chears for the honesty wingman, sorins cool your right, but fair play for saying its the vess that stacks up, others wouldnt.
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mmm savajcabbaj the way your wrote it i thought it was another vote for sorin over lilliana, but isee that your actually in the lilliana camp, i'm a bit split now to be honest you can see my thinking and why i added her above and i still like her in here, just people have been making a strong argument for sorin, i dont actualy own any sorin's so for now im gonna throw the vess back in, and she's cheaper to cast (always good), but may try and get hold of a sorin and play test it a bit, not sure if i'm sold on the final mindslaver ability just yet. rhanks everyone for such a constructed pro's and con argument between the too its been good food for thought.
ive taken advice and switched lilliana vess for sorin as this seems to make sence however like i spoke about this deck controls the board nicley but relys on creatures in the late game for the kill, and there arnt that many the thinking behind lilliana was her last ability bearing in mind i normally have killed most things off by the time i get round to her, its kind of the decks finishing move, although admitidly this was never the concept, the adding minus counters to stuff the proliferating always was and then i added cards that could do damage and bits and bobs, i cant really argue with the damage and life gain from sorin ive never been in a position to control a players next turn so not sure how powerfull that is, i saw it done with a mindslaver once and it wasnt that effective, but that could have been down to the player, any thoughts on this last ability of his and how powerful it is ?, i do like the idea of 2 damage to a player each turn though. any thoughts people ?
like i spoke about this deck controls the board nicley but relys on creatures in the late game for the kill, and there arnt that many the thinking behind lilliana was her last ability bearing in mind i normally have killed most things off by the time i get round to her, its kind of the decks finishing move, although admitidly this was never the concept, the adding minus counters to stuff the proliferating always was and then i added cards that could do damage and bits and bobs, i cant really argue with the damage and life gain from sorin ive never been in a position to control a players next turn so not sure how powerfull that is, i saw it done with a mindslaver once and it wasnt that effective, but that could have been down to the player, any thoughts on this last ability of his and how powerful it is ?, i do like the idea of 2 damage to a player each turn though.
well for a 5 min deck you didnt do a bad job, might be worth building with the changes ??
well really cant argue with that can i !, he he thanks i'll certainly give him a go.
i also prefer grasp of darkness over doomblade ut thats personal preference.
ok more cards that boost groundswell vines of vastwood vampire bite ect, these with infect are a killer, also livewirelash !, each time you target a creature with an instant hence the more boost cards THE CREATURE not the artifact deals to damage to player or creatures its direct damage infect pretty cool huh, also gives them +2 +0 and its cheap as chips., personaly i think ascentism is to slow for thios deck and unholy strength is a bit weak as they see it comming, if it helps check out my cant deflect the infect deck, its running in the same colours and did get a lot of likes so it may help, and if you could please like comment rate or slate my proliferate the night away deck as its my baby and im really trying with this one., cheers, not a bad start here at all well done - liked by me.
hey i played sword of body and mind in a draft last night OMG ! its awsome, unfortunatley i came 2nd and didnt take it home, but i'm sure any deck with it in is worth its salt !., the fact that you have the other swords in here as well is just nuts !, i really like how your fetching the equipment in this deck no card is wasted they all do something as well as just being a weenie, i really like that, and also the fetching of the land with the land tax, i do think that wall of swords is a bit weak as is sword dancer id rather see some blessings to make use of that white mana and pump ypur own creatures be it attacking or when defending, and i really like knight of the white orchid its another land tax and a weenie to boot !, also to deal with those flyers if your not running the wall of swords id add more quick low cost kill in the form of path to exile and this way you can also keep drawing lands !, i know thats loosing cards with swords in the title but you'll still have plenty and i think a better deck, sorry i know it may go against the theme but i think with the changes this deck would be seriously good. if you do find time i would appreciate any comments and possibly the odd like on my proliferate the night away deck, as i'm playing it a lot right now and enjoying growing it, many thanks.
oh and 3 more land, good deck though powerfull cards and your mana curve is good, check my decks if you need more ideas ect, my proliferate the night away is intresting right now, hope the advise helps this is a good start.
needs more removal - thats cards that kill such as doom blade, grasp of darkness and rend flesh for examples, if your not worried about being tournement legal an all black deck cabal cofferes is never a bad choice !
and x 2 lux cannons and 21 land rather than 23 - posted wrong.
ALSO JUST WANTED TO SAY THANKS, YOUVE BEEN CHECKING A LOT OF MY DECKS LATELY AND I APPRECIATE IT, AGAIN GOOD WORK ON THIS ONE.
i'm not over attached to the instill infection, although it does add a counter, or the pentavus that should be awsome in here but whenever i have one in hand i always end up taking the other option, dont know why, think maybe there a tad to expensive, might change these for the coretapper's.
mmmmm !, really thanks so much for the idea's, i do like coretapper hes cheap and can get me going fast, ill play test these but ultimately see them becoming part of this deck, now adding green i like doubling season a lot, i would love to build a devour deck around this card, thing is all your mana ramp and other changes is to accomodate doubling season, (gilder bain i could run just on black), i have to say speed is an issue with this deck in terms of it may take me 4 to 5 goes to get enough mana going cast a clasp or engine and add the odd counter to things but once i have done this not having my lux cannons, tumble magnets, or carnifex demon charged is not a problem, so i dont really see how i need doubling season, yes im sure it would be nice but its another card to carry, a go to cast it, and i only get added benifit once the counters are in place, by this point the deck feels strong regardless, where it struggles a wee touch is setting up, so adding another colour would slow it down a touch in someways, and the extra counters are not really needed, i also think you need very specific deck mechanics to get the guilder bain working. thanks for the ideas like i say and i'll give them coretappers a whirl, cheers.
thanks thats quiet a lot of changes, perhapse to many as it kinda feels like a whole different kind of deck, i am not really worried about poison counters on my opponent i figure i can control the board in terms of creatures and the few wurmcoils and demons in here can deal the damage, skitheryx to be fair is just another type of threat as i appreciate i dont have to many, but hes also in there to attack regenerate and add minus counters onto things so i can then proliferate at stuff. i did of course ask for ways to speed this deck and you certainly seem to know your stuff 9in fact i'm guessing you have a deck quiet similar running all the cards you have mentioned) hence such knowlage, so i will check out each card and im sure some will find there way in, ill do this and write back saying what im adding, cheers.
thanks im glad you think its pretty solid, why you so in favour of sorin, i think hes a good card but cant quiet work out yet why some of you think hes made for this deck, sorry if im missing something silly and i wiil consider all suggestions, just want to know the thinking behind it, thanks.
this always had 4 tumble magnets in and not any dark rituals i posted it wrong but have now changed it.
yea man come back we miss you, when you do need advise on my proliferate deck, but also need to see you on here building again.
on the subject of kill mechanisisms i was adament that i dident want to poison my opponent with this and keep proliferate and poison seperate as i made this and my cant defect the infect poison deck at about the same time, so to have different concepts but i dont think i can ignore the 4 -/- counters that Skithiryx, the Blight Dragon would place on a creature, lets face it thed have to block and with his regenerate ability, hes another option and way of adding counters and i guess if push came to shove i would be happy to poison them :-) if for some reason they didnt block him.
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