malignantmatt

57 Decks, 324 Comments, 45 Reputation

For multi player sizzle is good but for one on one just use lightning bolts. Same with 'breath'. Lose that for some sick high cost rakdos creature.

Impact tremors usually goes with token generators. its kind of lacking the potential punch that it could have.

Skull rend should have more efficient counterpart. Look for that.

Fanatic of Mogis may not have much of a punch when he drops. Your devotion my never be high enough to justify his cost. Use Fanatic of Xenagos instead. Also that 1B2c black berserker that grants intimidate when he drops.

If you are going to be so bold as to run no basic lands switch to fetch lands and shock lands. Shock lands can be fetched as they are both land types.

If you are using black where is abrupt decay or putrefy?

Anyways, just off the top of my head.

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Posted 13 September 2015 at 22:35 as a comment on Jund Battle Royale

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either way, how does first strike not work but deathtouch does? moving on...
if you use the nest to fight it will eventually die from progressive damage. 'Protection from...' would fail since you couldn't even target the creature while protection is active. You could make it indestructible but seriously at this point why? That is a lot of spells to get off a one trick pony that can fall to bile blight, scouring sands or drown in sorrow. I love killing tokens en masse.

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Posted 02 December 2014 at 12:41 in reply to #520259 on [Standard/Infinite-Combo] Bees

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fighting is not damage. if that was true your nest would die after 2 fights as damage only heals at the end of combat. quit fighting me on this.

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Posted 02 December 2014 at 03:02 in reply to #520259 on [Standard/Infinite-Combo] Bees

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deathtouch doesn't work in a fight. Power vs. toughness. that's it. this combo doesn't work. sorry.

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Posted 02 December 2014 at 02:42 in reply to #520259 on [Standard/Infinite-Combo] Bees

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This combo doesn't happen. Fight damage is not considered combat damage. You don't get a hornet for that. Same reason death touch and first strike don't work.

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Posted 01 December 2014 at 00:39 as a comment on [Standard/Infinite-Combo] Bees

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unruly mob, yes!!!! totally forgot about that one. he is currently in a white/black enchantment deck that is constantly being tweaked. good thinking i will look into that.

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Posted 22 September 2014 at 12:39 in reply to #505385 on Grit, Nerve and Valor

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I agree with hormarci a little. lose the bloodcrazed gobby for the rollicker. he has a cheap bestow cost.
barrage is for the 1/1's from the crusader, correct?

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Posted 15 September 2014 at 12:21 as a comment on What can you do with one?

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bump is lame. flashback is too high. I can get you more crowd's favor or similar.

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Posted 14 September 2014 at 19:02 in reply to #502973 on Unification of the Clans

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knowing omni the way I do he is planning on using it on the opponent.

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Posted 14 September 2014 at 19:01 in reply to #502979 on Unification of the Clans

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lose clear a path and mark of vampire then add more crowd's favor. then you have more fuel for reverberate.

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Posted 14 September 2014 at 17:52 as a comment on Unification of the Clans

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4 preists, 4 aristocrats, 4 mobs, 4 blood artists, 4 gather townsfolk, 4 raise the alarm. should be 24 cards. add 4 disentomb and 2 atheros. 30 cards add 10 more whatever you want. 40 cards then 20 lands. half swamp half plains. maybe some a guildgate, land fetch or shock land. Bam!!!

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Posted 19 August 2014 at 02:41 as a comment on Sacrifice to Overrun

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no totem armor? boar, snake, spider?

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Posted 18 August 2014 at 12:23 as a comment on Starter Budget: Aura

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so the only reason to have blue is for the draw ability? the demons just add some insult, I see no real need to have them in there when you are just looking for the 2nd rite and sorin. that is pretty cruel deck you have there.

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Posted 18 August 2014 at 11:47 as a comment on Hidetsugu & Sorin Markov

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instead of draw, look into revealing cards for land or creatures. There is lots of options for that.

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Posted 16 August 2014 at 12:53 in reply to #494955 on [Pauper] Budget Beast

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wow this is weird. i have been working on this same concept and i put together something that is eerily similar to this. It isn't listed yet but wow, so close.

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Posted 16 August 2014 at 02:49 as a comment on Elemental Army

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I am not on my game today.

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Posted 15 August 2014 at 14:34 in reply to #494955 on [Pauper] Budget Beast

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evolution creatures could still be useful in this.

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Posted 15 August 2014 at 12:15 in reply to #494955 on [Pauper] Budget Beast

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my mistake. sorry about that. adaptation is pretty sweet.

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Posted 15 August 2014 at 12:14 in reply to #494955 on [Pauper] Budget Beast

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this should be in modern. switch out that elf with Mwonvuli beast tracker. not the same thing as drawing but you can pick almost any beast out of your deck when he comes into play.
or
go with beastmaster ascension and you get the chance to buff out those guys.
or
get aspect of hydra and punish them with devotion to green.

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Posted 15 August 2014 at 12:01 as a comment on [Pauper] Budget Beast

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claws of valakut is awesome. i have got to get that.

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Posted 12 August 2014 at 19:05 as a comment on Goblin Burn

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