Traumatize is bad. By the time you can cast it it almost never hits for a worthwhile amount. Fetchlands are awesomeeeee for hedron crab. Even if you don't want to sink the cash into the pay 1life look for an island and something else duals, evolving wilds still works great even in mono color. Thins the deck, and with the crabs out every one is a 6 mill.
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Weird, with the new site I can't reply to your reply... it all counts as a reply to my original thing.
Harabaz Druid could work instead. Chances are it'll never be adding more than one or two mana, but it's extra mana and filtering instead of just filtering, and it's still a druid. Same mana cost as well. It isn't an elf, which kills the synergy a bit. But mostly only with the elvish archdruid. The harbinger itself adds mana of any color as it is, and the gilt-leaf isn't affected at all.
Unless this needs to be modern, Skyshroud Claim is strictly better than Ranger's Path, and Nature's Lore is strictly better than Rampant Growth.
This is fucking evilllllll.You know near the end of Scott Pilgrim Vs the World, when Ramona says "No he literally has a way of getting into my head" and reveals that chip on the back of her neck, and Scott says "That is evillllll"Like that.
That could work.The growth was mostly for the Kiln Fiend. Berserk is too nuts to cut though. Unless I'm playing someone with a ton of fogs or instant bounce I can kill turn 3.
Cut Pyromancer Ascension. I'd either be dead in the water or already won before it would ever do anything. Moar creatures.
Holy fucking deck boosting batman
Ula's Temple deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=298878
Commander's Authority is just, bad. Really bad. Verdant Embrace would be at least twice as good. Even the green Honden is less fragile because its not an aura.
With a god hand, turn two. But thats so unlikely its not even worth talking about Start with 2 swamps, 3 dark rituals, Sanguine bond and Exquisite blood. Turn 1 you need to draw another ritual. Then swamp, double ritual into one of the enchantments. Turn 2 you have to draw a maggot carrier. Swamp, double ritual, other enchantment, maggot carrier for the win Requires a perfect hand and both perfect draws. Probably not happening. Turn 4-5 is far more likely. I think I need some more creature hate in the sideboard to deal with hardcore agro decks.
Also, mine has a way cooler deck name. No Doubt, not Bon Jovi though
Felt too slow still Added some lotus petals, cut down the enchants to 3 a piece since I have 5 tutors anyways. Cut one Urborg for another swamp.
About 20% of the front page decks should actually be there at any given time
Crap, someone beat me to it Steely resolve = no untapping elves
Uh what? Emrakul is legal in every format except Commander Format Legality Modern Legal Extended Legal Zendikar Block Legal Legacy Legal Vintage Legal Freeform Legal Prismatic Legal Tribal Wars Legacy Legal Classic Legal Singleton 100 Legal Commander Banned
I've got a deck like this and I love it. Its only R/G though, and has a shit ton of X spells. Banefire, Red sun's zenith, Disintegrate etc. That new 3CMC defender in RtR is going to be a solid addition. Double X mana!
So, "You're wrong, but I haven't the reasoning or time to say why" Solid argument
3 turns or less is Vintage/Legacy stuff. They tend to start banning shit when standard turns into turn 3 who draws the wincon first tournaments.
All I tend to play is large FFA multiplayer games. The main things you need are mass hate, staying power, a bit of spot removal, and some disenchant type hate. Best bet tends to be creatures that do double duty as any of those other things. Stuff like Leonin Relic-Warder. One off effects tend to save you for maybe half a turn in MP and then get you stomped later. Gideon's lawkeeper rocks, the feeling of dread less so. The flashback is good but against 5 other people something that is always affecting the board is usually better. Norn's Annex is a good start, taxes even the game out, but they always put a target on your head so be sure to be mindful of that. Grand Abolisher could be a solid sideboard card if it turns out everyone is running shit tons of tricks. One or two Elixir of Immortality is wicked for long games, the 5 life has saved me more than once, it can hide your graveyard from opponents tricks and if you somehow manage to burn through all your creature hate and its still coming, a second chance at them is better than no chance. I'd swap out a pacifism for another Day of Judgement. With 6 people you're almost always getting like a 4 for 1 minimum, and often times much much crazier. Divine Reckoning could also work great. Hang on to your Elesh and kill everything else, and whatever they choose isn't going to be much of an issue. Plus you can flash it back again, solid card advantage. Or for a couple more mana, Phyrexian Rebirth. I've won more than a few games by ending up with a 12/12 that can't be doom bladed.
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