Nice job. I tried a Skaab deck with some success in blue/white based on Seance, Mirror-Mad Phantasm, and Lab Maniac - self mill for the win.
Permalink
Wall of Blossoms (card draw), Tinder Wall, Wall of roots, and Rolling Stones so your walls can win on their own with Cathars ' Crusade. Siesmic Shutter to sideboard and drop 1 Cathars' Crusade.
Have you tried Stunted Growth? Seems like it would be more helpful than Burgeoning. I love the card in Ld decks. Really stalls a deck short on lands. Creeping Mold to destroy lands or artifacts(to complement Acidic Slime in an artifact heavy deck). Mishra's Factory -creature against board wipe and puts another land in the graveyard when it dies. Icy Manipulator to tap threats. I played Mono-Green Land Destruction in Legacy with some success, but with more control and less threats. used Triskelion to kill off weenies and Cursed Scroll . Legal so played Wasteland over Strip Mine. Terravore is a nice touch. Constant Mists/ Crucible of Worlds is another option.
Aether Vial, Lords (like you are playing), Silvergill Adept, Cursecatcher - mostly 2 dops to Vial in and leave mana open to counter. Check out mtgdecks.net for modern or legacy Merfolk decks.
I would take out the Merrow Commerce (-3) , Architect's Will (-2) and Coralhelm Commander (-2). I would add Cursecatchers (2) and SpellSkite (2) getting you to 60 cards. This is not a normal Merfolk build as you probably know but you need a lot of Instants if you are going to play Scepter. You could even try Fire//Ice, a great Scepter card. This deck will win in the midgame so it needs the countering to get there (IMO), and counter trouble cards - Board clearing, flying and large creatures, and troublesome enchantments and artifacts.
Sideboard - Faith's Reward against board sweep, Retether against mill, discard, and post board sweep and enchantment destruction. Privileged Position and Mesa Enchantress could be used in a different take on the deck. Seal of Primodium, and Greater Auramancy also.
Deck looks better in the early game. naturalize will work fine in the sideboard. I thought about Steel Helkite as another option for your deck to kill plainswalkers,or pump to kill range.
Deck seems very nice - solid. Only real problem I can see is Wasteland. Stifle in sideboard? I lost to a deck similar to this about 2 months ago - 2 to 1. I played Enchantress , but he got the Rest in Peace/ Helm combo out on turns 4 and 5 , never hit my own Leyline of Sanctity in time.
Maybe Tinder Wall for some early protection /extra ramp, and Upwelling to store mana if no x-spell is in hand. Your x sorceries seems a little overkill with double duty from Devil's Play - maybe another Increasing Vengance or Fork/ Reverberate effect. Sideboard needs enchantment/artifact removal if your opponent makes himself untargetable, and Sulfuric Vortex against lifegain. Defense GRid and Ensnaring Bridge could also be useful sideboard selections. Mana Reflection and Curse seem like win-more cards where early defense seems to be your weak point. And of course you need dual lands over Guildgates, but you already know that I'm sure. Burn away.
It is your call. I like a little extra protection over the extra +1/+1, and the 2 life brings you lower against Red Deck Wins/ fast aggro. My take on infect has been that you must be blazing fast or totally control to win consistently. Decks in the Midrange can do well occasionally but average 50/50 records. Like I said before, your deck is very solid.....
Deck looks very solid. I would swap out the Cathedral of War for another Pendelhaven since all you attackers are 1/1 creatures main deck. Also maybe try 2 Ranger's Guile over Mutagenic Growth for added protection . Minor changes either way. Blight Mamba in the sideboard? I play Green Infect in Legacy, check out my deck if you like.
If you are using the cards you have available that's fine. The deck has a better amount of creatures, but you did not have to eliminate most of your equipments. If you have some Pacifism or Holy Day, Moment of Silence, I would add 2 and drop 2 of your pump spells. Play the deck and look for connections between the cards that make certain cards better. Ex you have Charge Across the Araba in your sideboard, if you play some red instants or creatures that prevent blocking (Brave the Elements, Madcap Skills) by your opponent or can lure him into a big attack and then Holy Day, you can pump all your weenies with the Charge and deal lethal damage in one strike. You are also weak to flying creatures so Pacifism, or your own fliers would be needed. Again play the deck and see what does not work for you, and then fix it. Enjoy
Cranial Plating should be in there somewhere, - drop a Lens and a Sword and add 2. You could try Darksteel Citadel to increase your artifact count, and if you do not care about the deck being modern legal 4 Seat of the Synod are a good push.
For a soldier deck there are not enough creatures. You have too many equipments - 10 for 16 creatures. Add 4 more creatures and drop 4 equipment. Soldiers that tap the opponents creatures would be good. There are many good creatures you can put in the deck . Run a search for soldier cards on magiccards.info to see all your options. You are also short a few lands. I would suggest going to 22 in this deck. The gustcloak is an old, but decent ability. Look for cards that work better when your creatures attack. Battalion mechanic for example, or battlecry.
Sometimes if you want to make the deck better and you will play it for a decent amount of time, the wallet has to take the hit. None of the cards I suggested are big money, maybe you can find someone to trade or borrow from in your group.
Your sideboard should do nicely. Play the deck and see what still causes the most problems and address them at that point.
Staying alive until your combo hits seems to be the main problem this deck must overcome. How about adding Diabolic Tutor ( or any More Expensive Black Tutor) to get the part of the combo your missing. Sculpting Steel could be added for mana ramp, or copying Thunderstaff for protection and quicker kill. You could add 4 each of the blue and black artifact lands, and add Zuran Orb and Cranial Plating to make your creature attack and the Disciple more effective.
Add Green Sun Zenith and Genesis Wave to your deck and drop a few of the fatties. Add 2 more fog effects and Prey Upon or Pit Fight to help your early game until the heavy hitters arrive. Naturalize, Hurricane, and Caller of the Claw would be sideboard options.
Aetherling could be your finisher, and Clone in the sideboard if your opponent plays a nice fatty that you can detain or bounce. Archon of the Triumvirate could work but I do not like his casting cost of 7. A single Holy Mantle or Stolen Identity might work also?
Pariah or Pariah Shield are needed if Stuffy Doll is the basis of your deck. Valor Made Real is another good choice against aggro, and Elixir of Immortality in the sideboard. If you do not care about modern legal, the best Stuffy Doll combo card is Guilty Conscience for the instant win. Hope this helped
121-140 of 342 items