700 said, use less creatures but more often.I would remove "Markov Blademaster" nevertheless. It sounds good, but on the battlefield it is too expensive and comes too late. Also decide if you want to use "Rakish Heir" or "Curse of Stalked Prey". The curse is harder to get rid of, but the heir can serve as additional blocker.You should also use more point removal spells like "Go for the Throat", "Dreadbore", "Terminate" or "Doom Blade"GreetingsMuktol
I would remove 1 "Fireblast", because I would use this as a finisher and the alternative costs of sacrificing 2 mountains will not always be payable. Furthermore I would change from "Incinerate" to "Magma Jet" and from "Chandra's Phoenix" to "Vexing Devil" or "Ball Lightning"Greetings Muktol
I would do the following changes -4 "Markov Blademaster": It is a good card but is to expensive and comes to late. You will normally have the problem to bring him through your enemys defence -4 "Blood Artist": Its more for decks that work with sacrifying mechanics, though you could put it into your sideboard and use it if your enemy plays board sweepers like "Wrath of God" or many point removals. -4 "Murder" and +4 "Dreadbore": Dreadbore is cheaper and can also remove planeswalker +2 "Rakish Heir" or -2"Rakish Heir" and +4"Curse of Stalked Prey". The Curse has the advantage of being harder to remove, the creature of having an additional defender +4 "Inquisitor's Flail" or +4 "Executioner's Hood". The flail for additional damage (getting double damage should not be a problem as your creatures should have first strike most time) or the hood for some evasion Cut the lands to 22 and try to get down to 60 cards :) Greetings Muktol
I would remove the control part (Banisher Priest) and focus on the graveyard mechanism: "Xathrid Necromancer" converts dying humans into damage, "Blood Artist" does this too, and helps you staing alive. (And a mass removal from your enemy will be his death, if you have enought creatures) There are many ways to sacrifice creatures and to benefit from it. Look at black cards from the last editions and try out what you like most ;) "Skirsdag High Priest" and "Village Cannibals" ("Unruly Mob" if you also want non humans) both benefit from dying and mass creatures. "Timely Reinforcements" helps you to get some creatures out and to stay alive. "Champion of the Parish" wont be that good here, because you don't want one strong creatures, but many small ones If you want some carddraw add "Mentor of the Meek" in addition to "Thraben Doomsayer". but be aware that "Intangible Virtue" can destroy that plan. Greetings Muktol
1,681-1,700 of 1,761 items