Eilineas

44 Decks, 77 Comments, 0 Reputation

yes it does hav little flaws in it, the only thing that can really counter it is a deck that is a little quicker(friend has a deck that starts killing turn 3 with 8 damage turn 4 with 12) or mass removal on turn 4 before i can get out a lifeline turn 5

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Posted 09 April 2009 at 13:15 as a comment on Rat Race

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not enough damage, there is an enchant that damages when a red spell is played deck similar to this, use that with return to hand cards

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Posted 05 April 2009 at 21:26 as a comment on No casting cost Creatures

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suggest sigil of the empty throne, 5 mana 3U2W whenever u play an enchant put a 4/4 white angel with flying into play

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Posted 01 April 2009 at 22:31 as a comment on Enchantress Beatdown

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um read the text a deck may have as many relentless rats as you wish

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Posted 01 April 2009 at 22:26 as a comment on Rat Race

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not going to add the other tutors becus me and friends mainly play legacy ruling and not splashing in green since not truly needed, in theory door is unneeded but i like it incase a few die off, skull clamp is so so and dont really need any buffing things

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Posted 31 March 2009 at 15:27 as a comment on Rat Race

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reason i picked door instead of coat is the fact that coat will help opponent more, the fact that i will hav more creatures out would b irrelevent if i got swept in one turn by a flying deck that built up fast, understand the protection owning this deck but i hav nevr seen someone devote a deck solely for black prot

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Posted 31 March 2009 at 07:28 as a comment on Rat Race

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i havent built this deck more of a concept from seeing a few cards, if i used my legacy version instead of extended it would prob get going around turn 4 fairly fast with no real stopping

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Posted 30 March 2009 at 22:08 as a comment on Rat Race

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was suprised to find many ppl who made similar decks didnt use marrow, only reason no rituals is becus id rather keep this extended instead of legacy/vintage just personal choice though if ur playing casual, was thinking of lifeline and dark ritual if i went legacy, lifeline would just make this deck to good that and maybe a demonic tutors to get marrows

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Posted 30 March 2009 at 22:03 as a comment on Rat Race

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k made the improvements that u suggested major reason for no pact was becus i wanted to keep it type 2

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Posted 30 March 2009 at 21:19 as a comment on Token Sac

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balefires r in my opinion the best liege of the bunch, only problem i see is that 1 ur using planeswalkers and 2 ur using figures of destiny. dont get me wrong theyr both good but in all seriousness not worth the $20 a piece for figure and $10 for ajani, instead focus on the balefires and spam instants and cheap red white creatures once its in play, when i say instants i dont mean things like energy bolt and brightflame, instead use cheap spells like shock and pyrmatics which is 2 mana 1 damage normally with replicate but with balefire it does 8 damage for 4 mana 12 for 6 and so on, also consider lava spike 3 damage to target player for 1 mana so 6 damage with bale, ul get enough heals from cheap r/w creatures, also if u really want to stay r/w use double cleave, play after blockers r declared on an unblocked creature and deal atleast 5 damage even with a 1/1, if u want anymore ideas check out my deck, not perfect but givs u an idea

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Posted 30 March 2009 at 20:51 as a comment on Help with: Chris's Boros Reborn Deck

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id suggest a few master transmuter and sphinx summoner would work well since u could pull crows in and out to trigger reaper kings ability

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Posted 30 March 2009 at 20:18 as a comment on Scarecrows

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only thing i would really suggest for this is light from within, understand its 4 mana but allows u to combat large creatures with pumped up weenies, plus doesnt effect other players

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Posted 30 March 2009 at 16:06 as a comment on White Swarm (Casual Play)

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answered my own question by looking at ruling it would do comes into play ability

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Posted 30 March 2009 at 16:00 as a comment on Sphinx Esper

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thanks for the advise messed with numbers a little and added 4 sculpting steels and 2 thousand year elixirs, that way i can copy any artifact including master transmuter, only wonder if it copies come into play abilities to

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Posted 30 March 2009 at 15:59 as a comment on Sphinx Esper

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problem with this deck is that all your creatures benefit from things going to the graveyard but you have no creatures that can be easily sacrificed, decks like these need things like goblin assault and sprouting thrinax

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Posted 30 March 2009 at 07:21 as a comment on Make my monsters grow!!!

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interesting idea for a deck, dont think wraths r really important though, id just suggest replacing some of the less important enchants like peace of mind or endless horizons with some auras for creatures suggest soaring hopes and spirit link, these allow for healing and increased amount of angels from sigil

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Posted 29 March 2009 at 22:44 as a comment on Another Ideal

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i agree with hi5er the thing is wat u do is mix a single strat and overall protection, this means that while your deck might be built around a single idea like doing damage by discarding or spells or creatures, etc. you also want to make sure that you have the ability to deal with threats in case your deck doesn't work as well as it can at first, this allows for you to survive and then win later, these include enchantment/artifact removal, counter spells, life gain, etc. if you have any questions just message me on xfire, name is the same here as there. i can help you make a decent deck. things to consider when making a deck is amount of money you have to spend on it, type you wish to make, and mainly if you don't have a card seller near you make sure you can purchase them online.

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Posted 29 March 2009 at 19:54 as a comment on First Deck

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thanks for the response, reason mycoloth isnt really a waste though is becus even if u sac just 1 or 2 creatures when it comes in ul get double the next turn if alive otherwise u can sac it for scarland or even more so kresh, kresh would gain +6/+6 even if u had saced only 1 creature when mycoloth came in

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Posted 19 March 2009 at 07:13 as a comment on Token Sac

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volcanic wouldnt hurt me at all just force me to sac stuff a different time then i would, if i had a scar or kresh out nothing bad would come from it

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Posted 18 March 2009 at 15:33 as a comment on Token Sac

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for anyone who wants to know y i dont use planeswalkers, its simple, they r slow, expensive cash wise, and most importantly, me and friends don't allow in our games

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Posted 18 March 2009 at 07:09 as a comment on Token Sac

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