After getting other decks to only play red, all I need is hate on red. He provides this as well is a goblin such as needed for the goblin king.
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Awesome thanks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=377055 - check my control deck out too if you want.
How does it stack up to other control decks though? Playing I believe 9 creatures, a control deck of mine or really anyone's will be able to comfortably remove every thing you play as well as leaving you with nothing. If you could keep bouncing from the graveyard, that would work. Like the control though. :)
Speaking from a tournament perspective, this may be too slow for burn. The aura curses are nice but you really have no way to protect yourself from someone swinging for 13 damage turn 3 and 17 turn 4 so to speak. I would replace the curses for protection of some sort, get some removal and lastly, grave pact may be your card. With all the undying, it would work wonderfully for you. Hope this helps.
Definitely want to replace Gravecrawler for bloodghast. Bloodghast even comes back easier in this setup making him much more ideal being a vampire or not. You'll also want to replace searing spear for either thunderbolt or another thunderous wrath. I would also consider the same for pillar of flame but that depends on how needed you feel the exile is worth.
Well, the life gain is just prevalent now with lifelink and what not. Oi, that reminds me though, do watch out for even removal then. That goblin grenade is really awsome and the synergy with the goblin arsonist is even better but with the stack, one removal can catch your creature and the spell so to speak. Not that there isn't an answer for everything, just being as constructive as I can in what to possibly look/ watch out for. :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=353298 This is my black red zombie control deck. Please help me out with whatever you can think of. This combos with my friend's deck... http://www.mtgvault.com/ViewDeck.aspx?DeckID=354692 Once again, please help in anyway. Thanks:)
I like the style for sure. I'd say you'd only need to look out for land destruction (though even then...), you'd also want to have a way around life gain. Perhaps punishing fire I believe because as soon as your hand is played, you wont be able to deal the damage you need at a quick pace. Good deck.
Good deck with good power for sure. Besides the lack of protection for creature removal, you as you stated seem to try and beat out creature removal spells with numbers but in that case, based on the mana curve for your deck and the playing cost of the deck, you would be without a hand or without playable creatures until you drew. The last sentence is actually good though showing that your deck can generally play everything by the time you get it but I still think control decks might take your deck down.
This deck destroys a lot for sure. Of course that is a good thing but I think the Caldera Hellion is destroying too much. It would destroy every one of your own creatures every time. You of course can devour your creatures but it still leaves you with that one creature that can be easily doombladed for example. Also, I feel like for five mana, there are a lot of other cards that could take its place. Other than the Hellion, I think this deck is wonderful.
This is a good deck from what I can tell. As long as you come across the quicksilver amulet and play it right, this deck will in fact destroy most all others in the creature department.
I'm liking this. I bet it is fun to play and as long as the opponent doesn't play destroy effects for your creatures, this deck will swarm just fine.
Well the mana is doing really good and obviously the deck is to stall until the big creatures come out. On the note of that, the deck is doing great, but I also agree that Sunblast Angel is a must. just have to watch for creature handling cards that destroy or exile and your good.
This deck does good with mana and yet doesn't. Starting out with only 18 lands and only 15 of those lands being viable first turn plays for your elves makes it so, you kind of have to get lucky with the land you start with. It becomes apparent to the rate of growth though to your mana as it continues but then it also relies to heavily on creatures producing the mana. Creature destruction and land destruction will do a number on this deck. I merely suggest maybe putting in a better offense/ defense through more suitable creatures while also tuning the mana base. I drew 4 sample hands and twice had one land, once had none and once had 2. You should average ATLEAST 2 lands a hand.
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