Glad to help.
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goblin war strike is a good cheap way to deal some damage with that many potential goblins.
if you switch out the creatures to soldiers, captain of the watch gives all soldiers +1/+1. and there are plenty of soldiers with flying in vintage. just a thought. still good what you have here. especially since you have all the token generator, instants and sorcery cards. Flood the field, with creatures? It works.
I love infect creatures. Nothing like dropping an opponent with poison counters. Live wire lash and the green instants is a great idea. not an entirely original idea but its extended and under 60 bucks. Good work.
Iona, such a sick little angel. I love her!!!!!
good stuff, there. The blue is a good idea, that I have never even considered. I have draw/discard blue spells. Eldrazi has some really sick creatures that would deserve a place in this deck, so valid points there. This deck has been assembled as a continuos work in progress since the late 90's/early 2000's, so its more of the 'journey not the destination' idea with this deck, although I have gotten the key pieces I think I am only shy a couple entombs and a buried alive. The dark ritual with putrid imp and exhume gets whatever is in my hand in the first turn. or with just one mana, first the imp and second turn reanimate and whatever is in my hand. It has more of a demoralizing effect on opponents and doesn't lose often. The dark ritual, buried alive and I get a choice in the second turn. I chose the creatures specifically for their secondary effects. These in particular seem to have a lasting impact on someone that has never see a deck like this before. I have tried several nasties out there and these seem to get more emotional response out of my opponents. Never got to try Eldrazi though and most of my friends are dreading that day.Anyways, thanks for your comments and I will keep the splash of blue idea and quite possibly move in that direction.
There are a ton of creatures in red and green that have the bloodrush ability. add wildwood rebirth to get those cards back and do it again.
well you have a lot going on there. w/r decks are best used with battalion abilities. however you can go with the slivers idea. More madcap skills and pacifism for sure. Lose the artifacts that aren't equipments. forget about white's temporary boost ability and go heavy into red's direct damage. concentrate on the strength of the colors. if you want to stick with goblins then try and get legion loyalist, and krenko, mob boss. the populate cards can be good then if you invest in dragon fodder or krenkos command, they make goblin tokens, same with white's gather the towns folk or raise the alarm. but in that case stick with the goblins. white has decent flyers and great enchantments and anti-enchantments. w/r is sometimes called boros, so search for decks on this site with that tag. some of these guys have sick versions out there for real cheap.
hell yeah!!!! that is how you do it. paranoid delusions is such a great card. suggestion to keep it closer to 60 I would lose grisly spectacle and undercity plague (such great cards though) because of its cost. get 4 sinister possessions and lose chronic flooding. (still a great card) . You can switch out cancel with vex so you won't need 2 blue, just 1 blue 2 colorless., sure they get to draw, but when you mill the crap out of someone its more insulting than helpful.
yes, I see what you are doing here. looks good. try sewer shamblers, unbreathing horde and liliana's reaver and replace corpse blockade with one of those three. The reavers have the deathtouch ability and you already have deadly allure (love it!!!). for a golgari deck anything that has scavenge is crucial. The horde can just get all kinds of sick and out of control. Good work!!!!
if you don't mind staying in vintage, burnt offering and songs of the damned is really cheap ways to get more mana.
thank you, so much.
ever think of using Mind grind?
you could add Door of destinies.
firecat, flame burst and a good old book burning. nice to see some of the older cards.
indeed. that's a good one for sure. I hope to have this deck finalized very similar to what you got there. Good ideas for sure. thanks.
one thing i noticed, protection from red doesn't save the creatures from apocalypse. remove does not = destroy. jokulhaups would not get the creatures though. 'remove' still gets them. it doesn't target them true, but it does blanket the field with an effect like 'exile' but before they called it that. jokulhaups says 'destroy' so all good there. as for your legality issue, i don't have a clue why .
also volrath's curse is really cool enchantment for the opponent's creatures.
spiketail hatchling. its not a fairy but still good. cloud of fairies is fun.
more guttersnipes for sure. go with gold fashioned fireball or devils play, they are not instants but devils play has flashback. young pyromancers are good and cheap. incinerates are just like searing spear, more damage that way.
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