Muktol

235 Decks, 1,767 Comments, 724 Reputation

With acces to red, I would add some more cards of this color.

Some suggestions, based on my B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)
Bloodghast ({B}{B}; 2/1; can't block; comes again from graveyard with landfall), Bloodline Keeper ({2}{B}{B}; 3/3; flying; tap to get a 1/1 vampire token, pay {B} when you have 5+ vampires, flip him, all vampires get +2/+2), Vampire Nocturnus ({1}{B}{B}{B}; 3/3, top card of your library is revealed, if its black, vampires get +2/+1 and flying); Guul Draz Assasin ({B}; 1/1; level up creature), Rakish Heir ({2}{R}; 2/2; when vampires deal player damage they get a +1/+1 counter)
Curse of Stalked Prey ({1}{R}; creatures who deal damage to enchanted player get a +1/+1 counter)
Lightning Bolt ({R}, deals 3 damage to creature or player), Terminate ({R}{B}, destroy target creature, it can't be regenerated), Dreadbore ({R}{B}, destroy target creature or planeswalker), Sign in Blood ({B}{B}, pay 2 life, draw 2 cards), Read the Bones ({2}{B}, pay 2 life, srcy 2 then draw 2 cards)

I hope I was able to give you some ideas
Greetings
Muktol

1
Posted 31 October 2013 at 09:03 as a comment on Bloodsucking Bastards

Permalink

I use Careful Consideration instead of Brainstorm if I need cards. The problem is, that I want to stay within modern limitations, and all those cards are vintage/ legacy.

0
Posted 30 October 2013 at 22:06 in reply to #408161 on U/B Control: Discard

Permalink

I would change some numbers here:
-4 Quag Vampires
+1 Stormkirk Captain
+2 Stormkirk Noble
+1 Vampire Nighthawk
-2 Vampire Hexmage (Sideboard)
-1 Whispersilk Cloak
+3 Guul Draz Assassin
-2 Rakdos Charm (Sideboard)
-1 Rakdos's Return
+3 Lightning Bolt
-1 Slaughter Games (Sideboard)
+1 Read the Bones
-1 Crumbling Necropolis
-1 Savage Lands
+2 1xDreadbore

Then use either "Drana, Kalastria Bloodchief" or "Necropolis Regent" as one-off, both are overkill.
With acces to black you can pack in some discard spells (e.g. Thoughtseize) into your sideboard, they'r usefull against allmost any deck.
Furthermore I would use some more duallands to prevent manaproblems.

Greetings
Muktol

0
Posted 30 October 2013 at 16:55 as a comment on La Chica Muerte

Permalink

I would sideboard "Spreading Algae" and add something like "Utopia Sprawl" to further speed your game.
*like*

0
Posted 30 October 2013 at 14:15 as a comment on Modern Land Destruction

Permalink

http://www.mtgvault.com/muktol/decks/gr-tribal-warriors/
Same idea (inspired by your deck) but faster.

0
Posted 30 October 2013 at 14:03 in reply to #406895 on warrior's path

Permalink

I like the idea, but you have to work on your manacurve. No cc1 spells and too many cc4 spells will slow your play.

0
Posted 25 October 2013 at 09:52 as a comment on warrior's path

Permalink

Remove "Balustrade Spy", belongs more into a milldeck. Black control means normally creature removal and/or discard.
Remove "Bloodhusk Ritualist", it comes to late to be of great use. a 2/2 and one card discarded for 4 is not that good as with turn 4 your opponent could have no cards in his hands at all (depends on his deck). I would use discard spells for this, see suggestions.
Remove "Guul Draz Vampire", a cc1 1/1 without any further abilitys isn't even worth the 1 mana you spent for him.
Remove "Nirkana Cutthroat", 6 mana for a 4/3 deathtouch that can be removed with a single bolt is not good. And we're not even talking about 6 additional mana to get a 5/4...
"Child of Night" depends on your playstyle, but without any evasion like flying it normally just increases your vampire counter.
I personally dislike "Urge to Feed" as it leaves you wide open for a counterattack if you tap many of your vampires.
"Blood Tribute" comes very late without mana acceleration. I would put it into my sideboard, as it may proofe usefull against e.g. lifegain decks.

Fill up the free slots with additional "Bloodghast" and "Gatekeeper of Malakir" and the rest with new spells or creatures.

Some suggestions, based on my B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/) and my U/B discard deck (http://www.mtgvault.com/muktol/decks/bu-control-discard/)
Go for the Throat ({1}{B}, destroy target nonartifact creature), Sign in Blood ({B}{B}, pay 2 life, draw two cards), Read the Bones ({2}{B}, pay 2 life, scry 2, then draw to cards)
Inquisition of Kozilek ({B}, opponent discards target nonlandcard with converted mana costs 3 or less), Thoughtseize ({B}, opponent discards target nonland card, you loose 2 life), Mind Rot ({2}{B}, opponent discards 2 cards)

I hope I was able to give you some ideas.
Greetings
Muktol

1
Posted 25 October 2013 at 09:48 as a comment on vampire and control, tips?

Permalink

I would change from "Flames of the Blood Hand" to "Skullcrack" as it is cheaper to play and has the same effect. You could even sideboard it, as you don't play against lifegain or fog decks every match. "Needle Drop" or "Browbeat" could be put in instead, as it gives you a little carddraw.

Greetings
Muktol

0
Posted 25 October 2013 at 09:25 as a comment on Red Modern Burn to Hell

Permalink

You stumbled over the same mistake I made in my pauper equipment deck ;)
"Cranial Plating" is banned in pauper

Greetings
Muktol

1
Posted 24 October 2013 at 07:59 as a comment on Free Stuff (Pauper)

Permalink

You could give "Pilfered Plans" (cc3, mill2, draw 2, multicolor spells, so maybe a bit heavy with the mana-costs) or "Thought Scour" (cc1, mill2, draw 1) a try.
If it happen that you mill to many lands into your graveyard "Crucible of Worlds" could help here.

Greetinsg
Muktol

0
Posted 24 October 2013 at 07:50 in reply to #406389 on BUG Self Mill

Permalink

Discarding your opponent attacks his posibility to play cards he has in his hand, targeted discarding even gives you the chance to remove great treads for your deck from his hand. Milling attacks his library and thus the cards he could draw and play.
I (personally) don't see milling as control, as you just attack his supply of cards and don't do anything about the cards he allready has in his hand. Many milldecks use further control elements like counterspells or some few discard spells (e.g. "Surgical Extraction").

M13 and the whole Innistrad block got rotated out of standard with the release of Theros. "Jace's Phantasm", "Ravenous Rats", "Vedalken Entrancer", are some examples of non-standard cards in your deck. .
If you use deck-tags, you could tag the legality there, I though that this was a modern deck ;)

Greetings
Muktol

0
Posted 24 October 2013 at 07:36 in reply to #406390 on Mill Deck

Permalink

The problem is that all your enablers (enable you to play your ninja for the ninjustu costs) are cc2 and thus rather slow. Also 12 enablers is a little bit too much for my taste.
Also you could slightly change some numbers:
-1 "Higure, the Still Wind" as he is legendary and even out of bolt range
-1 "Ink-Eyes, Servant of Oni" finisher, bolt proof, can be searched with "Higure, the Still Wind" and thus 2 should be enough

Some suggestions, based on my U/B ninja deck (http://www.mtgvault.com/muktol/decks/ub-tribal-ninjas/)
Ronin Warclub ({3}; equips automatically to a creature entering the battlefield, e.g. an attacking ninja)

Okiba-Gang Shinobi ({2}{[B}{B}, 3/2, when he deals damage to a player that player discards two card, I'm still testing him, but he can be usefull to give you a little more control), Ornithopter ({0}; 0/2; flying, enabler), Tormented Soul ({B}; 1/1, unblockable, enabler), Throat Slitter (Against black a dead card, otherwise very unpleasant)
Doom Blade ({1}{B}, removal), Go for the Throat ({1}{B}, removal), Familiar's Ruse ({B}{B}, bounce a creature you control back to your hand; counter target spell), Artful Dodge ({B}, flashback {B}; target creature gets unbluckable until end of turn)

Greetings
Muktol

0
Posted 23 October 2013 at 10:43 as a comment on Modern Ninjas

Permalink

Use some fewer different cards, but increase the quantity of the rest.
Decide if you want to either mill or discard your opponent, within modern there are enough good millcards wich can achive a victory without further control.
Some links wich might help you:
Deck-building guide: http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/
Very good (modern) milldeck by wickeddarkman: http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
MonoU (modern) mill: http://www.mtgvault.com/muktol/decks/monou-mill/
U/B (Standard) mill: http://www.mtgvault.com/muktol/decks/ub-standard-mill/

Greetings
Muktol

1
Posted 23 October 2013 at 10:11 as a comment on Mill Deck

Permalink

On one of my last local tournaments I saw a deck that used "Mulch" and "Spider Spawning"
Also "Nighthowler" could be an alternative to your "Splinterfright" (Tough the costs are heavy with {B}{B})

Greetings
Muktol

0
Posted 23 October 2013 at 10:03 as a comment on BUG Self Mill

Permalink

Looking good!

I would try to reduce the number of lands to 22, or even 20, and fill the free slots with 2-3 "Stromkirk Captain" and/or an additional "Vampire Nighthawk". NO one wants to block (strong) first strike creatures ;)

Greetings
Muktol

1
Posted 23 October 2013 at 09:58 as a comment on Candace's Vampires Two

Permalink

No problem, there must be time for other things too ;)
2 of my decks which might help/interest you:
1st is a B/W (Pauper) vampire sacrificing deck: http://www.mtgvault.com/muktol/decks/bw-paupervampire-sacrificing/
The 2nd is my B/R vampire deck: http://www.mtgvault.com/muktol/decks/br-tribal-vampire/ (This has seen use in some local tournaments)

Greetings
Muktol

0
Posted 23 October 2013 at 09:49 in reply to #404551 on The Vampire's Rage

Permalink

Of what wild stuff are you thinking?

If I would use "Mesmeric Orb" I would have to cut either a counters or "Kaijin of the Vanishing Touch" and the question is if the Orb is potent enought to protect me against aggresive decks like this defender.

0
Posted 22 October 2013 at 12:35 in reply to #405777 on MonoU: Self Mill

Permalink

Try "Quest for the goblin Lord" instead of "Dynacharge.
Also with a mana-curve that low, you could try reducing the number of lands to 19 or 18.

Greetings
Muktol

0
Posted 22 October 2013 at 09:58 as a comment on Modern Goblins

Permalink

I don't have a single mill card in here, its all about the combination of Leveler and Laboratory Maniac. So I don't see how this could help me.

0
Posted 21 October 2013 at 14:00 in reply to #405777 on MonoU: Self Mill

Permalink

The problem is, when I start changing things, it can get heavy...
Remove Shrine of Burning Rage (To slow), Galvanoth (To expensive, thus comes to late), Lavaborn Muse (To expensive, thus comes to late) and Wall of Fire (You want to stay aggresive and thus don't need defenders)
Remove Lash Out (See "Searing Blaze" under suggestions), Fireball (Rather expensive, 1 mana for 1 damage isn't a good ratio), Stone Rain (Land destruction in a burn deck? Waste of good time and cards), Traitorous Blood (Burn wants to shoot on your opponent, and largly ignore his creatures), Traitorous Instinct (Burn wants to shoot on your opponent, and largly ignore his creatures) and Tribal Flames (cc2, 1 damage in this deck)

Some suggestions, based on my monoR burn deck (http://www.mtgvault.com/muktol/decks/monor-burn/)
Ball Lightning ({R}{R}{R}; 6/1; trample; haste; sacrifice EOT), Hellspark Elemental ({1}{R}; 3/1; trample; haste; sacrifice EOT; unearth {1}{R})
Magma Jet ({1}{R}, scry 2, 2 damage to target opponent (or creature)), Searing Blaze ({R}{R}, 1 damage to target opponent and one of his creatures; landfall: if you played a land this turn, 3 damage instead of 1), Shard Volley ({R}, sacrifice a land, 3 damage to target opponent (or creature)), Lava Spike ({R}; 3 damage to target opponent), Rift Bolt ({2}{R}; suspend 1: {R}; 3 damage to target opponent (or creature))

And yes, the burn list is rather deadlocked ;)

I hope I was able to give you some ideas
Greetings
Muktol

0
Posted 21 October 2013 at 07:59 as a comment on Burn baby Burn

Permalink

1,561-1,580 of 1,765 items