Ghost1599

4 Decks, 247 Comments, 16 Reputation

Because his Lotus Cobra, 4 Plains, Azorius Chancery, Emeria, and Selesnya Santuary can all produce white mana to play it.

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Posted 16 December 2010 at 16:27 in reply to #106112 on Unlimited Landfall

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Oh, I forgot to tell you that I'm not fond of Inquisition of Kozilek. I haven't used it much but I think maxing out on Mind Rot, Mire's Toll, and Psychic Miasma is better. Just a personal opinion, it's up to you.

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Posted 16 December 2010 at 00:48 as a comment on Standard discard (second try)

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+4 Bloodhusk Ritualist. It balances out your Creature/noncreature ratio and is also a good discard creature.
+2 Quest for the Nihil Stone. Nothing's better than smacking your opponent for 5 life loss every upkeep. If you've got them top-decking with Liliana and Quest in play than it's game unless they have draw power.
-3 Duress. Replace them with 4 Mind Rots. It's a great card for its mana cost and Duress is very limited to what it can make your opponent discard.
+2-4 Sign in Blood. Great for combos to further make your opponent discard AND is black draw power which is all but crucial in any deck.
-2 Sorin. Face it, he's too slow and doesn't fit with the scheme of the deck.

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Posted 15 December 2010 at 22:33 as a comment on help standard discard

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-2 Rhox Pikeman
-2 Steppe Lynx

+4 True Conviction.

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Posted 15 December 2010 at 22:26 as a comment on Life-Token Tag Team!

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But even if all the opponents are dead the damage still isn't resolved and thus the game doesn't end, resulting in a draw.

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Posted 15 December 2010 at 16:20 in reply to #43125 on Need help stalling for infinite damage

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-4 Viscera Seer + 4 Hand of the Praetors.

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Posted 15 December 2010 at 00:09 as a comment on Skithiryx Infect (plz comment)

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IMO my friend has the scariest ally mill deck that's Blue/Green. Harabaz druid + Crab umbra with more than 3 allies on the field = infinite mana. Throw that infinite mana into a genesis wave for GG.

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Posted 14 December 2010 at 23:53 as a comment on UW - Ally Mill

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Wall of Omens for a early-game defense and draw power via blinking it with Venser's plus ability.
Glimmerpoint Stag, I found that's it's an extremely under-rated card as you can blink ANY permanent on the battlefield so again, you could blink a Wall of Omens for an additional draw or throw in Aether Adept for two bounces plus you can blink them with Venser when you get him out so it could get pretty nasty.

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Posted 14 December 2010 at 23:51 as a comment on Venser's wrath

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Hmmmm, I would replace Pelakka Wurm with something like Terra Stomper.

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Posted 14 December 2010 at 20:43 as a comment on Stomp

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Oh, quick tip. Mulldrifter isn't in standard. It's actually the only card in your deck that isn't so other than that you're set ;-)

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Posted 13 December 2010 at 22:52 as a comment on Blink Dagger

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Okay....you have a Eldrazi-spam deck but you forgot the best card, Raid Bombardment.

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Posted 13 December 2010 at 20:58 as a comment on Eldrazi Awesomeness

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Cerebral eruption is best in a high cmc deck such as eldrazi. My friend revealed into a Pathrazer and stomped my platinum angel today :C

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Posted 04 December 2010 at 21:17 as a comment on Cerebral Eruption

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I'm fairly certain that Spawnsire's ability only targets Eldrazi spells from your sideboard, not just laying aside....

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Posted 02 December 2010 at 01:17 as a comment on Sire of wits

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Oh and he also had an Out-of-standard version of the deck that ran Myco-synth Lattice and Darksteel Forge with Indomitable Archangel and he literally couldn't lose unless someone used global REMOVAL as all his stuff had shroud because of Archangel, everything he had was indestructable, he had an Angel on the field so milling/poison/etc. wouldn't kill him, and all he had to do was sit there.

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Posted 01 December 2010 at 21:50 in reply to #103187 on You Can't Lose!

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My friend made a "you can't lose deck" but it was very different. He ran 4 Ornothopters, mennites, and Mox Opals and used Koldotha Forgemaster to bring out an Angel like turn 4. Also I would use semblance anvils, reducing an Angel's CMC down to 5 makes it MUCH more manageable IMO.

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Posted 01 December 2010 at 21:48 as a comment on You Can't Lose!

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Wow, way to resurrect a thread from 2009 you scrubs.

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Posted 01 December 2010 at 16:26 as a comment on Please Read

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Traumatize? Keening Stone? Memory Sluice?

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Posted 29 November 2010 at 22:37 in reply to #102760 on Jace Beleren mill deck

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Okay for a good valakut deck you want about a land vs. nonland balance of 1 to 1 so basically 30/30 or maybe 35 nonlands to 25 lands.

-4 Primevil Titans for sure
-3Cobras is fine
-4 Oracle of Mal Daya's as they're creatures to block with and mana ramp as well.
-4 Cultivates and Harrows along with 4 Valakuts.
-Rampaging Baloths (3 is ideal to run) is scary if you throw it out early-mid game.
-Lose all that RDW crap, lose the Chandra, Cosi's Ravager, Melt Terrain, Cerebral Eruption, and Searing blaze.
- 2-3 Koth's is ideal.



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Posted 28 November 2010 at 01:51 as a comment on valakut landfall

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Um.....have fun hardcasting him or getting 3 of your 8 black creatures out at once....chances of getting him out are slim to none, plus he doesn't have haste so he's wide open for a turn so have fun with that white creature control aka pacifism/arrest/journey/etc.

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Posted 19 November 2010 at 23:11 as a comment on Death's Gate Infect

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Maybe Semblance anvil? Imprint an Ornothopter when you cast it to make both Platinums cost 2 less, might be able to get them out faster or get multiple on the field at once for basically GG.....(Until someone fracturing gusts you in a non-standard game :D)

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Posted 19 November 2010 at 23:08 as a comment on Indomitable Platinum

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