dude you build good decks but you gotta start building 60 card decks for people to think of you on a leval playing field else its like pitching two things against each other that dont belong like a football team in a ice hockey match, you may get the advantage but everyone will say yea but we were supposed to be playing football - know what i mean ? (hope so cause not sure i do lol) its clear you can build decks though well done :-)
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dude having played against this it really is a good deck frustraiting as hell to and boring to play against but thats only cause im loosing right lol !, well done to you. work on that kill mechanism dude not convinced about the coat of arm go for a big blue unblockable ! i'll look a couple up for you, also something with haste would flash through all your opponents tapped perminants without them seeing it coming ! :-)
ok so long as youve done the maths and your happy with it, i guess there odd touch's that do speed the deck up somewhat, cast ing 3 mana costs for one and adding a touch of card draw, and yes i can see if all three are in your garveyard then one land would enable all three to attack add your add ons and pump cards and thats a lotta damage - this is were your coming from i think, hmmm yes very nice, soooOooO pleased to be on your thank you list means a lot good buddie
.Guul Draz Vampire is the card hes a 1/1 sorry but gets +2+1 if they have less than 10 life also hes only 1 to cast a better choice than the lacerater for me. :-) or another option. cheers.
i like this deck mainly because its quick !, mono colour decks are always fastest, well most of the time there certainly easy playing, and secondly because you use demonic appitite that i love but always found increadibley difficult to maintain, but a few goes on something he has done his job. there is another vampire that admitidly costs 2 mana and i know you have said that the maths in here is quiet strict so its just an idea but its the one thats a 2/1 i think but unblockable or has fear as long as your opponent has 10 or less life would be killer with all your boost cards ! - i'll gop find the name, also im unsure why you have the unearths you only play 2 buried alives and you only run weenies in your deck so i cant see x 4 unearths helps surley your better off just card drawing whats left in your deck i note you mentioned you could cycle for card draw and i guess your mortican beetle are pretty killer in here is it just for this touch of cycling/card draw and to regrow the beetles ?, just feels like you would be more effective adding some card draw from your deck or even carrying just a couple of big baddies(say x 2 abyssal persecutors) i know its not that kind of deck but 6 cards (x4 unearths and x2 buried alive) to fetch little un's from your graveyard seems a lot, but then your the one with 210 likes including one from me good deck man ! well done
oh man this edh stuff is nuts, you have good spells in here !, and i like the three clouor choices terrezet and jace combo nice ! and glad to see the tolarian academy in there sorry dont know to much about these but i trust ya !
check out my drake rattle and roll deck for a cool way of bouncing creatures back to hands a good deck this is well done. the use of stasis is very cool and i like the krackens coming in slowly while you take control
hey ive been meaning to check out your decks man ive seen your comments around str-8jackets drumhead21 and aaboy66 's decks and though this guys got a clue, hes smart and then when i saw kiln fiend my favourite little/not so little dude well i'm here !, ok if red and blue wee dragonaughts kinda like another kiln fiend and quick to cast plus flying boost them with the fiends in one attack i like preordain as your casting a sorcery boosting the fiends and drawing cards that will no doubt boost it further ! thats very cool ! - i thinkcerebral eruption is to slow for this desck i know kilm fiend can struggle against lots of chompers but you have disortion strike and this deck is all about speed cause kiln fiend is all about speed id add some staggershocks quicker to cast the rebound is cool with the kilnfiend as he also boosts next turn for free as with distortion strike and it still gives you a way of hitting multiple targets.
ive always liked this one from the 1st or i think 2nd draft fast and deadly whilst sooooOOooo much feedback is great stick to your guns and run it how it was intened you'll play it better that way :-)
this one looks quiet specific with your mates deck in mind i think as you have lots of cards and few play sets, what i would say is as usual you have a good mana curve and a good mix of quick and powerfull spells and i do quiet like the fact that whilst you have so many cards that your not running playsets and so guarenteed drawing key cards you have lots of options as there is so much included kind of another way of deck building all in itself well done buddie
yes welcome back i would like to echo peoples thanks for how you take the time to look and comment on all our decks thanks a bundle you may have some catching up to do as some of us have been busy on the old deck design front !
yea my man you honour me greatly for each perl of wisdom i have provided you with you have repaid back rapidly !, your an ace a top gun like maverick me aaboy66 str-8 jacket and drumhead and the others are your wing ,men lol !, keep up the good work pleka !
understood !, and makes sence :-)
i do like this well done !, and may i say how much i hate playing against land destruct thats not to say i dont acknolwage how effective they are quiet the opposite hence hating them so muich lol, ok reference this one, its a good deck i like your artifacts giving you mana felware stone (OLD SCHOOL NOT SURE ABOUT THE SPELLING) is an option for you, reference destroying your opponents lands this deck rely's massivly on the liquid metal coating !, i'm not sure you have done enough to protect to protect them !, also i dont think you need ascenticism as the things you need to protect are artifacts and not creatures, also engulfing slagwurm whilst an awsome card, 2 isn't gonna save you from what creatures your opponent does cast and there expensive in terms of mana cost, i would go for more land destruct and chaeper land destruct to ensure they cant play anything to begin with then, you have no dangers on the board, if they do you can turn it into an artifact and zap it in so many ways (which is cool and a nice touch perticualy like the dragons) so you dont need the wurms ! a board wiper in the aramegedon mode is missing there is a red card that deals 5 damage i think to all creatures and each player sacs 5 lands maybe carry one of these for a reset youll build quicker with your myr's and cheap destruct, i'd add more kill say bolts of some type, and perhapse something that turn there lands into creatures then you could keep the wurms as they would also serve as land destruct :-), just brainwaving a few options - nice deck well done !.
yep your right this is a killer many infite options, sur eit will drive people nuts you could sideboard menmite perhapse for origin spellbomb which for me offers no real card advantage just gets you a cheap myr !, ( i acknowlage that this is a myr deck and theres lots of advantages for having as many myrs as possible but this might just speed it up that bit early doors which you say is your most dangerous time, you still gen plenty of myr's later on), good deck well done i do like the use of venser with so many tokens coming into play well done.
decided this deck is all about boosting upon opponent taking damage declaring blockers ect, so i cant go for assault strobe as its a sorcery, nice thought though if only it was an instant.
ok mate so the tsabo came out for the guldraz and so did the stalking assasain this needs updating !, then we lost the two possessed avens for x 2 land dident we 1 swamp 1 island, i still think it need 23 lands so loose x 1 washout as this is ineffective early game four mana to return only 1 or 2 permanents and so id just carry the one for late on were it can be awsoem ! (you now gave x 3 capsize remember) add another swamp or island and then id say your done bruv ! - well done.
on reflection i like that you have a fair bit of kill to back up the counters and you need the +2 +0 of the lash's for your smaller poison creatures to do more damage so i would stick with the lash's but do swap the virulaent strikes for something with a bit of boostability and threat. (ive just posted a deck about a nano second before you put this up if yopu could return the favour and comment on my angry wurn deck, kile you something just dosent feel quiet right) - well done again, liking this one as we speak.
ok 1st let me say you have done so well on a budget and leaving out those big cards !, now best i can see you dont need virulent strike ! and arguabley you dont need the livewire lash's although they are excellent little cards and it does link well with all the instants !, so not a bad idea, i just think you should focus more on how your gonna get the kill counters on them, i really like the hellkite idea boosting him and doing his damge in the form of counters with the tainted strikes ect, i would add other things which could do this such as a shade of some discription - looming if you cant afford nantuko or there are some that boost on colourless mana, i would replace the virulent strike with these, even if you keep the lash's you would still have plenty of instants !, - good luck and well done
there is a black artifact land for your lich's and also darksteel citadel that way hes indestructable for sure !, land removal is also less common than artifact removal so this is a good way of playing the lich's, i like demon of deaths gate i origionaly ran him in my twelve contilations of pain mono black abyssal persecutor deck(check it out some similar things going on) but took him out cause i had to carry to many weenies to fuel him and late game i just dident want to see them, but you have the addition of bloodghast and tuktuk which are worth sacking and still a decent pull later in the game so well done there !, bloodthrone vampire an gatekeeper of maklier would be idea in here as quick weenies for the deaths gate but both also have a way of removing your persecutors !, so good utility cards ! i think creature based removal in here would give you the most options as you can sac em and use em on your opponent.- not sure if 4 jinxed idol is to much?, i know you can cope with having it back sometimes but with not that many big boys in here you dont want to be loosing one of the big lads !, a good deck this and well done for using jinxed idol a very intresting card and the trader again for same reasons, and also for doing what i couldent and making the demon of deaths gate work ! - do you not think there is something cool about demons ! ?, keep you gay dragons and angels i say lol (check out my mono black deck containing persecutors and lich's, and lots of quick drop artifacts) cheers 0 likes just now by fluffstar Reply | Delete
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