Land Destruction to be effective needs to be consistent in its destruction, and is very difficult to master in standard. Wizards doesn't want really effective land destruction since it would make at least half of the current format unplayable. As to your deck, I have been working along the same lines. Only addition I can suggest is Bramblecrush, an all purpose removal spell, and add Mizzium Morters for crowd control. I would work without the Deathrite Shamens and cut out 1 Ember Swallower to make room. If a cheap (1 or 2 mana) blue bounce spell like Boomerang shows up in standard that can target lands, it would be a great help to make LD viable again. I play mono green and mono red Land Destruction in Legacy with moderate success. Happy destroying.
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Ranger's Guile protects you from Burn and Black elimination, it is not used to make a creature unblockable,
Red uses Stone Rain, Pillage, Demolish, Gorilla Shaman(key creature), Simian Spirit Guide, and other cheap Artifact destruction spells to destroy all of your opponents lands and kills with a big Dragon or creature of choice mid/late game. I will try to find my old casual deck and post it in the near furure.
Adding Ranger's Guile with Apostle's Blessing and Vines of Vastwood should be more than enough to get ahead of red decks. Inkmoth Nexus with pump/protection in hand is a more expensive solution also. I found black discard and elimination to be the toughest decks to beat since pump doesn't save your creatures in a pinch.
Nice job. Mono Green is the way to play infect - you have speed and protection. Check out my Legacy version of the deck if you are interested. Develop a sideboard because this deck could be competitive in Modern.
Deck could use a Glissa Sunseeker. I built a version of the deck Blue/green using Fabricate to find the Coating when needed, and ELixir of Immortality to cycle it back into my library. You can also do a really nice version of the deck straight red.
I would replace Faithless Looting with Magma Jet, and add Madcap skills, and Elixir of Immortality to stay alive a little longer and recycle burn spells and some of your creatures. Rakdos Cackler is also a good 1 drop to add. Incinerate might be a better burn spell to add if you can't play 4 Lightning Bolts,and Fling is also available as an option if you are pumping creatures - Brute Force.. Try building the deck 2 ways - 1 Fast creatures with the burn being used to take out the blockers, and 2 playing spells and abilities that prevent your opponents creatures from blocking your fast creatures.
If you play the Satyr you need to be able to give him firststrike to offset any large amounts of damage - ergo Coordinated Assault. Still not totally convinced he is the best choice, but gives a use for your extra mana midgame.
I put together almost the exact same deck. I am using Ash Zealot and Rakdos Cackler over Legion Loyalist and Firedrinker Satyr. Maybe a mix of those four creatures would be best? I also like Coordinated Assault and dropped one Mutavault to fit one in. Deck can be very brutal, but have not played it enough yet at FNM to see if it has true competitive legs. I also added Peak Eruption to the sideboard for the mirror match, and I think that will be a key in the mirror, but again have not proved it in actual play.
On first observation this looks like a budget EDH deck., based around the Fear/Intimidate mechanic. You should definitely add Diabolic Tutor, Cabal Coffers, Darkness, and Lightning Greaves to the deck which are all inexpensive. You are split in dealing regular and poison damage, which in a sense gives your opponent more "life" to play with. If you want to keep the poison add a few more Infect creatures, and the instants and enchantments that give give a creature infect. Some Drain Life type cards should also be helpful, as well as a draw card like Phyrexian Arena, Greed, or Underworld Connections. I could make a number of other suggestions , but I do not know what cards you have available or your budjet restrictions. You have some good synergy in the deck, but it needs to be expanded upon.
Oozes really... your favorite creature type? Okay I liked Spikes many years ago. I would drop the Coat of Arms to sideboard in case you are facing a tribal opponent. I like Patriarch Bidding in your deck but you need more ooze creatures. Experimental One is a must, and Bioplasm could be used to put creatures in the graveyard for bidding. Other creature choices to consider are Consumptive Goo and Earthen Goo. You do not have enough activated ability creatures to justify Necrotic Ooze and its double black mana cost, so maybe drop the black and go green/red with flying elimination, Naturalize, Shatter effects in your sideboard. Maybe also Hurricane or Mizzium Morters. Overrun is always good as an inexpensive finisher. Go Slime Go.
Too many enchantments for the amount of creatures in the deck. Drop a Blanchwood Armor, and a Canopy Cover and add 2 Forests since you have a lot of 4 and 5 mana drops in your deck. Sideboard needs defense against flyers - Plummet, Windstorm etc, Prey Upon for pesky unblockables, and Overrun against token or regeneration.
Summoner's Pact, but not as versatile a tutor in your deck.
Drop a few of the higher costed bugs and 1 Path. Add Beastmasters Ascention, Coat of Arms, Fog and Prey Upon. Path is a nice touch here, enough to drive one buggy. Volrath's Labratory is working late to make more bugs.
Changlings are goats and probably would make the deck more competitive Goatnapper seems very weak - a white changling would make Springjack Shepard stronger. Volrath's Labratory can make goats if you so desire.
Nice deck. Maybe add Overrun against constant chump blockers ( tokens, regeneration). Add one Green Sun Zenith, drop 1 Harmonize. Sideboard - Naturalize, flying hose cards. Again nice solid deck.
Deck could use Goblin Grenade, and possibly Tangle Wire to slow down decks without a lot of early drops.. Mogg Flunkies is another possibility. I would have some kind of board sweeper avialable in case things go wrong - Mizzium Morters. It seems like you really enjoy red decks. Love the fact that you included Kindle, from the early burn decks. Goblin Bombardment is also a good call for the deck.
The Shackles is always good in an all blue deck. Also Legacy Allure serves a similar purpose. You still need a finisher or a pump spell, in addition to Nameless One, to win quick once you have board control.
Deck needs Lightning Greaves or Swiftboots to allow Eater of Days to hit when he comes into play and /or protect the Elite Archanist . The Ghastlord seems like a win more card. Since he costs 5 mana you probably would not be able to counter the turn you play him unless you hold him til you reach 7 mana. Replacements could be Thieving Magpie or Spiketail Hatchling which would give you flying threats , card draw and ease your mana requirements. Force Spike, Daze and Memory Lapse may also help. In pure control decks, lands that become creatures are good damage sources for you . Stalking Stones is a nice uncounterable beater if you can control the board. Arcane Laboratory and Standstill are other cards to consider if you have not finalized your deck. Fire//Ice is a great card to put on the Scepter since you can copy either side.
You might want to add the Imagecrafter/ Peer Pressure combo to your deck, to steal an opponent's fattie, and Imagecrafter would always be able to give Nameless one +1+1 by changing an opponents creature . Do not think you need 4 of the Wand, maybe something to give evasion to win the game quicker. Should also have some bounce spells in your sideboard. Pretty solid casual deck.
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