One of my favorite titled creatures is in this deck: Walking Desecration. The creature's abilities are nice (forcing my peon opponent to send all his creatures at my massive undead horde, but the real reason I haven't cut him from the deck, is the kick-ass name.
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I haven't play tested this version of the deck yet, not since I added the 2nd (newer) Liliana planeswalker, and the Coffin Queen & Sorceress Queen (which I bought at a store recently).
A deck builder after my own heart. I love my black decks, whether they win or lose, they're always fun to play. So many wicked creatures and spells, so little room in my deck to put them all. Great deck!
Nice deck. I hate you (JK). Seriously, I hate playing against burn decks...just put mountains in play and fling those direct damage spells...game over. I hate playing decks like this because they're too predictable and boring (if you play them game after game). BUT, I am the first to admit how good they are. You can win game after game with a deck like this. Good job!!
No. I do NOT own Juzam Djinn, I put it in the sideboard so you can see the actual card, and see why I love it so, and why this tribute deck was built. IF I owned one (or more) Juzams...they'd be in this deck.
It's a difficult deck to play (even when trimmed to a more manageable number of cards), and it doesn't win a lot, but it's still my favorite deck. It's my baby, I'm ever tinkering with it, removing cards, swapping cards, reanalyzing. My initial deck was created maybe 10 years ago, and I've been reworking it ever since. It'll never be competitive head to head, but in multi-player play, I think my strategies are strong...at least the first time I play a group.
This deck could get singed in the Mana Burn era, but in the post Mana Burn era, generating MASSIVELY more mana than you can use isn't a flaw.
I need to do some research before using Bramblewood Paragon. I need an updated creature type list, most of these elves are from earlier sets, and they are just labled "elf", but I know for a fact that most of them are either elf warriors, elf druids, elf archers or elf scouts (possibly others).
1-16-13, just updated the deck. The deck listed above is set for a casual multi-player game where each player plays a deck of 100 cards. So this is the maximum size for the deck. It can easily be reduced to 60 by eliminating high cost multiples, color specific cards (Voice of Truth, Absolute Law, etc). Dropping the 4 Drifting Meadows leaves the deck with a nice 26 land count (suitable for 60 card play), other cycling lands can be trimmed as well, Gift of Estates can also be taken out. Lastly, remove any of the cards that get specifically advantageous in multi-player play that would be of less benefit head-to-head (Luminarch Ascension for example). I'd reconsider dropping excess walls, since they are imperative to defending against so many types of decks (small flyers, weenie decks, early ground pounders, etc). It would be better to trim a few angels than walls, even though the walls won't help you "win" the game, they will buy time for you until the big angels hit the field.
Of course, if you're going up against a red direct-damage dealing deck, be sure to remove Phyrexian Negator, or you'll be in for a world of hurt.
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