XD Actually, I've made another deck already for the cause and this is it: http://www.mtgvault.com/ViewDeck.aspx?DeckID=413603 It is burn... kinda in fact and it really works but I would love any advice you think you could give to make it any better than it is. Thanks.
Permalink
Yay! It works. It was able to beat the goblins 2 out of 4 times. I'll be seeing how much it works against other decks now.
Thanks for all the help. I'll see about the lightning grieves since he likes to protect his Krenkos but oh well. Imma take a look at your deck now and see what ya have.
I suppose there may be too much discard however, ensuring you get it in your opening hand every time is important. Though I have to disagree with the Luminarch Acension. With all the field wipes and him top decking, he has no means of haste rather than his four chiefs. The problem is again though that he will get such an early lead and plays such that he keeps onto cards until he needs them being that I do use field wipes in other decks. Which is where the discard comes in.... hopefully. I will however put in some life gain and see how it goes. Thanks for the input.
This is the deck I made to beat it. I again would want this deck to be able to beat all other decks of this level and what not. http://www.mtgvault.com/ViewDeck.aspx?DeckID=411690
Yes, I would absolutely want that. Besides, even though I want to beat it, it's my own deck I made, my friend bought all the cards to make it however so I have no problem making it better since not only do I want to face the best decks but it's my own design to begin with.
Love the luminarch ascension. Thanks for the suggestions. Though I did end up changing the path to exiles over to swords to plowshares since that will have helped more in the long run. Thanks.
Changing the 2 wrath's to path to exiles sounds good enough but, the chalices are also a psuedo heal defense for racking up life while they have nothing, as well as healing me when I use shock lands and Thoughtseize early on so I don't die. It's not that I'm aiming to have a slow win con either, it's just that it turned out to happen as such. I don't care how I win as long as I know I can reliably and safely before they win. Nephilia drownyard would hurt a lot to get in my opening hand and even mid game come to think of it. Though it would be a win con outside of damage. I'm hoping slowly but surely this deck will lockdown everything and with 4 chalices, I can save my own life and end up taking theirs in the end.
Here is the deck I need to beat. http://www.mtgvault.com/ViewDeck.aspx?DeckID=411532
Hmm. I like infest the best simply because turn three is when it gets impossible to stop the deck. Also, he could only have one lord out at this time meaning it and all the others would die. My creatures should live too except for the two that would come back anyways. I'll try it too. Willing to try a lot of things here.
Thanks for the suggestions and I have and use a deck with damnation and what not, in fact it's my best deck but it still doesn't work. In a game of only 20 life, by the time either of those spells hit, he can generally spikeshot elder into a goblin grenade just the same and win. This deck builds back up too fast too, even over my black aggro there. But thanks, I may proxy a damnation or two and see how it goes.
Alright, thanks both of you guys and of course anyone else that may pop in with advice. I'll be showing him this today and change it accordingly.
I've forgotten how I had it set up before he added more cards but, I'd have to respectfully disagree with the guul draz assassin as it provides massive creature removal quickly and is reusable where as the lacerator becomes useless past turn 2 within my group. The bit about the barter in blood is certainly something to consider however, having barter in blood with grave pact has worked wonders. With Grave pact, geth's verdict and whatnot kills 1 creature and barter in blood will kill 4 of theirs instead. That's why this deck runs 4 bloodline keepers rather than nocturns as the tokens are great for sacking. I don't know what happend to all the bloodghasts though. Should definitely have at least 3.
I understand everything then. It doesn't say anywhere that the price was something you were taking into consideration however but yes, most my suggestions don't factor in price simply to make decks as effective as possible. Anyways, I'll remember to consider pricing for any future decks of yours if I do feel like a possible suggestion can help.
Looked it up and I do like it. Thanks. I'll delve into this deck later and see what changes (if any of course) I'll make. Thanks.
tutoring would make it nigh impossible turn 1. It's so you can even win at all at that point. As for a burn spell, it can't deal. It just doesn't and isn't made to nor can it deal with something like dispel or flusterstorm for example. It's all good though. Simply by going first you can mitigate your loss ratio to the two weakness. Still fun to use and isn't a serious deck however, if by chance you have suggestions to make it more... full proof. By all means I would love them and will surely add them in. :)
Might be a bit slower than you're wanting. You have to consider your beginning with your opening hand. What you have is too many lands where I would at least take it down to 24 if not 23 lands. Second, you have no means of a threat anytime soon bar only a turn two call of the conclave of which won't be dangerous past that. This is relying too heavily on the enchantments to do anything I believe too. Growing ranks and parallel lives is certainly good however, I feel that 4 intangible virtues is too much if you would even want to keep it simply because faster decks will end you quick. Basically, you'd need a lot of tokens for that to even work but because you have no threats until...ever considering a 3/3 is the strongest, you have to realize that you're either taking heavy damage for the first 3-4 turns as they build up so you can let your numbers grow which means you may have already lost or you are consistently losing your tokens to block leaving you with no one and them still building up. If you are wanting to keep the numbers, you need to use that I feel and in doing so I'd: Take out akroma's memorial, 4 Intangible virtues, 3-4 lands and put in 4 might of the masses, 4 soul's attendants, and 1 more call of the conclave. This will give you a win con through might of the masses, much more life gain so you can easily live through aggro and set up, and give you your strongest non-land token more reliably. As a side note, you can if you wanted simply run 4 isachron scepters with any two mana instants such as druid's deliverance to both populate and avoid all combat damage everyturn as well as your token spells like the charm. Hope this helps.
Yay! Deck works wonderfully. Got to test it a bit today and it all comes together so well. Thanks everyone who put in comments and suggestions.
Black and blue allies work well for the mill because they ARE dedicated to mill. Whereas many of his creatures did not mill but instead went for a second win con for damage. The allies themselves mill the cards.
I like the idea and how powerful those creatures can be but not only are they really slow, they are all easy to kill. By the time you're getting a creature out, les you land dark rituals of course, aggro would have already won. Even if you get you're creatures out with dark rituals though, that means instead of a mill spell, you had it and by playing your creature early, it's still weak so even then you're creatures are too slow being ALL 5 mana creatures. Mill I feel is something you have to dedicate the whole deck to, to work. If every one of those creatures were a mill spell instead and you have great ones so you'd know which ones to use, this deck would then work a lot better I feel. Anyways, that's my take on it. Hope this helps.
41-60 of 96 items