Nice Tribal Deck. Maybe try Favorable Winds to help your early game against more aggressive weenie decks. Does Call of the Kindred win you games? You have 23 creatures so it will get you something, but it seems like a win ore card. Play more countering or elimination in its place.
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Cut the three Delvers and add two Apprentices. You must be able to flip Delver consistently the turn after he hits the battlefield and you do not have the spells to support it. Nice deck.
Thanks for your comments. Murder is fine but I use Liliana which also draws some heat off my life total because most opponents will go at her first.
The deck has some promise - good idea. I would probably be putting muy Outcast counters on Tithe Drinker due to the lifelink. Renounce the Guilds might be a sideboard card since you field five multicolor creatures yourself. Maybe more Tragic Slip, always potent if you can sacrifice one of yours on demand and play Rancor main deck, too good of a card Gather the Townfolk would give you more chump blockers/ sacrifice options. Cartal Aristocrat gives you a protected blocker when needed and fuels Blood Artist. I tend to push Extort in this type of deck because I love the mechanic.
Mono black decks need Cabal Coffers to pile on the mana, especially if you play Lab Rats. Cut the Ratcatcher and the Slumlord to two copies or each and tutor for them, and replace with smaller rats. Also add another Bubbling Muck. Other suggestions would be Gravepurge, Diabolic Tutor, and Mutilate - you need a board sweeper. Also consider Typhoid Rats - for the deathtouch,and Ravenous Rats for the discard. I have made about 5 different rat decks over the years and they are always fun to play, but not tier one competively.
This is Reanimator not Death and Taxes. If you own all these cards keep working on it, as it is a good deck. Add Ashnod's Altar and Putrid Imp to load up the graveyard for Living Death. This deck is totally dependent on your graveyard so you better have sideboard answers to graveyard hate.
If this deck is for multi-player one of the best combo ideas is Seedborn Muse and Centaur Glade. Untap on everyone 's turn and make tokens at the end of each turn and cast Overrun on your turn. These cards are not counter proof but people often let Centaur Glade get through as it does not appear that threatening. Fog, Moment's Peace, and Wall of Blossoms are other good cards for this deck.
Deck seems totally top heavy with large threats. I can't see you winning games if you miss any of your first four land drops against any good deck. Maybe add Arbor Elf, or the pilgrim to mana ramp.
you need artifact and enchantment destruction in your sideboard in case opponent plays Elixir of Immortaliry, also some additional lifegain against Burn decks.
Your deck is short on mana. Go up to 20 lands and add two Evolving Wilds if you see too many lands on a regular basis. Nice simple straightforward aggro deck for casual wins. Plan a sideboard even if you are not playing in tournaments as you might have an answer handy when a friend pulls out a particular deck.
Your Mana count seems a little high. If you are using that much mana Devil;s Play could be used as an added finisher. Oblivion Ring should be in your sideboard. Get two more Boros Charm if you can and take out one of each basis land. Deck seems pretty solid but play around with the different red and white weenies available in the format until you find the best mix. Wojek Halberdiers , and Boros Elite work well with Ash Zealot and Lightning Mauler, and Silverblade Paladin is always top notch.
Lotus petal to make things happen a little quicker without the cost of Mox opal. Sideboard cards - Cursed Totem -you have no activated creature abilities, Wand of Denial - may help against combo, Thrane turbine - if you ever need mana for equipment costs, and Ashnod's Altar - mana - probably not needed at present.
Add Mulch for more land searching. Nice try with the Maze....
Try Beastmasters Ascension to make you spawn tokens a force. Also your land base is to small to adaquately support your deck. I would suggest 2 additional lands.
If you are really going to try playing this add Living Death, Dark Ritual, and Thrumming Stone. Mutilate might be your answer to your opponents creatures. Add two more lands since you need mana early to play rats, copy rats and load up the graveyard - Cabal Coffers would be nice and cut down 2 on Mortal Combat and 1 on Diabolic Tutor. Pack Rat and Relentless Rats can win games by themselves so Mortal Combat for the win should not take up so much space in the deck. I have a standard Pack Rat deck posted - check it out.
Nice starting point for a deck but you have some holes to correct. 1 - Ghoultree and Scaab Ruinator work against each other. I would get rid of the tree as the Scaab has evasion. 2 - If you want to use Lab Maniac as a win conditio you have to protect him from removal when you have no cards to draw, therefor you need counter capability - Spell Pierce is your best choice here. Also add a 4th Gravecrawler if you have one to make more use of your graveyard. Mindshrieker is another card that adds to your graveyard and can play offense and defense. Also see if you can get more flashback spells in the deck. Synergy and double duty for your cards will give you the win thru card advantage. Plan your sideboard - what stops your deck cold - and have answers.
Always liked Elf decks since they are easy to build, inexpensive and fun to play. If you are having fog type problems put Hurricane and life elves -Wellwisher and Essence Warden in your sideboard and blow him away literally. A cheese win condition.
Add Madcap Skills to the mix as a 2 of and drop 2 big mana creatures. Maybe get a slightly faster clock and open targets for bloodrush mechanic.
Interesting idea using very old cards. Check out Sands of Time -artifact - cards phase in/out during the untap step and since this artifact removes the untap step anything phased out is gone for good. Think Shimmer in a mono color deck - opponent has no more lands. This is a totally different idea from what you are doing since anything of your's that phased out is also gone, but with Sands of Time in play nothing with phasing will phase out once it is in play.
Your best bet in Modern would be to go Green/White. Drop the Clone for Verduran Enchantress. Add Birds of Paradise and Auratog and equip them with Rancor and Etheral Armor. Remember Auratog can eat Rancor over and over to get bigger and draw cards. You could also add Lure for a giant Auratog to go through unnscated if the opponent has deathtouch. Aspect of Mongoose,Oblivion Ring and Spirit Mantle are other aura choices. Enchantress is a versatile deck that can be played as aggro or control. See what cards you have available and go from there. If you use Auratog drop the Supression Field. Also Retether is a good Sideboard card. I play Legacy Enchantress and it was one of my earlies good decks as well as a favorite. Will make a modern version soon when the format is played locally in my area.
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