Get some fetchlands :D to utilize bloodghast landfall effect ^_^ Terramorphic expanses is one I like the deck man, great combos Comment and rate my deck too :D http://mtgvault.com/ViewDeck.aspx?DeckID=141872
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Oh dang, where to begin mate. First of all take out myrsmith Second, take out terramorphic and put in a black/white fetchland instead for more speed Third, take out painsmith you dont need death touch for infect Fourth, Take out skin render and perilous myr, I think you would be better of with doomblade, go for the throat, hideous end, journey to nowhere, and such. You need to do damage that you actually need Fifth, take out the -1/-1 counter giving spells and put ichor rats instead, would help give that 1 pioson counter you need Finally, take out tumble magnet and put contagion clasp for more sources of proliferate I dont mean to make the deck sound terrible, I know where you are coming from with this deck, but infect unfortunately doesnt work that way, atleast not in black, for defense, green would be more suitable, but black is more aggressive. even with white. I like the idea you had behind the deck mate. Please comment on mine too please :P you may make changes you see fit as well http://mtgvault.com/ViewDeck.aspx?DeckID=141872
Dude that is just evil >.< BRILLIANT! It like the legacy version of decks using the new phyrexian card Phyrexian Revoker but worst. Great deck man My suggestion take out mimic vat and put in one more birds of paradise, more quicker mana that would make this deck effective enough. Check out my deck too man :D http://mtgvault.com/ViewDeck.aspx?DeckID=141872
good old infinite myr combo :D this deck is great, counters and burn, amazing Suggestion, get fieball, I mean only one "x cost" type of card will give less chance of making it affective. just a suggestion mate :D Check out my deck please :) http://mtgvault.com/ViewDeck.aspx?DeckID=141872
Yeah, I know how you felt fellow burn user, but, the sad truth is, have that in your deck, and you have to pay more mana, and then suddenly you have less mana than you would want. Speaking of mana, you have too many fetch lands, I know that they are awesome, but you have less mountain than fetchlands, and that is not so good, because when you get the fetchlands out and you already have all your mountains out, they are essentially deck fillers that will slow the deck down, it should be more or less equal so take out four of what ever fetchlands and add more mountains. Its a good deck though mate :D Check out my deck too please :) http://mtgvault.com/ViewDeck.aspx?DeckID=141872
Add signal pest man, the best card to have for making battle cry affective, plus it cant be blocked by non-flying/non-reach creatures :P
I agree, with all the enchantment breaking cards out there, you are better off with more than one. Plus is you get more than one in, then you get to do more damage :P
not bad mate, I would suggest taking out Kemba's skyguard and put brave the elements instead, its a good tactic when it comes to keeping your knights alive long enough for them to start killing in mass. Nice deck mate :P
I agree with the chandra bit. but with the mana, maybe add arc trails or staggershocks instead, definite burn/ creature control
not easy to find apparently :P
Take out warren instigator, it doesnt have haste, plus if your tactic revolves more on bushwacker-rebirth combo
Add more artifacts, if you need 0 cost artifacts to just kill off, just put in accorder's shield. Kuldotha rebirth wont work unless you got artifacts, and getting more will add to the consistency. It will also help with galvanic blast :P
wow man, you got a good set of cards there :P 4-0-2 is a cool standing mate. Check out my Pre-release deck :P Its mostly Besieged cards though, and it won me a lot :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=140912
win condition?, getting blightsteel out is the only actual tactic here :P this is for the long games, so imagine 4 etched champions attacking over and over again its going to take life, 5 turns is over. ok here is the ideal tactic turn 1: One land;Brittle Effigy;2 memnites turn 2: One land;Darksteel Axe Field: 2 lands;brittle effigy;darksteel axe;2 memnites(attack) 18 life turn 3: One land; etched champion Field: 3 lands;brittle effigy;darksteel axe; 2 memnites(attack);etched champion 16 life turn 4: One land; etched champion Field: 4 lands;brittle effigy;darksteel axe; 2 memnites(attack);2 etched champion(one attacks) 12 life turn 5: One land; darksteel axe Field: 5 lands;brittle effigy;2 etched quipped each with darksteel axes(attack);2 memnites(attack) 2 life and so on and so forth, variations change strategy, but attacking and attacking, and stuff happening in games that change everytime will be handled in the game.
well yeah, but there arent that many unfortunately, and pacifism keeps it on the field, which is still a situation that is not good when you play it. Because most blue decks will take it out and then you are stuck in the same situation. I would rather exile or send it to the graveyard as soon as possible, you can only have 4 blightsteel in the deck, while I have 16 cards made to stop it. 4:1 ratio :D Thanks for the comment though
Ok, I have seen your deck and is honestly very very afraid of it. A deck that is straight forward in the main tactic which is to get blightsteel out. Amazing, great deck, but, I created a deck made to play a deck like this, somewhat of a duel deck if that is a right word :P Check it out yourself: http://www.mtgvault.com/ViewDeck.aspx?DeckID=140836
get more Æther Vial :P will give you more chances of using it, in case someone destroys one, then you have about 3 more waiting to be used :P
I know how you feel man. I use to use white a lot too because the strategy seems nice and more interesting, but burn is always the best for me :P Good luck with getting back into the burn :D
Add panic spell bomb, that was a really good deck rusher for me, and fetch lands like arid mesa and scalding tarn will accelerate the deck even further by reducing the likeliness of you getting lands cards and more likely to get those good red cards in. I think you misinterpret brow beat actually, you just cast it, and then a player decides to take it or not, if no one wants to take five damage, then you draw three since you cast it, it targets no one technically, so put it in :P
I like how you put the tutorial in this deck, helps a lot in explaining what you want to do with these cards
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