Clone is still my favorite all time card to kill legends. Way to much lols
Permalink
I just gotta say Needs moar mind funeral On average I get 12 cards with it, record so far is 28
Personally, I would ditch the Oakgnarl's and put in 4 Dauntless Dourbarks. You can hardcast them turn 3 usually if need be, and they will usually end up even bigger than the Oakgnarls do. Also, maybe cut one card and toss in another Doran.
Yeah, not happening. Its not +1/+0 until end of turn or anything. It only gets the bonus when the equipment is on it. Everytime you use the Equip ability and it resolves, the creature it just lefts reverts to its old power.
Turn one rift bolt. Turn two lava spike lightning bolt. Turn three ball lightning fireblast. Ball lightning fucks shit up
Needs moar ball lightning
I would try to double up on some of the better slivers rather than get drawn in by the cool effects some of them have. Click my profile link for a sliver deck I have, it goes into a bit more detail about what I mean.
Patriarch's Bidding! And Swarmyard actually.
I always forget about thrumming stone. Thats definitely going in.
LOL Ok so I just re-read the first paragraph. I definitely sounded like an ad bot promoting it or some shit. I'm not, its just a solid site.
Not seeing a rat deck >.>
http://store.tcgplayer.com/ is an amazing online store. They conglomerate like 25 other online stores and auto sign you up for them all in one cart so you don't need to worry about that, and you can compare prices for cards insanely easily. The rats are generally around $1 each. They are actually sadly one of the cheapest parts of the deck. I got lucky and me and some friends had a few lake of the deads and cabal coffers around, and I got 3 Urborgs in boosters.
It was actually originally in this. But after months of playing it, it never quite worked out somehow.
Were those savage lands supposed to be jungle shrines?
Just about summed up what I was thinking. Definitely needs a way to quickly and effectively get hive mind on the field.
Unless you've already been playing this with some success, I would consider replacing some of comes into play tapped lands with basic ones. A few more forests especially. I run a sliver deck and use 4 Harrows and nothing but basic land and I almost always have at least one of each mana color out by turn 4, if not turn 3. Slivers are dangerous when they are fast and numerous, lands coming into play tapped so often slows them down just enough to let your opponent gather his bearings.
221-236 of 236 items