Agreed if there is ramp, there should be a big pay off also. One big I win the game card.I would throw in 1 or 2 copies of any of them;https://www.mtgvault.com/card/kozilek-the-great-distortion/OGW/https://www.mtgvault.com/card/ulamog-the-ceaseless-hunger/BFZ/https://www.mtgvault.com/card/ugin-the-spirit-dragon/M21/
Permalink
https://www.mtgvault.com/card/entomb/ODY/if you need something faster but puts only 1 copy into the graveyard but that could be anything.
You can also consider adding;DiscontinuityPut the planeswalkers onto battlefield then cast Discontinuity on your turn for just 1USince there will not be any end step you will keep all the walkers.
You can try Waste Not.I am playing a blue-black waste not deck on arena. I am surprised about its success.
Just a reminder damage and pay/lose life effetcs are not same. You will die if you lose life even while worship is in battlefield.And phyrexian mana is also counts as losing life.
I dont think you need 12 mana dorks. You dont have anything to ramp into when you are not comboing and when you are comboing you already have infinite mana.You can cut a few Angels for March of Multitudes because it is instant. You can dodge many of the wrath effects.-4 Pilgrim- 4 Elves-2 Entreat +4 Eladamri's Call+4 God's Willing or +4 Shelter ( I prefer Shelter)+2 March of Multitudes
Big creatures are way better big trample and some other utilities. I recommend changing your hydras.+4x Voracious Hydra (trample and removal)+4x Lifeblood Hydra (trample and card advantage and life gain)-4x Apocalpyse Hydra-4x Mistcutter Hydra (put it in sideboard)
Regrowth is an amazing card of course thnx for suggestion. I considered it also but I chose Fortiutous Find because it can return a creature AND an artifact.Essentially deck uses 5 cards only. (Lux, Magistrate, Coretapper, Energy Chamber and Winding) And assuming opponent will always have some form of removal, they will die.All of our essentials are either a creature or an artifact. So being able to get 2 of them back with single card makes a huge difference.
Thanks guys for positive comments.I playtest the deck against; MonoRed, MonoBlack Control, GB Mid Range, Monowhite Knights and it performed quite good with more than %60 win rate in each matchup.But I wonder if it could perform well against a heavy removal/discard control decks like Esper.
Birbs are the best! My only recommendation is throw in some countermagic (hindering light, negate etc..) and 2 copies of Immortal ServitudeYou can either counter a mass/targeted removal or come back from it with a flashy Servitude.
Nice work but one targeted removal responded to your pump spells or auras will disrupt your momentum and leave you in card disadvantage.Maybe adding a few cards like "Mother of Runes" and "Cho-Manno's Blessing" (I mean modern versions of those) will give you a chance to counterplay.Spellskite might be a very good addition to your deck, it can block and you dont need to spare mana to activate. And it is modern.Nice deck keep it up.
Good job. Original idea I liked it but why are 4 copies of "Expedite"s in the deck?
Why not add Dark Ritual? A turn 2 Grinning Demon or turn 1 Pitiless Horde/Hypnotic Specter would be more like suicide black.-3 Gift of Orzhava +3 Loxodon Warhammer-4 Herald of Torment +3 Hypnotic Specter-2 Dark Tutelage +3 Dark RitualIf you dare to go full suicide-4 Sign in Blood +4 Infernal Contract
Haci bence;-1 Kraken' Eye-2 Ghastlord-1 Stormtide Leviathan-3 Wall of Frost-1 Telepathy-3 Fog Bank-3 Ice Cage-3 Think Twice (bu kart da güzel)-2 Jace 16 Kart attik+4 Delver of Secrets+2 Aetherling+2 Spreading Seas+2 Vapor Snag+2 Redirect+2 Aetherspouts+2 Dig Through Time+3 Telling Time (eger Think twice'i atarsak bunu alabiliriz yerine)Haci daha arastirmam bitmedi. Bu aksamlik böyle bisi yaptim.Amaç ilk turlarda bir Delver inmek. Bissuru instant/sorcery oldugu için dönüsür zaten 1-2 turnde.Counterlarla Delver'i korumak/önünü açmak. Bu taktik ise yaramazsa oyunu en son Aetherling ile bitirmek.Manan oldugu sürece bu yaratigi oldurmek imkansiz nerdeyse.
A Zoo deck without schock lands and Fetch lands will not always work properly. I think this list depends on luck too much when it cames to lands.Maybe if you add 4 x Nylea's Presence You can both fix your mana and have all the land types at the same time without losing card advantage since it lets you draw a card when it enters the field. But you will lose some tempo.
Maybe you can consider ;Isochron Scepter ( if you imprint a counterspell to the scepter it is definitely a game changer)Change Ponder to Brainstorm for Isochron Scepter.Snapcaster Mage is a must but you must change Diminishing Returns Electrolyze can be a nice replacer for Diminishing Returns.Also Fire/Ice can be good (it is very nice if you imprint it to Scepter)And Prophetic Bolt is definitely better then Fated Conflagration (since it can target also players and dig the deck for more)
Putting extra lands and having landfall triggers are fun until you run out lands in your hand. ( too bad Scryb Ranger's ability says only once each turn)Just an idea, how about take an extra road and addScythe TigerRogue ElephantLife from LoamSquirrel WranglerConstant MistsSylvan SafekeeperTranquil ThicketScythe Tiger and Rogue Elephant is for early pressure, forcing opponent to use removals or make unfavorable blocks.Also they are nice early fighters for Prey Upon.Take the lands back with Life from Loam and put them the field again with Gaea's Touch - Sakura-tribe scout.Also if you add Tranquil Thicket you can have an endless drawing engine with Life from Loam.But Life from Loam is around $2 and we definitely need 4 in the deck. If $8 is not a big problem for you all the other cards I mentioned is very cheap.
Any ideas are welcomed :)
lol :Dlol :D
1-20 of 42 items