Mogg Flunkies is a definte plus for this deck. Madcap skills also helps a lot.
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Cradle of Vitality makes your attack more formidible. Children of Korlis should also help early. Plan out a sideboard against cards that stop you cold - Sulfuric Vortex, False Cure. Also sideboard should have cards to make you untargetable to weaken mill decks and altrnate or combo kills - Ex Stuffy Doll/Guilty Conscience, Show and Tell/Emrakul.
Try Last Laugh with life gain. Drain Life, corrupt etc. Add card drawing with Phyrexian Altar, Greed, or Underworld Connections. This type of deck works well in multi-player format. Add a third Cabal Coffers if you can get one.
You can make this deck into super fast aggro R/W Humans. Try a mixture of Boris Elite, Lightning Mauler, Kessig Malcontents, Wojek Halberdiers Thatcher Revolt and Kruin Striker. Silverblade Paladin is your win card. Drop Glaring Spotlight to the sideboard and drop out Dynacharge and Captain's Call. Your defense is Bonds of Faith and a steady offense- sort of a Boros Banzai Deck.....
Your deck seems to be a little top heavy with expensive spells/creatures. Add more token producers and some elimination so you can reach a stable position and win in the mid/end game.
There , is an obscure Magic format called Worst Deck. Rules - you can use any cards 60 total, but your creatures must have 20 power between them, you must be able to deal 20 damage through other spells , and you must have 1 more than half- rounded up - the land producing the color needed than spells in the deck. ex 8 green cards require 5 forests. All cards must be castable. Ex you have 1 blue card in the deck but it costs 3 blue - you need 3 islands in the deck. Play - you switch decks with your opponent and try to beat your own deck. fun if you can get a group involved. In your deck Razortip Whip and Necrogen Scudder are tooooo good to play.
The main problem with this deck is that you seem to be trying to go in two directions. 1- Hellrider and creature damage - you dont have enough attackers to make this effective. 2 - Guttersnipe - instant and sorcery damage - again you need more spells to throw at your opponent. There should also be more choices to put on the Scepter. If you want to keep both Hellrider/Guttersnipe active try Thatcher Revolt as it feeds both cards--- possibility of 8 damage Make the deck 60 cards.
Your deck concept is good but you need more mana to support it. Too many four casting cost cards in the deck. Also you need some sort of elimination for your opponents creatures that make it on the field. Without Cradle of Vitality - great card - you will not have any size on the field and may get worn down by your opponent. Decks that have life gain should use the extra life as a resource to kill creatures, draw cards etc. Your sideboard should address enchantment and artifact removal. Gnat Miser 90% of the time will have no effect on the match and acts as a vanilla creature which should be replaced.
Deck needs some countermagic and elimination spells. Too many high mana cost cipher spells will bog you down. Still a nice concept to work on that has possibilities.
Add Brimestone Volley and Nightbird Clutches. Nightbird Clutches may also help.
Nice casual deck. Try Undying evil to get more discard from your augers and save your big creatres for a second hit. You should probably run some main deck removal and cut dowm on your flying creatures. Megrim or Animate dead could also help.
Then Mulch is the only card you should consider.
Hypnotic Specter was the old go to creature for discard. Also no Hymn to Torach? Mana Leak is probably easier to cast in this deck then Counterspell.
Turntimber Basilisk will trigger twice with a fetch land play and kill you two creatures. Why not add regeneration - many options- and Lure to the deck for repeat kills. Also deck seems a little mana short- I would add 2 more lands.
.Not enough goblins to make Goblin War Strike effective. If you add more goblins also add Goblin Grenade. Add Lightning Bolt, Mana Leak, Vapor Snag. Pyroclasm or Whipflare should also be helpful.
If you can use old cards try to use fork/twincast type effects on sylvan scrying, mulch, or life of the loam multiple times and then play Manabond to drop all the lands at once for the win. Since you are searching you might be able to cut the maze/gate count in half and play some basics. The Maze is a tough nut to crack
Budget fun - try exalted creatures to kill faster - Aven Squire, Knight of Glory. Other good enchanments to pump the sphere and armor are Arrest and Pacificism. Tormented soul gives you an unblockagle attacker in color and with etheral armor a quick clock. Play a Ring of Xathrid for regeneration and growth of the Tormented Soul.
Love Pestilence decks. Try Simulcrum to redirect damage from you to Stuffy, or go the infinite route with Guilty Conscience. Monebt's Peace might help also as a flashable fog.
if you want to use Forbidden Orchard and Hunted Phantasm try Aether flash - two damage to all - or crypt rats /Lashknife Barrier combo - -1 damage to all your troops. This would make the deck legal in legacy but not modern.
good suggestion - did not have one on hand when i originally built the deck
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