Muktol

235 Decks, 1,767 Comments, 724 Reputation

Adding a second colour is doable with costs per card from .15$ ([[Orzhov Guildgate]], [[Forsaken Sanctuary]]). Yes it slows you down a little bit, but that shouldn't hurt too much in standard.
Mono-coloured decks have their place and usage but from my experience the standard to built are decks that use 2 colours: The mana-base isn't that complicated and you get access to a second colour that allows you to correct/ improve the weaknesses that a single colour might have.

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Posted 18 April 2019 at 06:17 in reply to #623917 on 4$ Vampire DirectDamage

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Personally I would add white as second colour to get access to some good cards:
[[Bishop's Soldier]], [[Famished Paladin]], [[Legion Lieutenant]], [[Martyr of Dusk]], [[Pitiless Pontiff]], [[Skymarcher Aspirant]], [[Vizkopa Vampire]].

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Posted 17 April 2019 at 16:44 as a comment on 4$ Vampire DirectDamage

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Depends an what you have played before. Legacy can be a lot faster and more complex to play, while Standard is normally slower than modern.
Something that I just recognised is that you have [[Dark Prophecy]] and [[Altar's Reap]] for card-draw. I would swap [[Altar's Reap]] to get some removal like [[Tragic Slip]], [[Doom Blade]] or [[Bone Splinters]]

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Posted 17 April 2019 at 08:15 in reply to #623858 on Modern Merchants

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What about [[Risk Factor]] to ensure that you don't run out of spells to throw at your opponent?

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Posted 16 April 2019 at 09:16 as a comment on Burn 2019

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A great card when building up devotion and using sacrifice mechanics would be [[Geralf's Messenger]], bringing 3 devotion and the undying mechanic into the deck. [[Gatekeeper of Malakir]] or [[Skinrender]] could be used as alternative to [[Plaguecrafter]] while [[Gifted Aetherborn]]/ [[Vampire Nighthawk]] help you to stay alive while bringing devotion.
[[Undying Evil]] could be an interesting way to re-use your Merchant without having to pay for him again. Sacrifice/ block with him, use the spell on him and voila...re-enteing. [[Lord of the Undead]] could be another way to re-use him and even make him tougher.

Further suggestions:
[[Vampire Hexmage]], [[Dread Shade]], [[Phyrexian Etchings]], [[Phyrexian Obliterator]], [[Creakwood Liege]]

Greetings
Muktol

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Posted 16 April 2019 at 09:11 as a comment on Modern Merchants

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[[Auramancer]] doesn't fit to [[Mirko Vosk, Mind Drinker]]'s colour identity.

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Posted 15 April 2019 at 10:30 as a comment on MIRKO VOSK, MIND DRINKER EDH

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The advantage is that yo have a board-swipe, and the only thing you can loose are some tokens. Another big adavnateg is that his ability ignores hexproof and shroud, the only thing he can't kill are planeswalkers. And if you don't need him anymore because your opponent's creatures did bite the dust you can sacrifice him into his own triggered ability.

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Posted 09 April 2019 at 08:23 in reply to #623697 on Goblin commander

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Personally I would ry to gut back a little bit on creatures and add some support. Here are some ideas:
Artifacts: Champion's Helm, [[Dragon Throne of Tarkir]], Illusionist's Bracers, Konda's Banner, [[Lightning Greaves]], Magewright's Stone, [[Mask of Avacyn]], [[Swiftfoot Boots]], [[Thornbite Staff]], [[Thousand-Year Elixir]], [[Throne of the God-Pharaoh]]
Enchatntments: [[Blood Moon]], [[Boggart Shenanigans]], [[Fervor]], [[Quest for the Goblin Lord]], [[Shared Animosity]], [[Warstorm Surge]]
If you want to replace some or your creatures I can reccomend [[Bloodmark Mentor]], [[Caterwauling Boggart]], [[Goblin Assassin]] (A most underrated guy in my opinion), [[Goblin Piledriver]], [[Legion Loyalist]], [[Purphoros, God of the Forge]],

Greetings
Muktol

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Posted 08 April 2019 at 18:01 as a comment on Goblin commander

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[[Elite Inquisitor]] is a 2/2 with first strike and vigilance, [[Kazandu Blademaster]] enters as a 2/2 with first strike and vigilance. The big difference between both is that [[Elite Inquisitor]] has protection form 3 tribals, where 2 of them will see little action, while [[Kazandu Blademaster]] has the chance to get bigger when you play another Blademaster. Combined with some card-advantage the chances are high that you will be able to play another Blademaster while one is on the field and pump one to a 3/3. Personally I like the chance of making my creature stronger better than the protection from 3 tribals.

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Posted 04 April 2019 at 06:20 in reply to #623568 on Thalia's Army

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[[Kazandu Blademaster]] instead of [[Elite Inquisitor]]
[[Mentor of the Meek]] is a good carddraw-engine, especially when combined with [[Thraben Doomsayer]]

Greetings
Muktol

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Posted 03 April 2019 at 11:08 as a comment on Thalia's Army

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If you don't want any comments then having no description is fine (at least for me, I simply close such decks as fast as I opened them). But if you want feedback, and that's what I assumed (and wrote: "...I want to have other people look at my decks and leave constructive comments") in this description, them at least some information should be given.

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Posted 31 March 2019 at 11:56 in reply to #595498 on Descriptions? Descriptions!

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What to remove depends on how you want the deck to behave. Fast? Controlish and mid-game? Unpredictable? I would suggest to make a proper deck-description to give us some informations.

Greetings
Muktol

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Posted 29 March 2019 at 08:22 as a comment on Equipment Deck

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[[Charge]] vs. [[Pride of Conquerors]] is a tough one for me. On the one hand the cities blessing should be achievable which makes it better then [[Charge]], on the other hand [[Charge]] costs 1 mana less which can also be important.
I would use [[March of the multitudes]] as 1-off since the mana-costs are rather high and you don't want to draw it early on.
[[Venerated Loxodon]] is a good card I'm not totally convinced of. It reminds me on [[Urge to Feed]] but vampire decks normally have a ton of removal to keep their opponent down and thus minimize the chance of a counter-attack.

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Posted 27 March 2019 at 07:56 in reply to #623344 on W/G Standard: Tokens

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I added it instead of [[Sprout Swarm]]. [[Saproling Migration]] lowers the mana-curve and is useful thanks to the kicker ability later on.

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Posted 27 March 2019 at 07:40 in reply to #623340 on W/G Standard: Tokens

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Problem with [[Elvish Promenade]] is that it will push the deck over the already exceeded cash limit (14-16$). I will give [[Gilt-Leaf Ambush]] a try tough it might be too complicated to understand for a beginner.

*Edit: Just swapped [[Llanowar Elves]] for [[Elvish Mystic]]. Does the same but the average price is 1.11$ for the elves vs. 0.22$ for the Mystic, guess the Elves are played by too many people.

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Posted 21 March 2019 at 18:34 in reply to #623107 on monoG Beginner: Elves

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Any ideas of what to replace it with? I planned it with [[Immaculate Magistrate]] in mind as creature that can strengthen others but the Magistrate can be removed rather easily.

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Posted 20 March 2019 at 08:46 in reply to #623107 on monoG Beginner: Elves

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Two rectangular bracket's in front and behind the card-name: [[CARDNAME]]. Cards with an apostrophe (') in it's name can't be linked at the moment and the linking also only works in comments.

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Posted 12 March 2019 at 08:22 in reply to #622880 on BD: Resistant Horde

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Yes, but with 1$ as average price it will push the price of the deck way above the desired 14-16$.

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Posted 12 March 2019 at 08:20 in reply to #622919 on monoR Beginner: Goblins

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+1
Seeing this deck [[Cauldron Haze]] comes to my mind.

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Posted 11 March 2019 at 14:06 as a comment on BD: Resistant Horde

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Personally I'm no big fan of [[Pyromancer Ascension]] in burn decks because they normally try to be as fast as possible and Pyromancer Ascension takes some time to get ready. I would replace it with either [[Magma Jet]] if you need more burn, [[Guttersnipe]] or [[Hellspark Elemental]]
Let say you have 3 [[Mountain]], 1 [[Pyromancer Ascension]], 1 [[Faithless Looting]] and 2 other spells on your hand. You start with a Mountain and perhaps a Looting to draw two cards and discard a Mountain and a spell that you don't need right now. Turn 2 you play your second mountain. Now's the question what you got on your hand. If you have one of your creature you want to cast it to put pressure on your opponent, if not you can think about playing Pyromancer Ascension but it could also be that your opponent has put down a threat on his first turn that you need to remove. Either way lets say you don't want to play it on this but your next turn. So turn 3 you hopefully get to play a land and now put Pyromancer Ascension on the battlefield. You have 1 [[Faithless Looting]] and perhaps a second spell in your graveyard and now need to be lucky to draw more of those just to activate Pyromancer Ascension, not to speak to benefit from it. And using the flashback of [[Faithless Looting]] won't work until you have another Looting in the graveyard. So when you get it active it will probably be an overkill.

Greetings
Muktol

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Posted 11 March 2019 at 09:05 as a comment on Budget Modern Burn

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