Get rid of the Excavators for Graypelt Hunters, so you have something big to end games with. Other than that, I would just recommend you search for a few good Auras to buff up your creatures with and you're solid.
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OH YAY ANOTHER ELF DECK! Leatherback Baloth sucks, 'cause this is not mono-green. I don't know why you considered this black, 'cause it's not. Branching Bolt would be nice. Other than that, I don't see a theme or combo that would cause you to win, other than just, "Let's see if we can make creatures that are okay the first turn in and then start to become obsolete!" The addition of Planeswalkers doesn't immediately make a deck good, even if they are expensive, especially if you can't defend them.
So... return all your creatures to your hand, tap all your enemy's creatures, don't let them untap, have everyone draw a lot of cards, and then punish yourself for having such a full hand? Doesn't it seem like this plan is flawed? Especially with Megrim, 'cause no one's discarding any cards at the end of their turn because of your damned spellbook? Needless to say, I think you need help reading.
A Summoner's Egg deck? Been there. Failed at that. If you can make this work, I'll be very impressed. A well-tempered Jhoira of the Ghitu deck or the classic Bury-and-Exhume deck can do the same things, only faster and more consistently. If you're dead-set on this idea, however, get some artifact-related search-your-deck cards, like Tinker or some such. Good luck. Oh, and my decks need a lot of help. Please.
Wow. This deck really makes me want to make a Madness deck (with Malfegor, of course). I really don't understand why this deck is anything but black and blue. Swords to Plowshares seems counterintuitive (I just got a 6/6 out on turn two! Time to exile it!). Putrid Imp is a great idea, though, and Sickening Dreams is like an orgasm in this deck. Get some bigger creatures in here (I'm thinking Godsire, Empyrial Archangel, Autochthon Wurm, etc.) and just beat the crap out of anyone else. This deck, in my mind, has a lot of potential.
Seems like you need some bigger creatures. Patron of the Kitsune and Purity are my two favorites for this task, and I absolutely love my Admonition Angel (though I don't know how much you care about this deck). Ajani Goldmane seems like a perfect fit, but, once again, I don't know how much you care. Here's a list of cards I roll with that you did not mention: Knight-Captain of Eos Stormfront Riders Lightkeeper of Emeria Sunseed Nurturer Rune-Tail, Kitsune Ascendant Beacon of Immortality Pious Kitsune Eight-and-a-Half-Tails Elspeth, Knight-Errant They range in price and mana cost. Add what you like, toss what you don't.
Hey, Cam. If we stick Maelstrom Angel in your Cascade, you might want some Explorer's Scopes in there, too. It'll be attacking constantly, which means that you can plop an extra land in every turn. Anyway, I'm working on Mind. Trying to get the right balance, and the right budget. Thomas
Ooh, with M11, you can replace Megrim with Lilliana's Embrace (1 mana less, same effect), or just add her in, too, for double chance for the same ability. I can actually see this working very well as an Archenemy. Knocking out all your enemies and their options at once is a great way to win.
It seems like this deck relies heavily on having your enemy play some Swamps. It works in casual when you know what your friends are doing. Stick some Nighthazes in here. They'll help you Swampwalk anything, which opens up what creatures you can put in here, and let you draw a card.
I don't know why you have Armored Ascension and Knights of Cliffhaven; those would go in different decks. Get Battle Mastery and Sovereigns of Lost Alara, and maybe Greater Auramancy. The Sovereigns pump up the one creature that will probably be attacking, and Battle Mastery is a great aura (especially if it's free). Greater Auramancy means that you can only apply one Aura per creature, but that might be okay if you have quite a few out.
Wow. I hope I never have to play you. Also, you might want to stick some lands in here. Those often help.
The other reason you don't want a big-ass Eldrazi is because he takes too long to get out in this kind of deck. I love sacrifice decks, though.
Recently myself and two of my friends managed to make colorless Eldrazi decks on our own without knowing that the others were :P We ended up mixing all our ideas into similar decks. My Urza's Lands and Cloudposts were useful early on for my All Is Dust. Railand's Cathodion+Krark-Clan Ironworks idea wasn't exactly new, but more than fit the bill for his 4 Emrakuls. Cameron used a Phyrexian Processor to defend himself while he built up Eldrazi Spawn to get out some Hands of Emrakul. If you're interested in another idea for this kind of deck, mine is the Deck of the Mind. Check it out and comment.
Well, Rhox Charger has trample...but it kind of sucks. I would say that Mosstodon is a much better idea. (On the issue of Naya, Spearbreaker Behemoth would help as well). You need more lands. Refuges are nice (and cheap) and Bant Panoramas are also cheap and versatile. 23 lands in a 60-card deck isn't enough in my experience.
I don't know why you'd stick any Ifrit anywhere, anytime, so I'm still figuring out that one. As for the rest of it...this could be a really annoying deck.
I love the low costs, staggered mana curve, and two-for-one idea of this deck. Pretty focused and versatile, which is good, too. Nice job.
Really? You chose Jace over Nicol Bolas in a Grixis Deck? There's no place for red in a control deck, and the Mind Sculptor is more of a mill card anyway. This deck is all over the place.
Nice deck, probably good at beating down on almost anything. If I were you, though, I'd get rid of the Agents and Hedge-Mages. Almost all the Hedge-Mages are pretty underpowered, and the Agents are only stellar if you have more than one opponent. If I were you, I'd stick some Nighthazes in there; Swampwalk is a stupid ability under most circumstances, but most cards make you pay out the nose for an extra draw. And this deck will really pick up speed pretty early 'cause of the low mana curve, so extra draws (might as well add swampwalk) will help out. Definitely more than a stupid Hedge-Mage. Feel free to comment on my decks, especially Cameron's and Mind.
"This effect can't reduce the amount of mana an ability costs to activate to less than one mana. You can't make infinite tokens. But you can make a shitload.
Or sift through the oldest sets. I just made a cool Rhystic deck (Deck of Dreams) after looking at all the Prophecy cards. Remember to keep it cheap ($10-$15, $20 if you're really into it) and if you're really just don't have any ideas, go to a Tournament or some other social gathering. Look at other people's decks. Brainstorm. Good luck!
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