Are you going for budget casual? Budget legacy?
Permalink
Gotcha.The major problem I see here is the mana curve. You've got 25% of the deck costing 4 or more, which is gunna slow everything down and give faster decks the ability to cruise right past this build. It also messes up the extort mechanic, as you need the available mana to extort as you cast things. I would work on cutting down the 4 drops and 6 drops and upping the 2 drops with a splash of 3 drops.
Are you going for budget casual here? Budget Legacy?
Unfortunately no
its a fun workaround to the usual business of magic. Thanks for the feedback
This one's pretty old too. I use critters as a supplemental mechanic nowadays, but I still don't use many. Here's the deck I would take to competitive Legacy nowadays.https://www.mtgvault.com/dknight27/decks/legacy-snoko-competitive/
Real people can't play vintage, it's not worth the money. That being said, this is an old build, and it hasn't held up that well. Here are a couple newer ones. I don't play vintage, but it's fun to theorize about.https://www.mtgvault.com/dknight27/decks/vintage-artifact-prison-2/https://www.mtgvault.com/dknight27/decks/vintage-artifact-combo-2/
First thing that came to mind is mind stone (no pun intended)
Is the priest in there to take advantage of the pyromancer tokens?
I'm not sure the splash of green is worth it in here. The 3/3 shroud mechanic works pretty well with the massive cheap instant/sorcery outlets, but there are only 4 greens in the whole build, including sideboard, and wasting a fetch land early on an 18 land build seems like an unnecessary risk, at least to me.
I've never been that big a fan of warping wail. Have you had good results with it?
I've always been a fan of mindbreak trap in decks like this, as you get around uncounterable stuff and can shut down storm. Other than that this looks solid
I guess I just don't really understand what this deck is trying to do. It's not shooting for the advantages of mono-black
What format are we going for here?
Nothing wrong with a casual build that looks for creativity rather than competition. I despise net-decking and it's necessity, and it's wonderful to get away from it whenever possible.Some other ideas would be to go 4 x remand, as it does exactly what this deck wants, stall and draw. I would also advise cutting the curve down a bit, as you want to hit the 1-drops every turn and still have mana available to play removal or counters.
I guess I'm not sure if this mechanic can hold up in anything but casual. You've only got 4 targets for proliferate, and those targets are extremely easy to remove (bolt, path, swords, fatal push, etc.). I would drop the proliferate mechanic altogether.Honestly, I don't see what this deck can do that can't be done better by delver builds.I would recommend 4 ponders though. Even though they're sorcery speed, it doesn't get much better.
This deck looks like it was built by a punk. I better not look at it......
That's a fun looking build. I've wanted to build an enchantment prison forever, and I've never been able to justify it. Perhaps now it can be done
Ya, that's a solid possibility. The more I look at it, the more applications I see for Eidolon. I'm working on some prison builds, and the red option is definitely going to come up.
Best way I've found of looking at a sideboard so far. I care more about what is useless mainboarded, so I figure that out first then build the side to fit the holes.On a side note (ha), I think meddling mage is about to see a big rise in play thanks to companions.
381-400 of 2,523 items