dreki

24 Decks, 93 Comments, 0 Reputation

although zektar shrine expedition is good i would recommend taking 1 or even 2 out since there isnt going to be much need of them in late game and i would add more lands since most zendikar cards go with land coming into play terramorphic expanse is a great type2 card because its a land and it brings a land into play so you get 2 landfall triggers in one turn. otherwise most of the cards are good

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Posted 08 October 2009 at 23:32 as a comment on Zendikar burn/ally deck

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well first off it isnt weird for a black deck to heal there is a multitude of steal life / gain life cards for black. Secondly there is a little bit much variety (i.e. only having 1 of a card) all in all the theme of the deck is good you just need to get rid of some of the cards that dont do much and replace them with more of the good ones.

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Posted 08 October 2009 at 23:26 as a comment on Black Metal

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seriously dude if your win ratio is 8:1 you must play some suck ass people.

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Posted 04 October 2009 at 20:34 as a comment on Saltwater Taffy?

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instead of the fyndhorn elves why not add birds of paradise for when you dont have elvish piper or elvish pipers already dead. they would also help with some of the mana abilities for those creatures. +1

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Posted 04 October 2009 at 20:18 as a comment on Archaean Cataclysm

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lol this is sad can you not think up a good deck without using EVERY CARD IN THE POWER NINE? i mean the worst part is you put in those great cards but then use Vampiric tutor over Demonic tutor so i doubt you even know many good cards other than the power nine

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Posted 04 October 2009 at 19:57 as a comment on Infinite Loop Deck

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DUDE YOU FUCKING SUCK AT MATH LEARN PROBABILITY

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Posted 04 October 2009 at 02:32 as a comment on Seth''s Hellbent Deck

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the leveler + beacon idea is pretty nice but if some one were to say counter beacon with faerie-trickery(removes countered card from game) or were to exile top card of your deck you would lose so i would add a card to get back exiles cards. one more thing if you have mana problems Cloudpost locus is great in artifact decks

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Posted 02 October 2009 at 23:22 as a comment on Level Headed

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oh common you gotta have naturalize in main deck i would take out the glitterfangs if you to keep it a 60 card deck.

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Posted 02 October 2009 at 23:17 as a comment on Gotcha! try 2

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ratoly you make no sense at all 1. how does he first turn grape shot 2. force of will doesnt make you deck

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Posted 01 October 2009 at 21:03 as a comment on 5 TURN VICTORY GRAPESHOT

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FESTERING GOBLIN = a good and cheap zombie

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Posted 01 October 2009 at 20:54 as a comment on Thraximundar Zombies

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nice combo i do have 1 question though if phyrexian dreadnought is only $29 U.S. dollors i cant see how its 100pounds i mean dollors are worth less than pounds not more

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Posted 01 October 2009 at 20:47 as a comment on Sutured Zombie 27/27 trample!!

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i agree with wigluf&davesters having 1 of every card means you wont get those cards. also i saw your comment on wiglufs deck and it appears to me he just needs to condemn 1 creature then tunnel vision it and its game over lol id love to see a game between you 2 cuz turn6 you lose

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Posted 29 September 2009 at 02:26 as a comment on jungle fever

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lol this deck is just sad 24 lands in a burn deck is way to much. burn decks also need consistancy not 30 different cards that you only have 1 of i dont see how this is anywhere near tourny level

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Posted 29 September 2009 at 02:19 as a comment on hatefull rage

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riley-hymn to tourach doesnt target land in hand it makes them discard at random, which can make them discard land but if you have a Six card hand by the time it gets played and 2 land in hand there is a 1/3 chance 1 will get discarded and a 1/6 chance only 1. fissure seems to be ok but i think you should take it out and put more wreking ball and poison the well

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Posted 29 September 2009 at 01:24 as a comment on Land Destruction

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i think i see the problem with this deck.... it has 0 lands =]

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Posted 29 September 2009 at 01:16 as a comment on DJ-Green1

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visno if you dont want to have to look at all the cards to tell if there is a good combo i suggest 1 thing.... MEMORIZE THE NAMES OF CARDS seriously if you have played magic the gathering for more than a few months you learn that knowing the names of cards and their abilities is very very important. And if you actually care what they name the deck you probably arent very good at playing the game. Its not what its called its what it does

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Posted 29 September 2009 at 00:26 as a comment on ATTENTION DECK BUILDERS: PLEASE INCLUDE STRATS

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Dreki Inn Ulfsark at your service

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Posted 28 September 2009 at 04:35 as a comment on Member Database

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If only it was a mountain... 120 damage would be pretty sweet overkill in most cases

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Posted 28 September 2009 at 03:37 as a comment on Simple yet Effective

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well the new set comes out friday so by the next time i could play this deck with the card it would be illegal =]

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Posted 28 September 2009 at 03:36 as a comment on deathly pings

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Um mogg fanatic is just fine with the new rules. You must have read them wrong. You can still block / sac but the only thing is now it doesnt deal the combat damage like it used to. Although it doesnt deal combat damage block sacs are still very useful if there is a large non-trample creature attacking.

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Posted 28 September 2009 at 03:34 as a comment on blistering speed

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