Majician

83 Decks, 353 Comments, 32 Reputation

Someone has too much time on their hands!

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Posted 21 January 2014 at 01:25 as a comment on Not so budget deck

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Agreed, but the whole point of this deck is the unique win-con!

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Posted 15 October 2013 at 23:57 in reply to #404408 on Draw 2 Death

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What are you going to do about Crucible of Worlds? Try 4 Thoughtseize. :D I would also run 4 Hymn to Tourachs maindeck as well.

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Posted 15 October 2013 at 23:45 as a comment on Sinkhole

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I know Hover Barrier has cool artwork, but why would they be in your deck? Just use 4 Guard Gomozoas. Do people you play against run Sever the Bloodline or something?

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Posted 15 October 2013 at 23:30 as a comment on Draw 2 Death

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The mana curve is too high. Every single standard deck archetype will destroy.

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Posted 04 October 2013 at 03:51 in reply to #401101 on Head Games

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+1 for Ashiok - the new Nephalia Drownyard!

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Posted 30 September 2013 at 15:47 in reply to #400269 on Head Games

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I actually really like this deck. Act of Treason + Rapid Hybridization is a great combo!

Blistercoil Weird has some good synergy here. Also, maybe having one or two big finishers could be a good idea - like Niv Mizzet or Hypersonic Dragon - both have good abilities and can deal a great amount of damage (especially Niv.) The Chandra from M14 is pretty amazing too, though this is most likely a budget deck and Niv and Chandra are pricey! Izzet Charm is a good utility card, maybe consider using two?

For the sideboard, you could include some red artifact removal, some Cyclonic Rifts, and some counterspell magic (Counterflux is pretty cool, Syncopate, etc.)

Blue is my favorite color and I love it when combined with red for that direct burn. Good luck!

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Posted 30 September 2013 at 15:46 as a comment on Izzet Burn/Tokens

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This mana curve is terrible, by the way. I like the idea but holy shit you need to make it work!

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Posted 30 September 2013 at 04:16 in reply to #400200 on Head Games

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No dual lands?

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Posted 30 September 2013 at 04:14 as a comment on Head Games

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Is there something I'm missing with Norritt? I know that it can untap Merieke again obviously, but the second ability seems fairly specific. All three of those cards in tandem would be cool, but I don't know if I'd want to use a slot for Hidden Strings as it's only a one time use, and I don't see myself being able to abuse the Cipher part really. This is definitely something to consider though, thank you!

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Posted 22 June 2013 at 16:17 in reply to #369071 on MERIEKE RI BERIT YUHHHHHHHH

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I know how to use the Gatherer haha. I meant specific recommendations - I'm pretty set against using sac outlets as the creatures are destroyed anyway if I untap or if anything happens to Merieke. Thank you though!

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Posted 22 June 2013 at 16:12 in reply to #368838 on MERIEKE RI BERIT YUHHHHHHHH

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Hmm any other suggestions? I feel like that would be cool - Attrition in particular wouldn't help me because everyone in my playgroup uses black - but I'd rather not sacrifice the creatures I steal and just use them to beat face. If someone messes with me, their creatures are going to die anyway. There might be some good utility in sac'ing them though. I'll investigate it further!

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Posted 21 June 2013 at 20:13 in reply to #368838 on MERIEKE RI BERIT YUHHHHHHHH

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My playgroup together made the recent decision to honor the "official" EDH banned list. Buh-bye, Primey!!

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Posted 31 May 2013 at 15:42 in reply to #353792 on Unforgivable Sens

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Thanks for the comment! The main purpose for Tinker (or Arcum Dagsson) would be to fetch Mycosynth or Darksteel Forge, so doing a minus 6 or 9 on Tezzeret is pretty much out of the question. He is great, but I just can't fit him in here. The problem with Arcum is that I have to sacrifice an artifact creature, which I don't have too many of right now (only 9.) I would like to make it more artifact themed than it already is, but the non-artifact creatures I have in are just too good utility-wise.

About Tinker being banned, my playgroup doesn't follow the offical EDH banned list. My mono green friend has a Primeval Titan in his deck, and I was using Griselbrand in my mono black (not as my commander, though!) While they are extremely strong, they are not game breakingly powerful in any of our decks. I will probably use Tinker, but I actually did not know it was officially banned!

Thank you!

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Posted 20 May 2013 at 07:28 in reply to #353792 on Unforgivable Sens

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I don't even understand what's going on here. 58 cards? 4 Mutilate mainboard and 2 sideboard??

It's a bit too uniform IMO. Sever the Bloodline and Tribute to Hunger are amazing 1 or 2 ofs, and the new Liliana is basically a requirement for a mono black deck. Also, there are no control type cards, e.g. Liliana of the Veil, Duress, Despise, Surgical Extraction. One of black's strongest assets is screwing over your opponent, you should utilize that!

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Posted 27 July 2012 at 22:32 as a comment on Mono Black M13

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Honestly, Kessig Cagebreakers is really cool but it's definitely "win more." Against a good deck, there are better things to do than turn 5 Cagebreakers. If it even survives long enough to swing, you had better have enough juice in your GY to make it worth it because it is probably going to be blocked to death.

Gnaw to the Bone is an absolute must though. I like Fog as well for biding time - between the lifegain and prevention, it's pretty hard to beat unless you get outdrawn.

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Posted 27 June 2012 at 04:19 in reply to #267560 on A Grave Vengance

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Interesting take on Splinterfright. I feel like some of the cards are counterproductive though, honestly.

Young Wolf may net you a chump twice, but you probably want it to be dead as soon as possible so Splinterfright can come into play. Forbidden Alchemy is a great card but you don't get double use from it, and it hits the curve strangely at 3. With a really cheap to play deck, you don't even need all of that mana ramp. I just recently dropped my x2 Birds (I know, x2 right?) and it has not affected my deck negatively in any way. It made room for Wingcrafters...(Wingrcrafters + Splinterfrights = WIN)

With a Splinterfright deck, you want to turn 2 get a creature in the graveyard so Splinterfright can hit turn 3 (obviously.) The BEST way to do this is with creatures that can kill themselves if they need to. These are all of the 2 drop outlets I use in mine:

CREATURES:
x4 Boneyard Wurm
x4 Alchemist's Apprentice
x4 Phantasmal Image

NON-CREATURES:
x3 Tracker's Instincts

I also use Phyrexian Metamorphs, but those are more expensive to put directly into your GY.

I also highly recommend Gnaw to the Bone and Fog for longevity, because sometimes it DOES take a little while to get the ball rolling with Splinterfright, and these cards can hold you over until you can just take over the game. Snapcaster + Fog is wonderful as well.

Just some ideas for improvement! I've had insanely good success with my deck, aside from any amount of graveyard hate (Nihil Spellbomb, I'm looking at you!) Fortunately most people I play with don't pack those, and the most potent graveyard hate is rotating out (Surgical, Nihil, etc.)... or so I thought....but TORMOD'S CRYPT is getting reprinted in M13. THAT SUCKS! Hopefully no one ever runs them in their sideboard -sigh-.

Here's mine, take a look.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=315632

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Posted 24 June 2012 at 02:54 as a comment on A Grave Vengance

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Not true at all with this deck. Let's say you have both combo pieces out, annnnnd here we go!!!

You gain one life.
Sanguine triggers.
Sanguine resolves.
Exquisite triggers.
Exquisite resolves.
Sanguine triggers.
Sanguine resolves.
etc. etc. etc.

This WILL end - once Sanguine's ability resolves and your opponent has 0 life as a result. How can the game keep going on after you've won? It can't. As soon as someone's life is 0 (barring Phyrexian Unlife and other specific cards), the game is over, and you sir, have won with a broken combo!

Very nice deck, I made a similar one for casual mulitplayer with friends, and they do NOT enjoy it - none of them play any extraction at all :D

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Posted 30 April 2012 at 04:27 in reply to #250550 on Life=Death

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Rereading my comment, I still think I sound somewhat like an asshole haha so I apologize for that. But yes, I was really trying to give you some sound advice, and I'm glad you saw that! I understand you're going to keep this block constructed, and even though I strongly disagree with taking that road, it's your decision and if you are having success with this deck then you are having success with this deck! Doesn't matter much what anyone tries to press on you haha. So, with that being said, I have a few more suggestions (block constructed.)

- Spellskite! He can save your Lab Mani......just kidding.

- Thought Scour, which I mentioned before, is your best bet at an instant draw spell for win. Plus mill synergy.

- Mask of Avacyn is an expensive Swiftfoot, so that could possibly be worth it to protect the combo.

- Gnaw to the Bone can do so much work for your health if you need to save yourself from a beat while you set up for mill-win or if you only need a few more swings to kill your opponent. This card has done WONDERS for my self-mill deck as a 2-of. I know you only run 13 creatures which isn't ideal for this card, but it's a thought!

- Clinging Mist can also save you from a beat (though I just use 4 Fogs) if you're getting down to the wire, especially if the Fateful Hour effect is happening.

- The only counter that is worth using from this block is Dissipate, and while it is expensive, it's pretty useful.

I know you know of some of these already but here's my 2 cents. I'm forgetting a couple of things but when I remember them, I'll comment again.

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Posted 26 March 2012 at 23:35 in reply to #243720 on Self-Mill

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I've changed this deck in real life a bit since I originally posted it (mostly changing the SB), but the Mana Leaks are still not there. I will explain my reasoning.

1. My opponents have no idea that I don't run Mana Leaks.

If someone goes up against Solar Flare, or Esper control (because they haven't figured out that it's SF yet), they are already thinking that I have 4 Mana Leaks. Period. People still play around my two open mana (which is really there for a Vapor Snag/Go for the Throat), so I'm basically making use of a card that I don't even run. MINDFUCK

2. Dissipate exiles.

This point can be hit or miss, but I shed no tears when I exile that Ancient Grudge, or Lingering Souls, or Gravecrawler, or anycreatureinyourgraveyardifyou'replayingSolarFlare, or....you get the point.

3. Mana Leaks are shit late-game.

Sure, it puts your opponent back 3 land (and they still get their spell off...), but is that really what I'm trying to do here? No, I'm trying to land a fatty late-game and beat face with it, not stall out my opponent's mana on my turn. The deck has so much recurring synergy that it doesn't matter if the fatty is dealt with a couple of times, it will probably come back. Which is why my opponents then realize how much they would rather have had a Dissipate instead of that Mana Leak they used on my Sun Titan...which I will Unburial Rites next turn for a Sun Titan chain ending with an uncounterable O-ring on their...whatever it is.

Thanks for the comment! I would highly recommend playing with this deck, it has done VERY well against almost every archetype that it has come across (hasn't placed under top 2 at any FNM yet.) The only trouble I've ever come across really is Tempered Steel, and that's because my meta doesn't really have a lot of Tempered Steel players in it, so neither my MB nor SB are very prepared for it. It's just too quick, and Go for the Throats fill my hand with dead cards. I just simply do not have enough SB room for another Revoke Existence and Doom Blades to switch with the Go for the Throats.

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Posted 26 March 2012 at 02:30 in reply to #238219 on Esper Nova (Solar Flare)

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