You've got some pretty low Valakut potential with only 2 mountains in excess of 5
Permalink
Yeah I'm not sure why I wasn't going 4 mutagenic growth off the bat, thats a 4 of I'm going to piss around with the creatures later tonight at some point. I was thinking corpse cur originally, but the main idea of this one is low CMC spells and shit tons of pump. Putrefax and Spinebiter are huge beefy threats, but with 18 lands I can't afford to draw them early and if I haven't won by turn 5 then I've probably already lost. will look into more removal later too
You're putting charge counters on Magosi Charge counters don't do anything, even if its an artifact. An eon counter has to be removed. Thrumming Bird can only give tokens that are already there, not of any type that could be placed on it. Unless I'm missing something, this doesn't work
Bloodghast All rape all the time
No Illusions of Grandeur or Delusions of Mediocrity?
Whats with the lush growth? It doesn't add any extra mana and this all looks green
Create lands? I'm assuming you mean mana You only have one creature that affects lands at all, and he puts it directly into play. What I'm saying is, Primitive Etching's is the exact same card as Rowen, except its whenever you reveal a creature instead of a basic land. You have 21 creatures, 19 basic lands. Therefore your chances of scoring a creature are slightly better.
I'd replace Rowen with primitive etchings Same thing, but you have more creatures than basic lands
Honest advice ALSO, READ ME. If this is built entirely of cards you actually have and aren't planning on dropping $10 per glimpse and all the other shit, disregard everything, I understand. But otherwise Cut traumatize entirely. Maybe sideboard it if one of your buddies plays some weird enormous deck. Glimpse if a 4 of. Its a shit ton of cards for frighteningly cheap. Mind Funeral could also be bumped up, instead of Psychic Drain. Me and my group recorded every mind funeral for like a year and it averaged 11.4 cards for 3 mana. Almost all of the decks were 60 cards with around 20 lands, pretty standard. That means 13 mana on average to make psychic drain better. Tons of fetch lands for Hedron Crab. Replace some swamps and the Duskmantle. Its really bad. I first saw it and thought "repeatable mill!" but when it comes down to it its a really shitty millstone that takes dual mana. Also, you probably only need 20-21 lands if you change the mana curve down a bit. Decimator Web is hilarious and I love it, but it blows too. Its way too slow. Same with Jace's erasure. Maybe cut both and get one more Erosion. Leyline of the Void, bigtime. Its too good. It kills Geth and Avatar of Woe, but cutting them for that would be worth it almost always. Depending how your friends play, early game defense is usually a solid bet. I've always been a fan of Fog Bank personally, flying, blocks nighthawk's like nothing, solid card. There are definitely a lot of useful 2 drops for a mill deck though. More archive traps. Unless your playing with people who do zero search, which means you should be winning anyways probably, its free mill like crazy. Anyways, I'm really baked and running out of ideas. Give some of it a shot.
Rogues Rouges would be a whole bunch of facial make up
This looks frustrating as tits NP is such a damn good time. When you've got a second, would you mind taking a gander at my W/B lifegain/loss deck. I was thinking about putting it together for a while and seeing this finally gave me the push to do it. I've seen your Orzhov shenanigans and value quality input. http://www.mtgvault.com/ViewDeck.aspx?DeckID=181192
If this is ideal, why not counterspells instead?
Feels like it needs more creatures. But that might just be stompy me missing a hundred creatures all the time. Suggestions, please.
Yeah it needed work. There was a ton of things I had already started thinking of like 10 minutes after I logged off. This should work a little better hopefully. I've never even tried for a green control deck so I'm looking at a lot of cards in totally different ways, and cards I never really looked at before. Work in progress
Too slow An unstoppable infect deck will have you dead before you can play anything more than 2 creatures
Try replacing Fling with Soul's Fire. Its one more mana, but the creature stays around. So you can still win turn 4. Four lands out, two have to be mountains, dark ritual and Soul's Fire twice. Obviously not quite as insane but its a start for multiplayer.
Pretty solid, Wall of Blood is fucking awesome if I could afford the insane dual lands I would actually splash black into my defender deck just to put those in. If you're having trouble with flying at all, maybe consider a couple ether membrane's. The bounce mechanic along with reach has won me a bunch of games with my deck simply because people won't attack it. Check out my R/W deck, same idea, massive defense and burn. No turn two ridiculous hand wins though http://www.mtgvault.com/ViewDeck.aspx?DeckID=137916
They're really only good in the opening hand, that's why there was 4 I just cut them completely
Reality Acid + lots and lots of boomerang effects Instead LD thats fairly repeatable
Sorry to say, but Firestorm has to have X legal targets in order to be cast So you can't discard 20 cards for an insta gib unless there is 20 targets on the board Solid try though
161-180 of 236 items