i play vintage and play very casual using old cards to but is sol ring not limited ? ref the opening hand win condition i presume you fetch the menmarch ?, if not how does it work, thanks ?
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i agree that in all decks you have key cards i dont know what they are in here yet but it suprises me you dont have x 4 copies of certain cards as you always need key cards to come up you can even add ways of searching your deck for them, (maybe you havent been playing that long and so dont have many cards) normaly if a cards worth playing its worth running four of them, as its seems a quick deck i would take out the slower sorcerys that you have to pump with mana such as fireball ect and concentrate on quick instants like lightning bolts and swords to plowshares path to exile ect. good start is this.
hey good deck kiln fiend is awsome i love him check out my road runner deck to see how i use him in there,i like the addition of cinder pyromancer, couple of ideas you could run Elemental Appeal over ball lightning i know its one more but its actualy a sorcery that puts the creature into play so would serve to boost the kiln fiend, and you do have plent of mana and wait till late game for your attack, on that one some memnites might serve you well to lay down as some chompers as waiting 6 goes is a gamble. good deck here like the choice of cards well done.
hi thanks for comment on my deck feel free to leave more on that deck and others, i like that you have tried to revive the old poison deck with the new cards from scars all i can say is as it only takes 10 counters to kill your opponent i would run as many growths as possible to be fair you do have plenty, i think i would prefer Groundswell over untamed might for speed for damage can be done considerably early were as with untamed might you have to build up your mana first, and maybe Nim Deathmantle would work nice here it give your creatures a sence of unblockability (well harder to block) and also boosts there power and therefore the amount of poison they inflict, also has a nifty ability to save your creatures if you can leave the mana spare but i would play it for the first 2 points mentioned, once you have equiped creature with snake cult initiation (great card) then you cant use the tawnos's wand on it so maybe the Nim Deathmantle is a better option ?, you do have a bit of removal to cope with black creatures that could block the equiped creature after all. good deck well made and i like the theme ! 9/10
ha ha cause im only lucky enough to own two, but yes there perfect in here as your often drawing cards i put in last word because at least its final much like the force of will, one day maybe i will have x 4, thanks for the observation and cheers.
ahh because im using them all in my other deck lol, i will get hold of a set of natukos and switch them for the looming shades, thanks.
id also try and get down to 60 cards i really believe carrying more effects your land draw throughout the deck.
Hey, thanks for the comments on my decks feel free to leave more, am i missing something with this or do you have no black mana ? (sorry if i am) if this is the case how do you cast wrexial the risen deep 9again sorry if im missing a vital ability or trickery that lets you play him) if black is a splash why not add something like a vampire hound or something that lets you discard a card then reanimate the creatures from your graveyard there are numerous cards that do both !, it will get your big blue beasts on the deck a lot quicker !, i like all the early control in here and the scry cards are all very nice particulay Cryptic Annelid. this looks fun like you say but dont stop there with some tweaking this could be from good to very good i reckon !
abyssal persecutor is just 1 more expensive you can get rid with the death clouds and you wont loose so many permanents ? maybe run x2 of each
nikarna reverants are awsome i run x 3 in my demon vampires ands nightmares deck, and shes such a key card great with coffers as you can pop her out on go 4 by go five shes attacking for 14 !, like the deathclouds its such a final play card, we all sac everything then presumably you have several bloodghasts in the graveyard that pop back and well game over as they have no land creatures ect to do anything about it ! - on that one gauntlet of power would work well here not only does he serve to give you mana early doors to fuel the death clouds the bloodghasts would hit that bit harder and the land you droped next turn would tap for an extra one getting you going again quicker - should they survive of course ! - just an idea top deckin as usual mate ! i know the idea is to plough through but is x 4 pherexian negator's a bit risky i had someone hit one with a shivan meteor once and never recovered ?
you've gone jace mad my man lol, yea i like this idea your milling em as your drawing so not only are you getting card advantage your punishing them !, and enough allies in here to count well done ! simple and effective cant suggest anything here so no alternative to award it the big 10 bud.
yea this is a cool deck man, i dont think drumhead21 need worry about protection in the way of doom blades which i do actualy rate, but he has lots of quick creatures like the spectors ect and peeps will be throwing cards away drom early on so i dont think he will face to many threats, i really like the balance of discard spells ways of nicking stuff from the opponents graveyard that they have thrown away mana acel and effects like howling mine and megrim a top jon boss man ! 10/10 !.
mate i love this deck and remember it well ! 10/10 counting nostalgia however to bring it into the now i think the following ; - i know you have replaced the laquatas champions with guul draz assasains - good move !, cheaper can be levaled to a 4/4 anyhow and have an assasain ability the champions dident really fitr in here ! id drop the grotesque hybrid as you have to dump a card each time you want to give him protection and then maybe use a sleight on top loosing 2 cards for one hit with a 3/3 is not worth it and there expensive to cast play 2 more visara's. this whole deck is built around the sleights and alter realitys so play 4 of each thats 3 cards to drop ! id drop x 2 possessed aven as your not dumping cards into your graveyard with this deck and so threshold is far from guarenteed,meaning its just an expensive flyer, and drop the periguine drake as although its a nice freebee and may let you untap the odd land of a certain colour its one card for that to work again chances are to few and far between hes also expensive. although there good cards i think your right and you could drop energy field yes it buys you some time but in th enew game its so easy to deal a tad of damage and remove them its almost a waste of a card, unless your decks built round damge prevention ect, also the yawgmoth's agenda - again your right good card and i think there in here because you have only limited sleight cards but if you run x 4 of each equaling 8 you dont need these i would prob add some gatekeeper of malikers and then given all the creaures your killing and also carrying i would add something that mess's with the garveyard say x 2 lillianna vess, that way you can capsize and wash out cards to your opponents hand then make em discard em, then bring all creatures from the graveyard into play under your control - trust me all plansewalkers are great cards as people just have to deal with em, this always buys you time to get rocking damned if they do damed if they dont kid !, the bones of the deck are here mate well done i just think that handfull of cards would make it a contender lol - well done ! 8/10 at the moment.
mate if i'm honest i dont know to much about this type of deck a freind of mine has a similar one he uses myr incubater so when he drops his infinity creatures he gets new creatures he then skull clamps these and rifles through his deck fetching his finishing cards which is also the ravenger and also a black artifact dude whos name i shall find for you that gets boosted each time an artifact enters again he gets loads of myre from the incubater to make him massive then attacks - so you may want to include him and the myr incubater as ive seen 1st hand how deverstating it is, i have to say however that having played this also it is quick functional and a good deck well done lad ! 8.5/10 from me kid. not sure about the discipline of the vault think there a bit weak even though i see why there in here !
Fauna Shaman !
i think i would agree with most of that ,glad you put the gatekeepers in i note you like creatures on the board early, not only are these fast but they keep the balance of creatures in your favour as you gain one as the opponent looses one !, a good addition i would say !, i think with those and the perilous myres reappearing and destroying your getting there, i can see this coming together now like the term reacurring removal as it suits bet thoose nast ball lightning type things and the land destruct are nasty as they keep coming in and out ! all focused around that blood bond march, maybe a wordley tutor or a black tutor or two so yu can search for the card with the ability you really need, or of course survival of the fittest althought its pricey or the new elf which does the same !, re-rated to 9.5/10 well done.
you could also add goblin short cutter as im guessing as its a fast deck they dont really have many blocker sin play when you attack so as long as one of them cant block (using the shortcutters ability) this is often enough to get your kiln fiend through !, hope this hepls check back
note caps lock off lol.
lightning greaves ! could work but you may have to play slightly differently because you cant target the kiln feind with distortion strike or assault strike as its untargetable but if you add some quick drop creatures say for example the new myr for 0 casting cost and boost them, kilnfiend and the wee men will still get boosted cause its whenever you cast an instant or sorecery the net damage should still be the same just not from one creature and if they do have a unsummon they will have two creatures hitting them to choose from :-) i know distortion strike makes him unblockable which is half the point but if you add more shootems then you can clear the way for him using bolts ect and you dont need to make him unblockable as they will have no defenders to begin with just bolt away before your attack, this is how i do it with my fast red green in fact i find by having other fast quick creatures they often let the kiln fiend through cause if not i just boost up the other ones that get through so they cant win really. not sure how well i have explained this but, lightning greaves should solve your problems.cheers.
i like this mate sanguine dreams wound reflection combo there is so much in bklack that gives you life these days who need white hey !, i have a mono black deck that boosts on swamps and coffers and stuff i think your familer with it i rn x 4 corrupt several profane commands and find i get nuff life back and the decks not even focused on this, mono black would be good for this cast big corrupts and drain life type spells that way they take the direct damage 1st then take it off the sanguine blood cause you gained it then this is doubled twice due to the wound reflection much like the bloodwitch. wooo powerfull !, black blue discare masticore deck cheers. as were long standing comment traders i wonder if you could cast your eye over my three new decks posted the myr deck the mono blue and the masticores, cheers.
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