this version is extremely outdated. the jeskai nahiri lists of current modern are far more streamlined.
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There is an Izzet blitz deck in modern that is much more consistent due to the 1 mana buff spells and cantrips to filter and pump.
Unfortunately this deck doesn't realistically kill by turn 5 or 6. A 4 card combo is definitely hard to pull off. I was very new to standard when I made this deck and didn't fully understand deckbuilding yet. It would steal a game or two over the course of an FNM but overall it would get someone to 11 or so and run out of gas.
It gives infinite combats with hellkite charger and aggravated assault which is the main purpose of it. Plus it's just overall a good card.
Yes, each time you play a spell, you get a trigger.
Something like, Artful Dodge, Double Cleave, Mizzium Skin and Titan's Strength/Brute Force.
+3/+0 for every spell cast until end of turn. Yes it does. This was when i was very new to standard and playing competitively in general so the numbers of spells vs lands are very off.That being said i bet there's a modern deck that plays something very similar to this with kiln fiend and nivix cylops followed by snapcasters.
if you're still in the proxy/playtest phase give this a try.Cut: Ordeal of Heliod, Eidolon of Countless Battles, Acolyte's Reward, Elspeth, Gideon and 1 LandAdd: 4x Deputy of Aquitals (Flash on her, super important with Ephara, drawing an extra card on their turn and then playing a creature again on yours seems like what she was made for), 4x Rootborn Defenses and 4x Detention Sphere (I also tend to prefer Lyev Skynight over Reckoner because of it's Detain ability and it's evasiveness with flying)Also consider Mutavaults over Nykthos, this deck will make a ton of devotion but there's really no mana sink for it. And as good as Ajani is, I think that playing 1 more Spear of Heliod and 1 more Ephara instead, might lend itself to a very consistent deck.
I also tend to think when trying to play aggro, avoiding the heroic cards tends to be more beneficial as they aren't quite aggressive enough. In an aggro deck the biggest issue is running out of gas, taking up space to create 2 card combos instead of just having more creatures is rough, especially in a format with Supreme Verdict, where your deck can really only have 1 card for an answer in Rootborn Defenses (I believe should be a 4x mainboard in any white weenies list in order to maintain board state against control and prevent spot removal against matchups like Mono-Black).
In my experience, playing 2 offs of cards is semi useless outside of your big game finishers like Elspeth or Ephara. When you have sets of 2 of multiple different cards in the same CMC slot you're just causing the deck to become inconsistent.When playing the Azorius "devotion" list you gain access to D-Sphere and should absolutely be putting it to use as it clears the way against other creature decks or can remove walkers and enchantments (also 2 devotion for Ephara in the form of removal sounds pretty good to me). Another interesting card is Azorius Charm, the utility involved there is infinitely better than the situational Acolyte's Reward for example. Moreover, Lyev Skynight and Deputy of Aquitals are strong cards here because of their devotion and abilities.This is my Boros White Weenie list, similar concept but splashing for red allows for Boros Charm and access to great cards in the sideboard. http://www.mtgvault.com/drshagnasty/decks/boros-white-weenie/
There's also Rakdos charm for the control matchup. It's even decent against aggro decks.
The idea would be to get the Elixir in to the graveyard before it makes it on to the field, its truly even a viable target for Slaughter Games. I just really enjoy playing hand hate against control. The idea behind Thoughtseize is that it allows you to cause them to fall behind early while you wait to cast your Slaughter Games on turn for. Turn 1 Thoughtseize allows you to see exactly how many counter spells are in their hand, how many draw spells, what kind of mana they have. It effectively allows you to know their turn 1-3 plays giving you a distinct advantage.Just trying to theory craft with you a little bit obviously. Im definitely a fan of the concept, it seems really fun when i've proxied it with a few tweaks to my playstyle.
I think you would wanna be dealing with any enchantment on their turn, just for the added bonus of having your lands untap on your own turn to do other stuff. Plus Tear costs only 1 mana and having the Wear allow you to kill an Elixir while they are tapped out at any time is pretty sweet. Your control matchup could also use Skullcrack for every time they Sphinx's Revelation, especially since you're not running Thoughtseize at all. I understand that that's what Slaughter Games is typically for, but Thoughtseize can allow you to cause a blow out, pulling their Jace or other early draw spells.
Any reason not to just play Wear//Tear instead of Solemn Offering? Is the 4 life meaningful enough to give up instant speed?
I can't stand control for the most part, but I still like to keep myself informed on what the decks are running. If I ever were to run a control deck, I'd probably want Aetherling as the main win condition. Elspeth gets hit by so much removal, and I feel like in a control mirror the Mutavault just never gets in for enough damage to mean anything.
Cut a Mutavault for a mainboard Aetherling? Most consistent threat possible in this kind of deck. Also 3 Mutavaults is getting kinda greedy :P.
Definitely gotta use Heliod, God of the Sun. He creates 2/1 Enchantment Creature tokens. Making Ethereal Armor pretty ridiculous. Throw in Spear of Heliod and Sphere of Safety and you even have effective ways of defending yourself.
Top 8 again tonight 4-1-1. Only loss came to Mono-Red Devotion.
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