Some places still have decent sized groups. The card shop I frequent has a group still, and they're getting into Frontier as well. I'm actually looking at trying to get into it myself since it's such a small card pool right now
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Given the way you have the deck built already, I suggest two cards: Narset Transcendent and Myth Realized. I use both in my WU creatureless control, which is competitive built. I use narset as a draw engine and her second ability as my nuke doubler. Rarely get to use her final because her plus is more useful to me. I use myth as my primary win con because every spell I cast makes it bigger. Just some suggestions.
Why Thrasios and Kraum? Why not Maelstrom Wanderer? It would give you a lot more utility I think
I mean no offense to you with this, but honestly white is the best way to go if you want to do heroic. Even just splashing it opens up some of the best WG or mono W spells that benefit a heroic deck.Here's mine so you can see what I mean:http://www.mtgvault.com/drakeraenes/decks/big-heroic-6/Now mine is primarily white, but you can still see what I mean
Spam post isn't even an accurate spam post. There aren't any fetch lands in the llorwyn/shadowmoor block
there's always the artifacts that fetch like Expedition Map, and I believe there was a new one in SOI as well. Plus don't forget that Wastes are a thing, so you can also use Armillery Sphere
Yeah unfortunately you cannot put devoid spells in a colorless deck. Sad but sensible.
And whats to stop them from attacking? All it takes is a few value cards that can dish out the beats fast and you'll be dead. Propaganda, and if you added white then Ghosly Prison and Sphere of Safety, would definitely keep you alive.
Ah fair point
This is a surprisingly effective strategy. Hadn't even heard of that card before, but damn that's effective in conjunction with Lab Maniac and all the "free" draw. Has she considered maybe a few Street Wraith since it falls in line with Probe as a free spell?
Replaced 2 Searing Wind with Kozilek's Return and then did 3 matches vs Mardu midrange, GW Heroic, and finally Rakdos aggro.ResultsMardu: 2-0-0Heroic: 2-1-0Rakdos: 1-2-0The deck performed phenomenally well vs the first two decks, with it's only loss due to a three turn mana pocket in the second game of the match. Aside from that, it holds its own very well. Vs Rakdos it faced its toughest challenge in aggro coupled with board control. While the win it got was a complete upset, the third match found the deck with no answers and no draw to save it. Rakdos fired off four creature kill spells over three turns while swinging with two unleashed Rakdos Cacklers. On top of that it got out Mogis, God of Slaughter and kept the pressure on hard. It was completely outclassed.Sin Prodder was easily the best upgrade to the deck because while I did lose a few lands that I ended up not needing, it virtually guarantees that I always get my Bedlam Revelers, Elder Deep-Fiends, and Torrential Gearhulks in hand. Izzet Charms proved their worth many times over, and Remand shifted the tempo in my favor every time I cast it. Overall, the deck handles beautifully.Having now seen what the deck is truly capable of doing in an actual play setting, I can now make several small adjustments and start working on the sideboard.
Sometimes adding tags and descriptions won't get you anything. I have a few hundred decks and most of them don't have a single like or comment
Happens to us all. No harm done
You have swamps bro. Think you meant mountains
yeah the lack of red was confusing me too
Steel of the Godhead for the attack trigger on Daxos
Ouch. That's rough
That's nasty but oh so delicious
5/7 perfect score! Rofl
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