Ghost1599

4 Decks, 247 Comments, 16 Reputation

The only thing I can think of is Sadistic Sacriment kicked combo'ed with Mind funeral. Remove a lot of their lands and mill a huge portion of their library only it's really expensive although I would main-deck Sadistic as you can use it at any time to remove Graveyard shufflers such as Emakrul AND if/when you have the mana you can finish them off with the mentioned combo.

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Posted 12 November 2010 at 01:14 as a comment on Mill Deck Wins

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Venser + Aether Adept = An additional bounce per turn.

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Posted 09 November 2010 at 09:32 as a comment on Bouncy Bouncy

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Throw in 4 door to nothingness and you're all set lmao.

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Posted 07 November 2010 at 22:05 as a comment on BEST DECK EVA!!!!!!!

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Oops, mean to say "even if your whole deck is in the graveyard".

Shoot, even then it won't get Grave Titan's ability. Basically the only reason you have Necrotic Ooze is to essentually be running 8 copies of Geth....

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Posted 05 November 2010 at 21:24 in reply to #97679 on necrotic ooze and geth

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Necrotic ooze can only take ACTIVATED abilities....meaning the only abilities he gets even if your whole deck is in the library is Grave titan's and Geth's....I don't really see why Specter or Sentinel are in there....Throw in other cards with good activated abilities like Royal Assassin or something.

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Posted 05 November 2010 at 21:13 as a comment on necrotic ooze and geth

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Holy crap, switch out some stuff and throw in 4 Grafted exoskeletons. Proliferate + Steel Overseer to keep counters on Triskelion and ping your opponent with poison counters.

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Posted 04 November 2010 at 22:56 as a comment on Standard Triskelion

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Aether Adept + Venser = Free bounce every turn.
Just a suggestion.

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Posted 04 November 2010 at 00:53 as a comment on Bouncing Combos

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Darksteel Citadel is limited to 4 bro.

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Posted 03 November 2010 at 18:36 as a comment on darksteel assault

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Shoot, the only thing I could recommend (and to be truthful I'm not even sure it's in standard) is Rift bolt. (It's a FNM give-away now) and it's basically the same exact thing as a lightning bolt only you can suspend it for 1 turn for 1 red or cast it NOW for 3.

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Posted 17 October 2010 at 23:28 as a comment on Fact or Friction

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Landfall works great with Venser, I'd say throw in like 2 Admonition Angels and 2 Roil Elementals.

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Posted 17 October 2010 at 23:21 as a comment on Venser control

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But who's going to build a Red/Blue anti-myr deck...

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Posted 10 October 2010 at 00:06 in reply to #91715 on Splintered Myr

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Don't forget the infinite Myr Galvanizer combo, it's a way better win condition than just using splinter twin to get a second galvanizer for infinite mana.

What you do: Have 1 Galvanizer on the field and ANY Mana producing myr.
Equip Splinter twin to Galvanizer, tap it for a token, tap your mana myr, use that mana to untap with the token galvinizer, then repeat for unlimited Galvanizers that all buff each other up. It's basically a win condition that requires less cards and is capable of a 5 turn kill in a completely standard deck.

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Posted 10 October 2010 at 00:00 as a comment on Myr Artifact Creature Deck w/ Infinite Mana Backup

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Actually, according to a DCI judge your third "infinite damage" combo doesn't work. You have to tap a myr whenever battlesphere attacks, you cannot untap him with myr galvanizer during your declaration of attackers step.

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Posted 09 October 2010 at 23:56 as a comment on Splintered Myr

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How exactly do you get infinite saprolings with this???

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Posted 06 October 2010 at 23:34 as a comment on Saproling Surprise (final)

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Token deck...without mycoloths, how unfortunate :c

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Posted 06 October 2010 at 22:55 as a comment on Token

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Mycoloth + doubling season...just a suggestion.

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Posted 06 October 2010 at 22:50 as a comment on Counters Count

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Oh wow, Putrefax + Asceticism = win, hadn't even thought of that.

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Posted 06 October 2010 at 21:51 in reply to #91041 on Mono Green Infect (Suggestions Needed)

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+4 Tangle Anglers (Pay the mana into him and swing with everything else as they're unblocked.)

-2 Contagion Engines (To me they seem entirely too high-cost to play effectively, I'd stick with contagion clasps.)

+2 to 4 Harrows (Mana ramp, the more the better.)

-4 Terramorphic Expanse (IMO the only use for Terramorphic is to search out whichever land you're lacking in a multi-colored deck but this is mono-green so I find it completely useless, might as well replace them with 4 more forests.

-4 Blight mambas (Pay the additional one mana and get the 2/3 Cyst bearer...)

+2 to 4 Gigantiform ( Pay 5 mana and it's basically GG).

-2 Trigon of Infestation (Not to fond of it, I'd prefer to proliferate for 1 more mana w/ contagion clasp...)


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Posted 06 October 2010 at 21:49 as a comment on Mono Green Infect (Suggestions Needed)

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I'd say lose the Journey of Discovery and put in a 4th Cultivate....other than that it looks pretty good.
I might throw 1 or 2 Protean hydras as they have potential to get really big as you can have a ton of mana at your disposal with Omnath...

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Posted 06 October 2010 at 21:18 as a comment on Green Stompy

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Wow, thrumming stone + rats = win.

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Posted 06 October 2010 at 21:09 as a comment on ratsratsratsrats...

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