Eilineas

44 Decks, 77 Comments, 0 Reputation

suggest if using r/b just use terminates instead of dark and terror

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Posted 18 March 2009 at 00:37 as a comment on Tap and Die

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y no scarland thrinax/bloodhall oozes/charnelhoard wurms/mycoloth? any of those would greatly improve this deck over something like drinker of sorrow/tukatongue thallid, suggest scarland for sorrow and bloodhall for tukatongue, symbiotic i might suggest flipping with charnelhoard though mycoloth might do u betr

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Posted 17 March 2009 at 21:35 as a comment on Jund Tokens T1

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sorry no idea y it created a double of my deck

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Posted 16 March 2009 at 21:34 as a comment on Burning Life

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Really like the idea of this deck, i also want to make one similar or atleast a nice rgb deck, ever consider mycloth since it giv tokens each turn though?

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Posted 15 March 2009 at 11:54 as a comment on Jund Tokens/Husk

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sorry looked up rules for myself, sealed is forty and construct is 60 il mess with this a bit not much though

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Posted 12 March 2009 at 16:21 as a comment on Elf Herd

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new ruling cus me and friends usually play 40 min?

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Posted 12 March 2009 at 16:07 as a comment on Elf Herd

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i havent made this exact deck, but a variation of it does well for me, u can get storm herd out turn 5 which depending on draw means that u can hav between 10-30 out, depends on wat type of deck opponent is playing and if u get the right creatures and land

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Posted 10 March 2009 at 19:10 as a comment on Elf Herd

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nice deck though unsure how it wins turn 5 since most enchantments that u hav r turn 3-4 earliest

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Posted 10 March 2009 at 17:41 as a comment on goblin bomb

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check out my elf deck if u need any ideas but over all not a bad deck just a little slow

http://www.mtgvault.com/ViewDeck.aspx?DeckID=15726

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Posted 10 March 2009 at 17:38 as a comment on elvish bang

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im my opinion i find the idea of this deck a little slow first door of destinies is decent but takes time to build up, my choice instead is coat of arms though that means it helps opponents if they r using a creature based deck only hav 3 destinies as is shouldnt rely on easily destroyed artifacts. also with elves you should limit the amount of cards alittle by prob only having 2 panoptic mirrors and elf promenades, this is will make the deck faster. also drop mentors, not really worth it since with elfs they get all cards out of your opening hand fairly fast so most of the time ul hav nothing to discard, i suggest instead either using priests of titania or replacing them with bramblewood paragons if u want more +1/+1. drop the strength in numbers, waste time since things like overrun r betr overall since it helps all creatures allowing u to clear the board of any problems the next turn, 1 good thing about strength though is u can do it and suprise but not important in elfs. as a final note not a bad deck just to slow to work well enough unless you added some healing like rhys the exiled or wellwishers where u gain time to stall opponent til you can overpower them.

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Posted 10 March 2009 at 17:34 as a comment on elvish bang

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good to hear, that u can get enjoyment from it. its a very nice concept just still not up my ally costwise

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Posted 05 March 2009 at 15:32 as a comment on RGW Planeswalkers

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thanks for input il look up the two cards u suggested and was thinking of removing the elfhames for maybe just paradise mantles to keep away from having o put them into play tapped

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Posted 05 March 2009 at 06:18 as a comment on Elf Warrior Horde

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stufu

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Posted 05 March 2009 at 00:28 as a comment on Member Database

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disliked this deck mainly it is not a deck that could b used by most ppl considering to make it ur looking at around $300, the most im willing to spend on a single deck is $100 if im going from scratch, sorry about rating it bad for this reason but its a reason i think is viable with all decks, does the cash equal the fun of playing the deck unless this is the most fun deck ever id rather spend $300 on like 3/4 decks not this one

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Posted 05 March 2009 at 00:18 as a comment on RGW Planeswalkers

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fyi helps to use deck builder tool that way we can click all the cards to see wat they do

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Posted 04 March 2009 at 22:33 as a comment on The Pond Deck

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adding on to prior comment after i looked bac through this, ur major problem is that it takes atleast til turn 5 to kill someone and in that time they will get blockers and b able to destroy it more easily, i understand u can get it bac but if ur using banned cards anyway put in affinity cards atleast to help giv u a betr base, like put in another 8 real affinity creatures so u can actually possibly win in 3 turns

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Posted 04 March 2009 at 21:36 as a comment on Artificier's Delight

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i think this is a really funny idea for a deck the one thing though that u dont understand stealth is that u hav to get lucky enough to also draw the cards to counter it, yes path of exile works and if u had red green turn 2 terminate but other then that ud hav to survive long enough to counter latr and not really happening

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Posted 04 March 2009 at 21:31 as a comment on Artificier's Delight

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