Neither is suited for pauper.
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The Problem I see is, that you will have to protect yourself. Elfs are all fine, but I think you would do better using defenders here.
Why the hell do all black decks use "Dark Ritual" at the moment...(Not meant to offend you, I simply don't understand it) Some things I would change here: Remove "Pulse Tracker". There are better cc1 vampires (in red) Remove "Doom Blade". There are better removals Remove "Chandra Nalaar". Belongs into a burn deck, and even there she is way to expensive for what she can do. Remove "Blood Tribute". To expensive, when you are able to play it, wou should allready have reduced your opponent's lifepoints to a great deal. Remove "Rakdos Guildgate". Comes into play tapped and thus slows you down. Sideboard "Blood Seeker". He is very good against e.g. token decks, but against a deck which play only a few, strong, creatures, he is less usefull. Questionable "Gatekeeper of Malakir". The tripple black costs are hard in a B/R deck Add: +1-2 Rakish Heir +1 Stromkirk Captain +1-2 Vampire Nocturnus +1 Geth's Verdict +2 Read the Bones Some suggestions, based on my B/R Vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/) Bloodghast ({B}{B}; 2/1; can't block; comes again from grave with landfall), Stromkirk Noble ({R}; 1/1; gets a +1/+1 counter every time he hits your opponent) Curse of Stalked Prey {1}{R}, alternative to "Rakish Heir"), Lightning Bolt ({R}, deals 3 damage to player or creature), Terminate ({B}{R}, destroy target creature, it cant be regenerated) Blackcleave Cliffs (dualland), Dragonskull Summit (dualland), Graven Cairns (dualland) I hope I was abke to help and give you some ideas Greetings Muktol
Some suggestions, based on my monoR goblin deck (http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/) and my monoW equipment deck (http://www.mtgvault.com/muktol/decks/monow-kor-equipment/) Remove 2-3 "Panic Spellbomb" for additional "Infiltration Lens" Remove "Accorder's Shield" for e.g. "Bone Saw" as it would be more aggresive Change from "Darksteel Axe" to "Bonesplitter" as it is cheaper to play Change from "Memnite" to "Cranial Plating" Lower the (total) number of lands to 20, or even maybe 18 (test it out) and add 1-3 "Teetering Peaks" instead of normal mountains. I would give e.g. "Dragon Fodder" a test as you only have 1 goblin to buff your creatures and thus one token more or less doesn't really make a difference. Yes, it's more expensive to play, but you don't loose the euipment you want to buff your creatures with. With so many equipment you could also take a look at "Goblin Gaveleer" and/ or "Warren Instigator" A good way to speed up your game could be "Æther Vial" I hope I was able to give you some ideas Greetings Muktol
I would use some less 1-offs and try to increase the number of some other cards instead.
I would use some more creatures (2-4) and some cheaper equipment. Some suggestions, based on my monoW kor equipment deck (http://www.mtgvault.com/muktol/decks/monow-kor-equipment/) and my monoW pauper equipment deck (http://www.mtgvault.com/muktol/decks/monow-pauper-equipment-2/) Auriok Glaivemaster ({W}; 1/1; when equipped: +1/+1 and first strike), Auriok Sunchaser ({1}{W}; 1/1; metallcraft: gets +2/+2 and flying with 3+ artifacts on the field), Skyhunter Cub ({2}{W}; 2/2; gets +1/+1 and flying when equipped), Sunspear Shikari ({1}{W}; 2/2; gets lifelink and first strike when equipped) Basilisk Collar ({1}, {2} to equip, creature gets lifelink and deathtouch), Bone Saw ({0}; equip {1}; creature gets +1/+0), Bonesplitter ({1}; {1} to equip, creature gets 2/+0), Cranial Plating ({2}; {1} to equip; creature gets +X/+0 where X is the number of artifacts you control), Swiftfoot Boots ({2}; {1} to equip, creature gets hexproof and haste), Sylvok Lifestaff ({1}; {1} to equip; creature gets +1/+0, you get 3 life when equipped creature dies), Leonin Scimitar ({1}; {1} to equip; creature gets +1/+1) Dispatch ({W}; tap target creature; metalcraft (+3 artifacs under your control), exile target creature) I hope I was able to give you some ideas Greetings Muktol
I used it earlier but removed it later on, to have more slots for point removal.
I would remove "Clutch of the Undercity" as there are better bounce spells. If it's for the transmute effect I would use "Muddle the Mixture" Some suggestions, based on my U/B discard-control deck (http://www.mtgvault.com/muktol/decks/bu-control-discard/) The Rack ({1}; in your opponents upkeep, The Rack deals X damage to him, where X is 3 minus the number of cards in his hand), Megrim ({2}{B}, Whenever opponent discards a card, Megrim deals 2 damage to that player), Scepter of Fugue ({B}{B}; {1}{B}, tap, target player discards a card) Careful Consideration ({2}{B}{B}, target player draws four cards, then discards three cards), Wistful Thinking ({2}{B}, target player draws two cards, then discards four cards), Smallpox ({B}{B}, Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land) Drowned Catacomb (dualland), Sunken Ruins (dualland) I hope I was able to give you some ideas Greetings Muktol
Basically your deck lacks removal, to help get your vampires through your opponents defenses. A alternative to "Deviant Glee" could be "Madcap Skills" as this gives your creature +3/+0 and it can't be blocked by 2 or more creatures. A alternative to "Uncanny Speed" could be "Vampiric Fury" where ALL your vampires get +2/+0 and first strike. Some things I would remove and change here: "Knight of Infamy", into the sideboard, as you don't encounter a white deck every match. Remove "Falkenrath Marauders", as they are way to expensive for what they do. Remove "Rakdos Shred-Freak", humans are only needed in a sacrifice deck ;). Remove "Thrill-Kill Assassin", good card, but e.g. "Vampire Nighthawk" costs only 1 more, has evasion and can block. Remove "Vivid Marsh", see duallands under suggestions. + 1-2 "Guul Draz Assassin", you always want one of those on the battlefield, as they are a good removal. +2 "Rakish Heir", alternative could be "Curse of the stalked Prey", see suggestions +2 "Stromkirk Captain" too god, not to be used 4 times. +2 "Vampire Nighthawk" too god, not to be used 4 times. Some suggestions, based on my B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/) Bloodghast ({B}{B}; 2/1; can't block; comes again from graveyard with landfall), Vampire Nocturnus ({1}{B}{B}{B}; 3/3; play with top card of library revealed, as long as it is black, your Vampires get +2/+1 and have flying), Bloodlord of Vaasgoth Curse of Stalked Prey ({1}{R}; whenever one of your creatures deals damage to enchanted player, it gets a +1/+1 counter), Go for the Throat ({1}{B}, destroy target creature), Lightning Bolt ({R}, 3 damage to target creature or player), Terminate ({R}{B}, destroy target creature, cant be regenerated), Dreadbore ({B}{R}, destroy target creature or planeswalker), Sign in Blood ({B}{B}, pay 2 life, draw 2 cards), Read the Bones ({2}{B}, pay 2 life; scry 2, then draw 2 cards) Blackcleave Cliffs (dualland), Dragonskull Summit (dualland), Graven Cairns (dualland) I hope I was able to give you some ideas Greetings Muktol
Yep, but only due to "Dark Ritual". And I keep my fingers from Vintage/ Legacy decks, as I have absolute no expirience there.
I will test Glistener Elf and Skarrgan Pit-Skulk with a 2/2 split. The Elf has the advantage of being more aggressive in the beginning, the human does a good job when drawn later on. I thought of some additional spells, like removal, but I don't know which card I should remove here. Have to do some testgames first.
"Clearwater Goblet", as Chronozoa is cheaper to play, and also a creature which helps to protect you.
I use a little different approach in my http://www.mtgvault.com/muktol/decks/wg-tribal-angel/ to get the angels on the field fast enough. "Axebane Guardian", "Overgrown Battlement" and 2 more defenders help me to stay alive and get mana fast. If all runs right, I can play "Avacyn, Angel of Hope" (cc8) or any other angel I play within turn 4. "Harmonize" helps me to draw cards and "Cloudshift" is used to protect the creatures I use.
You could use Chronozoan as living counter-"safe" and defender against creatures. But to achive this, you should add some more "Power Conduit"A deck which specializes on counter transfer, I built for a friend might give you some other ideas (http://www.mtgvault.com/muktol/decks/monou-counter-transfer/)
The question is, when it is supposed to be a fundeck, do you want any advice on making it better or do you want to leave it like it is?
I modified a deck for a friend, that played with "Chronozoa" and "Titan Forge". Some suggestions, based on this deck (http://www.mtgvault.com/muktol/decks/monou-counter-transfer/) Chalice of the Void ({X}{X}, comes itno play with X counters, counter any spell with converted manacosts "X"), Contagion Engine ({6}, when it enters the battlefield, put a -1/-1 counter on any enemy creature; tap pay {4} proliferate x2), Surge Node ({1}, comes into play with 6 counters, tap an pay 1, move a counter from Surge Node to target artifact) Arcbound Worker ({1}, 1/1, modular 1), Chronozoa ({3}{U}; 3/3; flying; vanishing 3; when it vanishes put two copies of it onto the battlefield), Etherium Sculptor ({1}{U}; 1/2; artifact spells you play costr {1} less to cast), Thrummingbird ({1}{U}; 1/1; flying; when it deasl combat damage, proliferate), Wing Splicer ({3}{U}; 1/1; comes with a 3/3 golem; golems you control have flying) Thoughtcast ({4}{U}; affinity for artifacts; draw two cards) Urza's Mine, Urza's Power Plant, Urza's Tower I hope I was able to give you some ideas Greetings Muktol
*like Well, such informations always are good to be writen up under 'deck discription'. None of us is yet able to read minds ;)
It would be nice to know how we could help
*like* I have built 2 very simmilar decks, which might help you when searching for equipment. Kor equipment: http://www.mtgvault.com/muktol/decks/monow-kor-equipment/ (approx 55 bucks) Pauper equipment: http://www.mtgvault.com/muktol/decks/monow-pauper-equipment-2/ (approx 20 bucks) I would raise the number of equipments, especially when you play 4 "Armament Master". Furthermore I would remove "Kor Outfitter" as currently you have only 1 equipment (Vulshok Battlegear) that would cost more to equip than the costs of the outfitter are (cc3 equip to cc2 Outfitter). "Dispatch" could be an alternative to "Oblivion Ring" if you manage to get enough artifacts out. Also 23 lands seems awfully much. This looks like a very fast deck, and the only high-costs cards you use is "Conqueror's Pledge", so I would try to reduce it to 20 lands and make some test games. I hope I was able to give you some ideas Greetings Muktol
As you don't want to stay modern legal, I would use mirrodin artifact lands, cranial plating, Darksteel Forge and Skullclamp. The suggestions below are only modern legal cards, because I don't have much expirience with legacy and vintage. Generally i would use some less equipment but increase the quantity of the rest. Some suggestions, based on my monoW kor equipment deck (http://www.mtgvault.com/muktol/decks/monow-kor-equipment/) and my monoW pauper equipment deck (http://www.mtgvault.com/muktol/decks/monow-pauper-equipment-2/) Bone Saw ({0}, {1} to equip, creature gets +1/+0), Bonesplitter ({1}, {1} to equip, creature gets +2/+0), Cranial Plating ({2}, {1} to equip, creature gets +X/+0 where X is the number of artifacts you control), Horned Helm ({2}, {1} to equip, creature gets +1/+1 and trample) Kitesail Apprentice ({W}; 1/1; gets +1/+1 and flying when equiped), Auriok Glaivemaster ({W}; 1/1; gets +1/+1 and first strike when equiped), Auriok Sunchaser ({1}{W}; 2/2; with metalcraft it gets +2/+2 and flying), Skyhunter Cub ({2}{W}; 2/2; gets +1/+1 and flying when equiped) I hope I was able to give you some ideas Greetinsg Muktol
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