Why not try an Affinity Infect build using Craniel Plating, 2 more Myr Galvanizers, Green mana Myrs,. . and artifact lands A plated Inkmoth would be game over. Overrun would be easier to cast also with double Galvanizer and a mana Myr. I may work this up myself. Check out my Legacy Green Infect Deck if you like speed infect builds.
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Add Invigorate and Ranger's Guile or Vines of Vastwood to protect your creature since it generally can not be blocked. Nice Infect deck. Check out my mono-green Legacy version.
You could add Shyft (ice Age Creature) to the deck which can become all colors during your upkeep. Put one of these and one Child of Alara in your sideboard to act as Living Wish Targets. You could also put one of each basic or duel lands in the sideboard to pull them if needed. How has the deck been performing for you?
Pretty solid Door deck. How about Channel the Suns and a Fork effect, or Recoup. Better yet Chromatic Lantern. Also Mulch might help. Dont really like Harrow in the deck, Farseek would be better if you play other lands, or stick with Wild Growth, Fertile Ground type auras. I tried Door with the old Ravnica 2 mana lands and Lotus Bloom but was too slow and easy to disrupt. Green/Blue lands with land auras and Chromatic lantern (Fabricate) seemed the best idea to me, but I never built a deck like that. I play Door in Standard as a casual deck with the Maze and Guildgates using mana from defenders ( Axebane Guardian) to pull off the Door combo - about turn 7.
If being attacked is your main problem you could add Upheaval( with Reliquary Tower in play), possibly Crystal Shard, or use Thunderstaff to encourage opponents to attack someone else. The Vow auras from Commander decks prevent you from being attacked by the enchanted creature and also encourage fighting among your opponents. Darkness is a black fog you also can use.
Terramorphic Expanse(2) and 1 Mountain is the least expensive way, or a Lotus Petal, Vivid Land or a Red Fetch land. If these ideas help you give me a thumbs up (rep Point), always glad to help, especially imaginative decks like yours.
I think you are land short in this deck. Could use 2 more mountains , or 1 and a Valekut. Also since you have 6 steal creature cards , have a sacrifice effect in the deck so you never give anything back - Ashnod's Altar. You can also sacrifice one or 2 of your creatures to the Altar to get the mana for Insurrection, which seems to pricy for this deck without some mana ramp. Happy burning......
At over a hundred cards the deck seems to be a little clunky and unpreditable. How do you handle fast aggro from multiple parties in multi player? If I saw this deck more than once I would come right at you from the getgo. Anyway, Standstill would be good in your deck - play it and bust it and everyone else draws 3. If you add red to the deck you can play Phyrexian Tyranny and Obstinate Familiar to prevent your draw. Fabricate for the Puzzle Box and you have a strong win condition on the board. Zombie Infestation helps you with defense and could help you with the rest of my suggestions to make this into a 60 card deck, but the Crawler would not be needed then. Sorry......
The old Merite combo was with Norritt. Hidden Strings should also be in the deck if you can get these cards working together you can steal andsacrifice two creatures a turn and keep the best remaining one your opponent has to attack with on the following turn. You already have freed from the Real which does the same thing if Merite is enchanted. Deck has good tutoring capabilities and board clearing.
If you are worrying about cutting counter spells add 2 Isochron Scepters to the deck along with 2 Boomerang. You could probably cut a Spell Pierce, a Divination, and a Preordain to make space. If you are going to go 2 color in the deck, green and white are your best choices. Green gives you Muscle, Might, and Gemhide(Very important if you go 3 color), while white gives you Plated, Sinew and Crystalline to improve your deck. Most Sliver decks work best when grounded in blue but have access to three colors to optimize the abilities. Also Changelings count as slivers so you can add some extra abilities if you have any of those sitting around. Coat of Arms should be in your sideboard if you are playing a none tribal opponent I would also drop 1 Synchronus Sliver as it is too expensive for what it gives you.
looks better - cut deck to 60 cards and think about your defense if you bet board wiped or mana screwed.
If you are trying to build a serious Sliver deck why not concentrate on cards Legal in the Modern format. If you add City of Brass to Ancient Ziggurat you will have 8 any color lands. Play rampant Growth and basic lands and you should be able to survive without spending money on dual lands unless you have them There are a lot of good modern slivers in white and green. Start there and add a third color group and maybe Sliver Legion and go from there. Look at the 2 color slivers because many of them have useful - very useful abilities. Good Luck....
Punish the Enemy does not belong in this deck, too expensive. Your burn is there to clear a path for your infect creatures so any other burn spell - Lightning Bolt, Arc Trail , etc would be better, or a creature pump spell - Madcap Skills. You do not put out an infect threat until turn 2 or 3 which is too slow to be effective. You need more white spells to control the board like Apostle's Blessing, Pacifism, Safe Passage, Smite, (I am naming only cheap casual cards) or early board wipes like Pyroclasm or Whipflare. Even in a very casual metagame I do not think that this deck could post a winning record. Sorry needs more work.
This deck should have Ranger's Guile or Vines of Vastwood in the main deck, moving Apostles Blessing to the Sideboard. Oblivion Ring and Pyroclasm effects and blue bounce can all stall you out. Fast red decks and good control decks can stop you before you deal lethal damage. Infect is all about speed or total control of the board. Decks that fall in the middle of the spectrum usually cannot beat tournament quality decks. Your deck is good and fast, but it should be even faster. Check out my Legacy Infect deck for a fast version of Infect.
Green Land/Artifact destruction is a favorite project of mine. Played Legacy Green Land Destruction -8 mana elves, Stunted Growth, Kudzu, Thermokarst, Winter's Grasp etc. Since you want to go Modern how about Icy Manipulator, Glissa, Sunseeker , Creeping Mold, Acidic Slime, Noxious Revival, Green Sun Zenith, and Sculpting Steel. The best card I think the deck needs is Fabricate. For this deck to win in needs a Coating in the opening hand, a way to get another and a way to bring it back if destroyed. You also need to stay alive in the opening turns if no coating is on the board, especially since you are playing a lot of fetchlands. Sideboard Welding Jar, Hurricane, green walls, Naturalize, Elixir of Immortality, or some other lifegain. I would love to see this deck type be tournament worthy, but I have always thought that it was more playable as Mono-Red or Red/ Green.
You can add Hellspark Elemental, Arc Trail, Incinerate, Shock, and even Tibalt or Valekut to your deck. My suggesstion is too look at all the mono red decks you can find on the Vault site and see what everyone else is doing and use that as your starting point. Look for synergy between your creatures and how the burn spells will augment their Strengths Ex Fire Elemental is excellent in this deck. Kiln Fiend is another creature that gets better with instants and sorceries. If you are playing at a store or with a group ask the other players for red commons, as most long time players will be happy to help for free. I must have given away 20 Lightning Bolts, Giant Growths, and Mana Leaks to new players in the last year alone.
Your deck is a basic Zombie deck, but most really good Zombie decks are two color to cover up some of the weaknesses of Zombies and emphasizing their strengths. Your Deck needs to be faster as a mono color deck to win. I think you need Diregraf Ghoul (4) as a one drop in the deck, and you have way too many card drawing spells. Drop the Bloodgift Demons and the Sign in Blood, leaving the Underworld Connections to draw cards. I would increase the land count to 22 and add some more removal - Tragic Slip, Go For the Throat, Murder, etc. Put Duress and 2 Sever the Bloodline in the sideboard to make room. Mutilate is also an option with undying (Messenger) to bring back the Gravecrawlers. Elixir of Immortality and Liliana of the Veil would also be good fits in the deck. I like to play a Black/White Zombie deck - white plays Blind Obedience, Restoration Angel, and Orzhov Charm to strengthen the Zombie attack - Has a 60/40 win ratio at FNM tournaments in my area. Good Luck
This deck could be made better by adding Ring of Xathrid (Great on Tormented Soul), Etheral Armor(better than the Favors), Pacifism, and Ajani SunStriker, as well as the Exalted Knights in white and Black. This deck does very well in most casual environments. I would also add 2 Sign in Blood for card draw, and a Cathedral of War over 1 on the Guildgates.
Different idea for infect, but not sure how good it will be. Gruel Turf should be replaced by Thespian Stage (2) to make more Locus lands. Lose the Arcbound Bruiser to go to 60 cards. I do not know if you really need two BlightSteel Colussus and two Eldrazi Conscription as that seems win more. Your land lifegain may be enough to get you to a stable board position so All is Dust can seal the game for you. Darksteel Citadel may be a better play for you than Paradise Mantle since you don't need colored mana unless you develop a sideboard. A black tutoring effect would help the deck immensely.
Maybe try Undying Evil over Skull rend. Undying mechanic would allow you to use your sacrifice cards on your own creatures and not lose them. On Gatcreeper Vine it pulls another gate for you also. Maybe play a few shock duel lands instead of gates (Green/Black and Black/White) to speed up the deck.
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