The only thing I can think of is Sadistic Sacriment kicked combo'ed with Mind funeral. Remove a lot of their lands and mill a huge portion of their library only it's really expensive although I would main-deck Sadistic as you can use it at any time to remove Graveyard shufflers such as Emakrul AND if/when you have the mana you can finish them off with the mentioned combo.
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Venser + Aether Adept = An additional bounce per turn.
Throw in 4 door to nothingness and you're all set lmao.
Oops, mean to say "even if your whole deck is in the graveyard". Shoot, even then it won't get Grave Titan's ability. Basically the only reason you have Necrotic Ooze is to essentually be running 8 copies of Geth....
Necrotic ooze can only take ACTIVATED abilities....meaning the only abilities he gets even if your whole deck is in the library is Grave titan's and Geth's....I don't really see why Specter or Sentinel are in there....Throw in other cards with good activated abilities like Royal Assassin or something.
Holy crap, switch out some stuff and throw in 4 Grafted exoskeletons. Proliferate + Steel Overseer to keep counters on Triskelion and ping your opponent with poison counters.
Aether Adept + Venser = Free bounce every turn. Just a suggestion.
Darksteel Citadel is limited to 4 bro.
Shoot, the only thing I could recommend (and to be truthful I'm not even sure it's in standard) is Rift bolt. (It's a FNM give-away now) and it's basically the same exact thing as a lightning bolt only you can suspend it for 1 turn for 1 red or cast it NOW for 3.
Landfall works great with Venser, I'd say throw in like 2 Admonition Angels and 2 Roil Elementals.
But who's going to build a Red/Blue anti-myr deck...
Don't forget the infinite Myr Galvanizer combo, it's a way better win condition than just using splinter twin to get a second galvanizer for infinite mana. What you do: Have 1 Galvanizer on the field and ANY Mana producing myr. Equip Splinter twin to Galvanizer, tap it for a token, tap your mana myr, use that mana to untap with the token galvinizer, then repeat for unlimited Galvanizers that all buff each other up. It's basically a win condition that requires less cards and is capable of a 5 turn kill in a completely standard deck.
Actually, according to a DCI judge your third "infinite damage" combo doesn't work. You have to tap a myr whenever battlesphere attacks, you cannot untap him with myr galvanizer during your declaration of attackers step.
How exactly do you get infinite saprolings with this???
Token deck...without mycoloths, how unfortunate :c
Mycoloth + doubling season...just a suggestion.
Oh wow, Putrefax + Asceticism = win, hadn't even thought of that.
+4 Tangle Anglers (Pay the mana into him and swing with everything else as they're unblocked.) -2 Contagion Engines (To me they seem entirely too high-cost to play effectively, I'd stick with contagion clasps.) +2 to 4 Harrows (Mana ramp, the more the better.) -4 Terramorphic Expanse (IMO the only use for Terramorphic is to search out whichever land you're lacking in a multi-colored deck but this is mono-green so I find it completely useless, might as well replace them with 4 more forests. -4 Blight mambas (Pay the additional one mana and get the 2/3 Cyst bearer...) +2 to 4 Gigantiform ( Pay 5 mana and it's basically GG). -2 Trigon of Infestation (Not to fond of it, I'd prefer to proliferate for 1 more mana w/ contagion clasp...)
I'd say lose the Journey of Discovery and put in a 4th Cultivate....other than that it looks pretty good. I might throw 1 or 2 Protean hydras as they have potential to get really big as you can have a ton of mana at your disposal with Omnath...
Wow, thrumming stone + rats = win.
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