i know about the hybrid solar flare thing going on, and that wasnt intentionally... i was looking for U/W or U/B control decks and couldnt make up my mind, so it came out esper... and so far it seems to be the problem, with the current lands available in std (or just my landbase, dont know) there's not the flow in the mana as i would like... : / tried different setups and by turn 5 i always come up with either 1w or 1b short of what i would like... : / cutting 3rd jace? hmm, he is one of my draw-machines, and also milling oppenent 10 cards for SE fodder seems great as well as putting a potential 5 turn clock on my oppenent... traft was one of the beaters i just couldnt make my self to cut when i had acces to U/W mana... same with the suntitan/image... but im not sure i want more than one... sure it could be cool to increase the chance of drawing him, but with sphinx i should have plenty of drawpower to get to him... and if i draw him early he is just a threat that, if destroyed, is waiting to get back with suntitan.. once i get to playtesting i am considering: -1 Se -1 Grasp +2 unberial rites... just to complete the solarflare arch type... seing as it helps getting titans/sphinx in play faster... and also makes it "ok" for me to discard one of my larger creatures... suggestions comments? : /
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very cool casual deck... how are you planning on getting wall of nets out? or did i miss something?
if the birds aren't doing the trick for you, might aswell loose them... that way you cut down on some of your green lands, add 2 heroes of bladehold... for sideboard (which kinda looks like the reason you have green in the deck besides township) you can look at cards like revoke existence, and relic-warder... also Mikaeus, the Lunarch might be usefull aswell...
like i said, it seems solid :P
sure.. :P think thats the least i can do (both on returning your comments, and letting you know how playtesting goes..)
interesting... are we gonna see a snappy/surgical deck next? :P and if you got the time, would you be so kind as to give critic to http://www.mtgvault.com/ViewDeck.aspx?DeckID=251324 ? my WUB extraction standard deck : / (who else to ask for pointers when it comes to extraction?? :))
hi seems pretty solid.. one thing i would try look at, is the importance of mox opal vs another land... did a few simulated draws, and quite often i had a hand with mox and only one land and not looking forward to draw land the first 3 turns... i know the usefullness of mox, but it doesnt seem that you got enough low cost artifacts the have use for it early game, atleast not as much as another land.. i would go: -2 mox, +1 island +1 stoic... and play test on that :)
atm i'm a bit hesitant about adding unburial rites + elesh, though i am thinking about it. doing so would change the deck to solar flare with graveyard hate mainboard instead of sideboard... which really wasnt the original idea of the deck... i think im gonna play test this for starters and see how it runs, and take it from there...
so i've made a few changes now... also added a draft of the sideboard i was thinking... should be able to change the momentum of deck going more "aggro"... atm i'm thinking about: * loosing ponder for 2 something else... (elesh norn and a buriel rites ?) * changing negate for flash freeze SB... (wolf ramps, RDW) * giving the landbase a make over (seems messy with way to much "ETBT"... :( )
well ofcourse... atm ppl are playing UW control (blade'ish decks) so im thinking of something like negate/mental misteps for sure... ratchet bombs sounds like a winner aswell... maybe steel sabotage for temp. steel decks... im not sure if i'll be putting lifes finale as side board... DoJ sounds somewhat better in my would (4 mana cost)... thats one of the problems with the colours i have.. white have good removal, black has good removal, blue has counters... just seems hard to choose : / also would like to have room for a wurmcoil or timely reinforcements.. same with discard spells like distress... :-/
it was kinda accidental making it looking like flare... i couldnt decide on whether to go UB/WB.... dont really know what to take out in order to go with the solar flare twist to it. or if thats the way i want to go... thinking of dropping white and make it UB... but suntitan and Geist of saint traft are just to great to leave behind :)
i would remove the 2x unsummon for another 2x vapor snag's... then i would remove the 3 enchantments for 3 phantasmal image's...
cheatyface sideboard tbh :D
mill is just one win condition... this deck potentialy also work as a prison deck, with the amount of lock down cards i use.. if i decided to go the aura-way i'd proberbly would run WG or WUG...
not a bad idea... i'll see if i can fit it in...
now thats some statement... the one running suntitan deserves just as much credit since its original and cool... also this landbase could be more competetive by running fetches and tectonic edge vile they are still standard...
both cards are good in thier own way... ponder lets you look at an extra card and decide how they should be on top, shuffle if none of the cards are usefull and draw a card... preordain lets you only look at two, if they both are useless at the time you still have the luck of the draw... so you're drawing on luck no matter what... and sine you cant run 5-7 of either of the cards i run a few of each... also once preordain cycles out, ponder will be the playset to run... a bit the same with halimar depts... scry a few cards to get what you want, but still not something i want to many of since its a enter tapped land... good for first land if i start and later once i get the 4-5 i need to cast everything and still have mana open for a mana leak
we played draft with the boosters... was great fun...
like said my sideboard is still work in progress and i think it was elsalvador who suggested the wurmcoild since the original deck started out with two grand architects... otherwise i think it would be against something like burn / BR vamp aggro which has a lot of targeting spells and indirect dmg (highborn + bloodghast)... in that matchup i'd apreciate the lifegain and P/T of the wurmcoil...
the idea behind the wurmcoil is that with grand architect i can throw it out as early as turn 3... giving me a solid beater with lifegain and deathtouch... also in that case i'd prob make the switch with the automatons (ie 2-3 out for same amount of grand architect, and 1 bear + the last automaton for 2 wurmcoils...
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