Shhhh What can I say, Hydras are the best :)True lay of the land is a very poor substitute for farseek but it sort of generates virtual card advantage in that it thins your deck by taking out lands and putting them in your handYou know what just for you i'll take out 2 lay of the lands and add in one of each :P(I'm not a fan of having singles in my decks but whatever)Having Domri over Garruk tho is purely personal preferenceFor me it's just nicer to have a 3 drop planeswalker but I can definitely see how powerful Garruk would be
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Try fitting in guttersnipe if you're going for burn
Good idea.I don't think that many other decks can compete in tokens especially when I'm running so much control (plus I've got Electrickery, Izzet Staticaster and Mizzium Mortars sideboarded)
NICELooks much faster with the mana elves and hasteJust a small tweak i'd rather get 4 elvish mystics and 2 arbor elfs just because arbor elf can sometimes be inconsistentI'm also not too sure on the huntmaster but it's personal choice i guessone last thing: try adding burning tree emissary
Good choice :)My late game choice of win condition is Goblin Rally + Overloaded Dynacharge thoaetherling is also heaps expensive >>
I changed the decklist a lotIt's basically a new deck...
Sorry if I seemed a bit aggressive I just felt a bit insulted :P
... 1 combo?I use the same creatures...1 combo?You didn't read How to Play obviously
I think my deck has more synergy than yoursFor example you don't have Desecration Demon which forces your opponent to sac creatures and make your creatures strongerWhy do you need to making things unblockable when you already have 5/5 flying Jace's Phantasm and 6/6 flying Desecration Demon... Waste of mana much?Also you have no creature removal The only thing you have is Dimir Charm which won't work against bigger threatsMy deck will also be fasterYou have more lands clogging your deck and you need 4 mana to play diabolic tutor whereas i can play 4 mana to play Desecration Demon or Lazav, Dimir Mastermind (and then Murder your strongest creature and copy it)As well as that Mind Grind needs lots of mana to use it effectively so it's not good in rush decks and you're running 4 in your deck..."Good Combos"Are you serious broIf anything my deck has more combos than yours
haha it was more of a joke than actual criticismI always associate green with llanowar elves and sorcery fetch lands
You rely a lot on the Pyromancer + Dragonshift combo but if you don't get Pyromancer out early and making tokens ASAP i think this deck will be a little slowIdk try adding more creatures?
Where's the mana ramp at ?
Heh I have to agree Kraimer But then again that's why you gotta help new deck buildersTeach em the ways of the mana base, mana curve, card advantage etc
Fair enoughI love hydras to bitsMost badass creature type in the game without a doubt(next to dragons of course)Hydra decks in general tend to be "win more" just because of the fact that if you do manage to get a hydra down before your opponent is prepared for it, you've basically won from thereGood luck with your further tweaks :)
The chance of getting 4 creature lands when you only have 8 in the deck is 8/60That simplifies into basically 1/7 which is honestly pretty low...Again elite arcanist is 1/1 without hexproof, so easily destroyed by removal or countered I really love your combos tho, you're so clever for spotting these infinite mana cards.It's just getting them into work (consistently) is very hard
^exactly thisYou never see pro players mainboard or even sideboard elixirs
Excellent concept on paper but very weak in gameYou're not running any counterspells even though you're blueANDYour deck relies on elite arcanist which is a measly 1/1 without hexproofElite arcanist is a 4 drop Any control decks running counterspells or removal can kill it with 2 mana with doomblade or essence scatter etc (some as little as 1 - elecktrickery and other 1 to cast burn/removal)
Are you aware of the concept of "thinning your deck"?This is why fetchlands of Zendikar were so powerful and so expensiveWhen you play elixir you get your deck back closer to 60 cards again making it mathematically harder to get the cards that you want. Also nobody plays mill in the competitive scene. As well as that how do you know that when you shuffle your deck again that you won't hit a pocket of something you don't want again? Shuffling is a random processElixir is a good card yes but not mainboard worthyPut it in the sideboardYou never see elixir in the mainboard of tournament decks (and not in the sideboard either)
What he saidI think you need more aggressive 1 drops ready to deal damage and pressure your opponent earlyTry putting in Rakdos Cackler
I don't think is tournament quality just yet...I honestly think adding blue isn't worth it in this deckSure Vorel is a pretty nice addition but when your hyrdras are already like 5+/5+ there's no reason to add even more counters...Same with Master Biomancer. Not worth the 4 mana.My suggestion is you take out the blue and put in more green mana ramp cards And rancor...Why haven't you put rancor into this deck yetSorry to say I don't think this deck is worth the 300 bucks for it's effectiveness
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