I'd recommend cutting Abundant/Fertile Ground. With all the sorcery ramp you have in this deck they're kind redundant: they achieve the same purpose, but they do it worse. When you do add lands, you'll want mostly Forests. That said, add some cool shit to fetch up a Mountain or two and make sure you always have access to red. Mebbe a land list like this (if you want you can just copy/paste this into the bulk importer):Gruul GuildgateRugged HighlandsGruul TurfEvolving WildsTerramorphic ExpanseJund PanoramaNaya PanoramaMountain Valley21 Forest 8 MountainAlso: Thornweald Archer! Same thing as Deadly Recluse, but with the stats switched.
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Pseudo-Boardwipe:InflameLava StormPharagax GiantSwirling Sandstorm
MOAR RAMPPrimal GrowthGrowth SpasmBorderland RangerSylvan RangerCivic WayfinderCentaur RootcasterDawntreader ElkDiligent FarmhandKodama's ReachSkyshroud ClaimFar WanderingsExploreFertilidHarrowOndu GiantSakura-Tribe Elder
Rampin' Weenies:Llanowar ElvesElvish MysticArbor ElfDruid of the AnimaBoreal DruidWood ElvesFarhaven Elf
Rampant GrowthFarseekNature's LoreKodama's ReachRanger's PathSkyshroud ClaimUlamog's CrusherHand of EmrakulFrenzied TillingLightning BoltFlame SlashBloodfire Infusion (pseudo-boardwipe)Generals: Bloodbraid ElfFeral AnimistGruul GuildmageSkargg GuildmageSavage VentmawTattermunge WitchZendikar IncarnateWoolly Thoctar (if you wanna splash white)Immerwolf (if you wanna switch over to an aggro wolf/werewolf theme)Bear's Companion (KEEP THE BOGE)
I reckon it's kind of a toss-up between Entreat and Decree. Entreat definitely makes angels better, but Decree isn't really meant for making angels: the idea is that you cycle it at the end of someone else's turn, make hella soldiers, and then swing in for the win. As for those other cards:Gisa: Amazing. Turns any critter into more zombies. Grave Titan: Also amazing. I'm embarrassed I didn't suggest it already. I've failed you for the last time.Goldmeadow: Noooooooope. If you're ever in a position where you'd rather have a weaksauce weenie that one of the cards in your hand, then that card that you're about to discard shouldn't be in the deck in the first place. The ability is cool, but 1) it's on a squishy li'l critter and 2) you have to discard to activate it. Not awesome.Requiem: I'd try it. It's not super strong, but it's a big flying body and the ability is actually surprisingly good. Combined with Gisa, you have an endless supply of spirits/zombies. All in all, it's solid. Not a must-have, but definitely worth experimenting with.Secure: YES. All the instant-speed token generation. ALL. OF. IT. It's cheaper than Decree (again, 99% of the time you'll be cycling it anyway), but not as versatile. Go with what ya feel.
No Decree of Justice/White Sun's Zenith?? That's bread and butter white tokens. Empty the Pits is mana-intensive, but might be a good inclusion. LOVE Army of the Damned.Twilight Drover is insane. Nice pick.I'd cut Breeding Pit and Commander's Authority. The constant cost of the Pit is worse than you might think—being constantly two mana behind is a huge blow, even in a format as slow as EDH. Plus, Bitterblossom does the same thing WAY better. Commander's Authority is decent but 1) it's attached to a critter so there's a huge risk of getting two-for-oned and 2) for the cost there are better options. Increasing Devotion: Bam, same cost but instant gratification. Plus when you flash it back shit gets FILTHY. I really like Crib Swap. I don't think it's necessary (you've got Path, Swords, and plenty of boardwipe), but I like it. It's a fun card, and it's flexible.
God dammit
Crucible of Worlds just ain't that great, man. If you have a reason to have lands in your graveyard, it's amazing. If your playgroup is heavy into land destruction, it's AMAZING. But having two cards just for their synergy with each other is bad news. :/ Other than that, it's just an expensive card that won't do anything for you 90% of the time. It combos really well with things like Titania, Protector of Argoth, but it's definitely one of those cards that should only be in the deck if there's a specific reason for it. That said, this is a sexy list. The only things I would add at this point are token generators, boardwipe, and spot removal (for creatures AND other things). White has the best spot removal going, but in this deck it might be good to keep at least some of it creature-based—it'll be slower and more expensive, but you'll get extra value when you sac the creature for a rad effect. Kor Sanctifiers, Enlightened Ascetic, War Priest of Thune, and Luminate Primordial are all very strong in that regard. Other than that, Path to Exile/Swords to Plowshares are amazing, and Return to Dust is vicious. Day of Judgment and Wrath of God belong in pretty much any white deck. Hour of Reckoning is superb boardwipe if you don't normally play against a lot of other token decks, and Fell the Mighty (which is in that white precon deck) is a really interesting card. I haven't played with that last one much so I can't really vouch for it, but it looks like fun. Also, I'd highly recommend Decree of Pain in here. It's a solid card anywhere, but if you have a good chance of killing lots of creatures when you drop it it becomes AMAZING.Reliquary Tower?Srsly. Ophiomancer. It strong. Viscera Seer is another weenie that has a surprising amount of value in a token/sac deck. If you're lucky enough to get both online at the same time you have a wicked deck massage engine.May I ask why you included Blood Scrivener? I'm super stoked that you have Sadistic Hypnotist in here. He looks so damn good, but I've never gotten to play with him.
Get them Agents OUTTA there. There aren't many reasons to sacrifice a land, and that's definitely not one of them. Agent of the Fates is an awesome card, but how many things do you have that actually target it? Better to run Innocent Blood and Barter in Blood and call it good that Agent of the Fates and a couple buff spells that will only take up room in your 99.Identity Crisis is hilarious and good. There are few cards that so eloquently say "hey player who ruined my combo, fuck you in particular." I'd cut Prism Ring—life gain is for suckas. The speed of EDH allows you access to stuff like Beacon of Immortality and Debt to the Deathless, but for the most part life gain in and of itself just isn't worth the card slot. Unless you have consistent synergies with life gain, it's usually not worthwhile. Blood-Cursed Knight is dope a lope, but it won't do you much good in EDH. Even if you had waaaaay more enchantments, it's too small and too easy to get rid of. If a creature isn't providing utility for you and/or scaring the hell out of your opponents, it's not doing much. All those enchantments are rad. I'd recommend adding Dictate of Erebos and Dictate of Heliod to make your weenies even scarier. The white deck from Commander 2014 has some AMAZING token production options. Beyond that, Conquerer's Pledge, Storm Herd, Increasing Devotion, and Entreat the Angels are all excellent options for token production. Finding a good balance between li'l creatures that recur or make stuff (Reassembling Skeleton, Nether Traitor, Ophiomancer, etc.) and big spells that make hella weenies is key. Also, don't forget to buff those weenies. Combos are rad, but cards like Intangible Virtue and Captain of the Watch are just as likely to win you the game as going infinite—and they won't be as scary to other players, which means you're more likely to succeed. Never underestimate the danger of being ganged up on by opponents who fear your power. The politics of EDH is one of the best and trickiest parts of the game.
y u no run Exsanguinate? Also, Barter in Blood would be great here.
Okay so: if you're playing control, card advantage is almost always better than ramp. Thirst for Knowledge, Think Twice, Inspiration, Jace's Ingenuity, Forbidden Alchemy, and similar cards will help make sure you have plenty of answers AND plenty of land—if your numbers are good, you'll very rarely miss a single land drop. The main reason you'd play ramp in a deck like this is 1) your strategy requires nutso amounts of mana (it doesn't) or 2) you have key cards that cost 3 or 4 mana that you want to get out a turn early. A handful of boardwipes will remove the need for most creatures, to the point where you can effectively trade preeeeetty much all those critters for 3-4 copies of Day of Judgment. It's all about card advantage: even if they only play two or three creatures, sweepers kill 'em all and only cost you one card. That's a mighty fine deal. However, the best aggro decks will have you on the ropes by turn 4, which is why stuff like Wall of Omens is DOPE. If you're intent on keeping critters, I'd suggest keeping the Walls of Omens and the Walls of Denial, and adding 2-3 Profaner of the Dead. It's a cheap sweeper that leaves you with a good-sized critter, and it plays VERY well with those walls and their big butts. So, that's my thinking for now: you ain't need all that ramp (even though I know it's fun), and grab some instants that draw you stuff.But it's just advice, man. https://www.youtube.com/watch?v=whNW0NxfA2A
http://33.media.tumblr.com/8b1917bd3085cce7f79bf9a50e30d93c/tumblr_nlaybmtdEz1s96utdo1_400.gif
Thanks much!
Thanks man! I just ordered the stuff for the list above, we'll see how it works out.
Nah dude I know, I'm talking about the Lawkeeper.
Like I said man, just happened to have it lying around!
And I would totally put him in here if I had the budget. Pretty much anything in here that costs over a buck is stuff I had lying around. :/
I thought about how nice it would be to blink the Angel, or reset the Geists, or Ponder with the Hussar... and I couldn't resist. hahaSadly, blinking will kill the Hussar. But if I stop an attacker and Ponder at instant speed, I reckon I can live with it.
HOW DID I FORGET ABOUT IMPOSING SOVEREIGN. Honestly, Downpour and Blinding Beam are probably better options than Repel the Darkness, I just have a cantrip fetish. Tap spells are cheap, when I finally build this I'll probably buy a bunch and experiment. Gideon's Avenger could be pretty rad, and take some hate off the Angel... Thoughts? In your experience, how does that deck work out?
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