hydras that come in with x 1/1's. then use the guildmage to get tokens, then populate. still thinking about that one.
Permalink
that is a good idea you have there generate creatures with 1/1 counters, turn those into tokens and then populate, the scavenge the dead, and start over. so sick!!!! i think it could be done differently but the idea is solid.
love it. i have the clockwork creatures and always wanted to put those and the archbounds into a deck together. also think of hunger of the howlpack, it adds counters and has the morbid effect.
it's fast and hyper aggressive. the creatures are weak though. they don't look like they can take much of a punch. most of these effects wouldn't hurt hexproof or a couple of big nasties that green is known to produce. mid game though this could really cause some problems.
you have to play it from your hand. this would be a good way to lose.
i'll check that out.
also check out perilous myrs, and tuktuk the explorer.
yeah that's a fun idea i do the same with the goblins and a goblin grenade. I also use, in another deck, sac polluted dead to altars reap, i get two cards and the opponent loses a land. My play style is sacrificial so i love seeing other players build like this.
its been my experience that damage is going to happen. for just 5 mana (2 green, 2 red and a colorless) you can send a 2/2 guildmage into an attack with +9/+8 trample. you are going to lose creatures, that shouldn't be a problem for this deck, you have enough, so just make another one. creatures in this deck are shock troops. they hit hard, they destroy the enemies defenses and with any luck hurt the the opponent and if they die they are easily replaced with something bigger and repeat the assault. a good running gruul deck only needs to have this work a couple times. don't worry about creatures dying, its what they do.
maybe add some negates to make sure no direct damage gets through, in addition to the counter spells. i would lose righteous authority and double up and get a set of the elocutors.
volcanic awakening with storm and then roiling terrain. should be fun.
are you trying to get rid of the opponents spells so they can't be used or trying to prevent the damage from spells that remove creatures killed by their effect?
sluice way scorpions are good. of course lotleth trolls but you don't have to have them. the guildmage is actually not used enough. putrefy and abrupt decay can be a life saver, also treasured find can be real helpful.
love these kinds of decks. put in wildwood rebirths and get those bloodrushers back and play them again in the same turn. its such a sick thing to do.
i was definitely was thinking elementals and the those lightnings. I have some.
i used to. but then i got lilliana's caress and never used megrim again. i suppose you could use that an get double damage but that gets redundant. decks like this need to be able to get damage from a multitude of sources. its the only way to keep them off guard.
dream salvage is cool. never heard of it. tendrils on the cat or the rats is sweet. never thought of that. affliction is a must have in these types of decks. yours is original or different than the others. mine for sure. sangromancer is cool but check out the different types of specters, hypnotic specter for sure.
shrieking affliction and/or black vise. Make them take damage again once you have stripped them of their hands. its totally sick.
So that's what this guy does. Irritating at first but now its kind of funny in the not funny way.
all the ways I can think of are convoluted and expensive.
201-220 of 307 items